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[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference buffers
On i.MX6, two subsampling ping-pong buffers are used for motion estimation and deblocking They should not be counted as framebuffers, or they will be also used to store reconstructed frames, causing visible artifacts in P-frames. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -718,6 +718,7 @@ static int coda_start_encoding(struct coda_ctx *ctx)
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struct vb2_buffer *buf;
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int gamma, ret, value;
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u32 dst_fourcc;
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int num_fb;
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u32 stride;
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q_data_src = get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_OUTPUT);
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@ -983,12 +984,14 @@ static int coda_start_encoding(struct coda_ctx *ctx)
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v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");
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goto out;
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}
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num_fb = 2;
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stride = q_data_src->bytesperline;
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} else {
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ctx->num_internal_frames = 0;
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num_fb = 0;
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stride = 0;
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}
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coda_write(dev, ctx->num_internal_frames, CODA_CMD_SET_FRAME_BUF_NUM);
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coda_write(dev, num_fb, CODA_CMD_SET_FRAME_BUF_NUM);
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coda_write(dev, stride, CODA_CMD_SET_FRAME_BUF_STRIDE);
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if (dev->devtype->product == CODA_7541) {
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