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ALSA: usb-audio: clean up find_audio_control_unit()
Use a struct to parse the audio units, and return usable descriptors for all types. There's no need to limit the result set, except for some kind of sanity check. Signed-off-by: Daniel Mack <daniel@caiaq.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -165,22 +165,24 @@ static int check_mapped_selector_name(struct mixer_build *state, int unitid,
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/*
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* find an audio control unit with the given unit id
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* this doesn't return any clock related units, so they need to be handled elsewhere
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*/
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static void *find_audio_control_unit(struct mixer_build *state, unsigned char unit)
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{
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unsigned char *p;
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/* we just parse the header */
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struct uac_feature_unit_descriptor *hdr = NULL;
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p = NULL;
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while ((p = snd_usb_find_desc(state->buffer, state->buflen, p,
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USB_DT_CS_INTERFACE)) != NULL) {
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if (p[0] >= 4 && p[2] >= UAC_INPUT_TERMINAL && p[2] <= UAC2_EXTENSION_UNIT_V2 && p[3] == unit)
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return p;
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while ((hdr = snd_usb_find_desc(state->buffer, state->buflen, hdr,
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USB_DT_CS_INTERFACE)) != NULL) {
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if (hdr->bLength >= 4 &&
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hdr->bDescriptorSubtype >= UAC_INPUT_TERMINAL &&
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hdr->bDescriptorSubtype <= UAC2_SAMPLE_RATE_CONVERTER &&
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hdr->bUnitID == unit)
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return hdr;
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}
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return NULL;
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}
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/*
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* copy a string with the given id
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*/
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