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ALSA: hda - Fix power-saving during playing beep sound
While playing the digital beep tone, the codec shouldn't be turned off. This patch adds proper snd_hda_power_up()/down() calls at each time when the beep is played or off. Also, this fixes automatically an unnecessary codec power-up at detaching the beep device when the beep isn't being played. Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -39,13 +39,23 @@ static void snd_hda_generate_beep(struct work_struct *work)
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struct hda_beep *beep =
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container_of(work, struct hda_beep, beep_work);
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struct hda_codec *codec = beep->codec;
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int tone;
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if (!beep->enabled)
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return;
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tone = beep->tone;
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if (tone && !beep->playing) {
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snd_hda_power_up(codec);
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beep->playing = 1;
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}
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/* generate tone */
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snd_hda_codec_write(codec, beep->nid, 0,
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AC_VERB_SET_BEEP_CONTROL, beep->tone);
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AC_VERB_SET_BEEP_CONTROL, tone);
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if (!tone && beep->playing) {
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beep->playing = 0;
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snd_hda_power_down(codec);
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}
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}
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/* (non-standard) Linear beep tone calculation for IDT/STAC codecs
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@ -115,14 +125,23 @@ static int snd_hda_beep_event(struct input_dev *dev, unsigned int type,
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return 0;
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}
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static void turn_off_beep(struct hda_beep *beep)
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{
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cancel_work_sync(&beep->beep_work);
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if (beep->playing) {
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/* turn off beep */
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snd_hda_codec_write(beep->codec, beep->nid, 0,
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AC_VERB_SET_BEEP_CONTROL, 0);
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beep->playing = 0;
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snd_hda_power_down(beep->codec);
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}
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}
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static void snd_hda_do_detach(struct hda_beep *beep)
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{
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input_unregister_device(beep->dev);
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beep->dev = NULL;
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cancel_work_sync(&beep->beep_work);
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/* turn off beep for sure */
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snd_hda_codec_write(beep->codec, beep->nid, 0,
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AC_VERB_SET_BEEP_CONTROL, 0);
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turn_off_beep(beep);
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}
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static int snd_hda_do_attach(struct hda_beep *beep)
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@ -170,12 +189,8 @@ int snd_hda_enable_beep_device(struct hda_codec *codec, int enable)
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enable = !!enable;
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if (beep->enabled != enable) {
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beep->enabled = enable;
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if (!enable) {
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cancel_work_sync(&beep->beep_work);
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/* turn off beep */
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snd_hda_codec_write(beep->codec, beep->nid, 0,
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AC_VERB_SET_BEEP_CONTROL, 0);
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}
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if (!enable)
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turn_off_beep(beep);
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return 1;
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}
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return 0;
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@ -36,6 +36,7 @@ struct hda_beep {
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hda_nid_t nid;
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unsigned int enabled:1;
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unsigned int linear_tone:1; /* linear tone for IDT/STAC codec */
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unsigned int playing:1;
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struct work_struct beep_work; /* scheduled task for beep event */
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struct mutex mutex;
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};
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