libceph: always populate t->target_{oid,oloc} in calc_target()

need_check_tiering logic doesn't make a whole lot of sense.  Drop it
and apply tiering unconditionally on every calc_target() call instead.

Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
This commit is contained in:
Ilya Dryomov 2017-06-15 16:30:55 +02:00
parent 04c7d789e2
commit db098ec4e4

View File

@ -1330,7 +1330,6 @@ static enum calc_target_result calc_target(struct ceph_osd_client *osdc,
bool unpaused = false;
bool legacy_change;
bool split = false;
bool need_check_tiering = false;
bool sort_bitwise = ceph_osdmap_flag(osdc, CEPH_OSDMAP_SORTBITWISE);
enum calc_target_result ct_res;
int ret;
@ -1351,17 +1350,11 @@ static enum calc_target_result calc_target(struct ceph_osd_client *osdc,
force_resend = true;
}
}
if (ceph_oid_empty(&t->target_oid) || force_resend) {
ceph_oid_copy(&t->target_oid, &t->base_oid);
need_check_tiering = true;
}
if (ceph_oloc_empty(&t->target_oloc) || force_resend) {
ceph_oloc_copy(&t->target_oloc, &t->base_oloc);
need_check_tiering = true;
}
if (need_check_tiering &&
(t->flags & CEPH_OSD_FLAG_IGNORE_OVERLAY) == 0) {
/* apply tiering */
ceph_oid_copy(&t->target_oid, &t->base_oid);
ceph_oloc_copy(&t->target_oloc, &t->base_oloc);
if ((t->flags & CEPH_OSD_FLAG_IGNORE_OVERLAY) == 0) {
if (t->flags & CEPH_OSD_FLAG_READ && pi->read_tier >= 0)
t->target_oloc.pool = pi->read_tier;
if (t->flags & CEPH_OSD_FLAG_WRITE && pi->write_tier >= 0)