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Input: xpad - fix inverted Y and RY axes
The commit ae91d10aab
inverted Y and RY
axes on xbox360 so that up is positive and down is negative.
This is wrong, as axes on game controllers have up as negative per
convention. Also, even xpad itself reports HAT0X with up as negative.
Fix that by inverting them again.
Also, according to http://bugzilla.kernel.org/show_bug.cgi?id=10337 the
original xbox controllers also have the Y and RY axes inverted.
Fix that by inverting them as well.
Cc: Brian Magnuson <bdmagnuson@gmail.com>
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
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@ -236,13 +236,13 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d
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input_report_abs(dev, ABS_X,
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(__s16) le16_to_cpup((__le16 *)(data + 12)));
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input_report_abs(dev, ABS_Y,
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(__s16) le16_to_cpup((__le16 *)(data + 14)));
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~(__s16) le16_to_cpup((__le16 *)(data + 14)));
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/* right stick */
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input_report_abs(dev, ABS_RX,
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(__s16) le16_to_cpup((__le16 *)(data + 16)));
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input_report_abs(dev, ABS_RY,
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(__s16) le16_to_cpup((__le16 *)(data + 18)));
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~(__s16) le16_to_cpup((__le16 *)(data + 18)));
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/* triggers left/right */
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input_report_abs(dev, ABS_Z, data[10]);
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@ -330,13 +330,13 @@ static void xpad360_process_packet(struct usb_xpad *xpad,
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input_report_abs(dev, ABS_X,
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(__s16) le16_to_cpup((__le16 *)(data + 6)));
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input_report_abs(dev, ABS_Y,
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(__s16) le16_to_cpup((__le16 *)(data + 8)));
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~(__s16) le16_to_cpup((__le16 *)(data + 8)));
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/* right stick */
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input_report_abs(dev, ABS_RX,
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(__s16) le16_to_cpup((__le16 *)(data + 10)));
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input_report_abs(dev, ABS_RY,
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(__s16) le16_to_cpup((__le16 *)(data + 12)));
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~(__s16) le16_to_cpup((__le16 *)(data + 12)));
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/* triggers left/right */
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input_report_abs(dev, ABS_Z, data[4]);
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