sched: Stop buddies from hogging the system

Clear buddies more agressively.

The (theoretical, haven't actually observed any of this) problem is
that when we do not select either buddy in pick_next_entity()
because they are too far ahead of the left-most task, we do not
clear the buddies.

This means that as soon as we service the left-most task, these
same buddies will be tried again on the next schedule. Now if the
left-most task was a pure hog, it wouldn't have done any wakeups
and it wouldn't have set buddies of its own. That leads to the old
buddies dominating, which would lead to bad latencies.

Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Cc: Mike Galbraith <efault@gmx.de>
LKML-Reference: <new-submission>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
This commit is contained in:
Peter Zijlstra 2009-09-17 09:01:20 +02:00 committed by Ingo Molnar
parent ad4b78bbcb
commit de69a80be3

View File

@ -764,10 +764,10 @@ enqueue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int wakeup)
static void __clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
if (cfs_rq->last == se)
if (!se || cfs_rq->last == se)
cfs_rq->last = NULL;
if (cfs_rq->next == se)
if (!se || cfs_rq->next == se)
cfs_rq->next = NULL;
}
@ -1646,8 +1646,13 @@ static struct task_struct *pick_next_task_fair(struct rq *rq)
/*
* If se was a buddy, clear it so that it will have to earn
* the favour again.
*
* If se was not a buddy, clear the buddies because neither
* was elegible to run, let them earn it again.
*
* IOW. unconditionally clear buddies.
*/
__clear_buddies(cfs_rq, se);
__clear_buddies(cfs_rq, NULL);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);