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Input: aiptek - correct the proximity and validity checks
Calculation of proximity bit and of data valid bits were reversed for stylus reports. Signed-off-by: Rene van Paassen <rene.vanpaassen@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -508,8 +508,8 @@ static void aiptek_irq(struct urb *urb)
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y = le16_to_cpu(get_unaligned((__le16 *) (data + 3)));
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z = le16_to_cpu(get_unaligned((__le16 *) (data + 6)));
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p = (data[5] & 0x01) != 0 ? 1 : 0;
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dv = (data[5] & 0x02) != 0 ? 1 : 0;
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dv = (data[5] & 0x01) != 0 ? 1 : 0;
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p = (data[5] & 0x02) != 0 ? 1 : 0;
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tip = (data[5] & 0x04) != 0 ? 1 : 0;
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/* Use jitterable to re-arrange button masks
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@ -587,8 +587,8 @@ static void aiptek_irq(struct urb *urb)
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jitterable = data[5] & 0x1c;
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p = (data[5] & 0x01) != 0 ? 1 : 0;
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dv = (data[5] & 0x02) != 0 ? 1 : 0;
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dv = (data[5] & 0x01) != 0 ? 1 : 0;
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p = (data[5] & 0x02) != 0 ? 1 : 0;
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left = (data[5] & aiptek->curSetting.mouseButtonLeft) != 0 ? 1 : 0;
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right = (data[5] & aiptek->curSetting.mouseButtonRight) != 0 ? 1 : 0;
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middle = (data[5] & aiptek->curSetting.mouseButtonMiddle) != 0 ? 1 : 0;
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@ -634,8 +634,8 @@ static void aiptek_irq(struct urb *urb)
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else if (data[0] == 4) {
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jitterable = data[1] & 0x18;
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p = (data[1] & 0x01) != 0 ? 1 : 0;
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dv = (data[1] & 0x02) != 0 ? 1 : 0;
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dv = (data[1] & 0x01) != 0 ? 1 : 0;
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p = (data[1] & 0x02) != 0 ? 1 : 0;
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tip = (data[1] & 0x04) != 0 ? 1 : 0;
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bs = (data[1] & aiptek->curSetting.stylusButtonLower) != 0 ? 1 : 0;
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pck = (data[1] & aiptek->curSetting.stylusButtonUpper) != 0 ? 1 : 0;
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@ -684,8 +684,8 @@ static void aiptek_irq(struct urb *urb)
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else if (data[0] == 5) {
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jitterable = data[1] & 0x1c;
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p = (data[1] & 0x01) != 0 ? 1 : 0;
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dv = (data[1] & 0x02) != 0 ? 1 : 0;
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dv = (data[1] & 0x01) != 0 ? 1 : 0;
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p = (data[1] & 0x02) != 0 ? 1 : 0;
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left = (data[1]& aiptek->curSetting.mouseButtonLeft) != 0 ? 1 : 0;
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right = (data[1] & aiptek->curSetting.mouseButtonRight) != 0 ? 1 : 0;
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middle = (data[1] & aiptek->curSetting.mouseButtonMiddle) != 0 ? 1 : 0;
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