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[PATCH] fbdev: Remove software clipping from drawing functions
Remove software clipping from imageblit, fillrect and copyarea. Clipping is not needed because the console layer assures that reads/writes doest not happen beyond the extents of the framebuffer. And software clipping tends to hide bugs, if they do exist. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
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unsigned long __iomem *dst = NULL, *src = NULL;
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int bits = BITS_PER_LONG, bytes = bits >> 3;
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int dst_idx = 0, src_idx = 0, rev_copy = 0;
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int x2, y2, vxres, vyres;
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if (p->state != FBINFO_STATE_RUNNING)
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return;
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/* We want rotation but lack hardware to do it for us. */
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if (!p->fbops->fb_rotate && p->var.rotate) {
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}
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vxres = p->var.xres_virtual;
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vyres = p->var.yres_virtual;
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if (area->dx > vxres || area->sx > vxres ||
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area->dy > vyres || area->sy > vyres)
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return;
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/* clip the destination
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* We could use hardware clipping but on many cards you get around
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* hardware clipping by writing to framebuffer directly.
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*/
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x2 = area->dx + area->width;
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y2 = area->dy + area->height;
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dx = area->dx > 0 ? area->dx : 0;
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dy = area->dy > 0 ? area->dy : 0;
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x2 = x2 < vxres ? x2 : vxres;
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y2 = y2 < vyres ? y2 : vyres;
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width = x2 - dx;
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height = y2 - dy;
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if ((width==0) ||(height==0))
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return;
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/* update sx1,sy1 */
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sx += (dx - area->dx);
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sy += (dy - area->dy);
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/* the source must be completely inside the virtual screen */
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if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres)
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return;
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/* if the beginning of the target area might overlap with the end of
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the source area, be have to copy the area reverse. */
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if ((dy == sy && dx > sx) || (dy > sy)) {
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@ -344,7 +344,8 @@ bitfill_unaligned_rev(unsigned long __iomem *dst, int dst_idx, unsigned long pat
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void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
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{
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unsigned long x2, y2, vxres, vyres, height, width, pat, fg;
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unsigned long pat, fg;
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unsigned long width = rect->width, height = rect->height;
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int bits = BITS_PER_LONG, bytes = bits >> 3;
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u32 bpp = p->var.bits_per_pixel;
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unsigned long __iomem *dst;
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@ -353,27 +354,6 @@ void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
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if (p->state != FBINFO_STATE_RUNNING)
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return;
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/* We want rotation but lack hardware to do it for us. */
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if (!p->fbops->fb_rotate && p->var.rotate) {
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}
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vxres = p->var.xres_virtual;
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vyres = p->var.yres_virtual;
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if (!rect->width || !rect->height ||
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rect->dx > vxres || rect->dy > vyres)
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return;
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/* We could use hardware clipping but on many cards you get around
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* hardware clipping by writing to framebuffer directly. */
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x2 = rect->dx + rect->width;
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y2 = rect->dy + rect->height;
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x2 = x2 < vxres ? x2 : vxres;
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y2 = y2 < vyres ? y2 : vyres;
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width = x2 - rect->dx;
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height = y2 - rect->dy;
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if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
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p->fix.visual == FB_VISUAL_DIRECTCOLOR )
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fg = ((u32 *) (p->pseudo_palette))[rect->color];
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@ -272,33 +272,13 @@ void cfb_imageblit(struct fb_info *p, const struct fb_image *image)
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{
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u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
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u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;
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u32 width = image->width, height = image->height;
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u32 width = image->width;
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u32 dx = image->dx, dy = image->dy;
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int x2, y2, vxres, vyres;
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u8 __iomem *dst1;
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if (p->state != FBINFO_STATE_RUNNING)
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return;
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vxres = p->var.xres_virtual;
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vyres = p->var.yres_virtual;
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/*
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* We could use hardware clipping but on many cards you get around
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* hardware clipping by writing to framebuffer directly like we are
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* doing here.
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*/
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if (image->dx > vxres || image->dy > vyres)
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return;
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x2 = image->dx + image->width;
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y2 = image->dy + image->height;
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dx = image->dx > 0 ? image->dx : 0;
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dy = image->dy > 0 ? image->dy : 0;
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x2 = x2 < vxres ? x2 : vxres;
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y2 = y2 < vyres ? y2 : vyres;
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width = x2 - dx;
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height = y2 - dy;
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bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);
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start_index = bitstart & (32 - 1);
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pitch_index = (p->fix.line_length & (bpl - 1)) * 8;
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