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ocfs2: Use zero-sized array and struct_size() in kzalloc()
Update the code to use a zero-sized array instead of a pointer in structure ocfs2_slot_info and use struct_size() in kzalloc(). Notice that one of the more common cases of allocation size calculations is finding the size of a structure that has a zero-sized array at the end, along with memory for some number of elements for that array. For example: struct foo { int stuff; void *entry[]; }; instance = kzalloc(sizeof(struct foo) + sizeof(void *) * count, GFP_KERNEL); Instead of leaving these open-coded and prone to type mistakes, we can now use the new struct_size() helper: instance = kzalloc(struct_size(instance, entry, count), GFP_KERNEL); This code was detected with the help of Coccinelle. Link: http://lkml.kernel.org/r/20190108191903.GA22056@embeddedor Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Cc: Mark Fasheh <mfasheh@versity.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Junxiao Bi <junxiao.bi@oracle.com> Cc: Joseph Qi <joseph.qi@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -55,7 +55,7 @@ struct ocfs2_slot_info {
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unsigned int si_blocks;
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struct buffer_head **si_bh;
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unsigned int si_num_slots;
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struct ocfs2_slot *si_slots;
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struct ocfs2_slot si_slots[];
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};
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@ -420,9 +420,7 @@ int ocfs2_init_slot_info(struct ocfs2_super *osb)
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struct inode *inode = NULL;
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struct ocfs2_slot_info *si;
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si = kzalloc(sizeof(struct ocfs2_slot_info) +
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(sizeof(struct ocfs2_slot) * osb->max_slots),
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GFP_KERNEL);
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si = kzalloc(struct_size(si, si_slots, osb->max_slots), GFP_KERNEL);
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if (!si) {
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status = -ENOMEM;
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mlog_errno(status);
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@ -431,8 +429,6 @@ int ocfs2_init_slot_info(struct ocfs2_super *osb)
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si->si_extended = ocfs2_uses_extended_slot_map(osb);
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si->si_num_slots = osb->max_slots;
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si->si_slots = (struct ocfs2_slot *)((char *)si +
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sizeof(struct ocfs2_slot_info));
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inode = ocfs2_get_system_file_inode(osb, SLOT_MAP_SYSTEM_INODE,
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OCFS2_INVALID_SLOT);
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