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fbdev: sh_mobile_lcdc: Use channel configuration to initialize fb device
Copy the x and y virtual resolutions from the channel information instead of recomputing them. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@ -2214,14 +2214,14 @@ sh_mobile_lcdc_channel_fb_init(struct sh_mobile_lcdc_chan *ch,
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info->fix.ypanstep = 2;
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/* Initialize variable screen information using the first mode as
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* default. The default Y virtual resolution is twice the panel size to
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* allow for double-buffering.
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* default.
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*/
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var = &info->var;
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fb_videomode_to_var(var, mode);
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var->width = ch->cfg->panel_cfg.width;
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var->height = ch->cfg->panel_cfg.height;
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var->yres_virtual = var->yres * 2;
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var->xres_virtual = ch->xres_virtual;
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var->yres_virtual = ch->yres_virtual;
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var->activate = FB_ACTIVATE_NOW;
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/* Use the legacy API by default for RGB formats, and the FOURCC API
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@ -2619,7 +2619,9 @@ sh_mobile_lcdc_channel_init(struct sh_mobile_lcdc_priv *priv,
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num_modes = cfg->num_modes;
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}
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/* Use the first mode as default. */
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/* Use the first mode as default. The default Y virtual resolution is
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* twice the panel size to allow for double-buffering.
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*/
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ch->format = format;
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ch->xres = mode->xres;
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ch->xres_virtual = mode->xres;
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