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https://github.com/FEX-Emu/linux.git
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HID: ntrig remove if and drop an indent
Signed-off-by: Rafi Rubin <rafi@seas.upenn.edu> Tested-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
parent
6638dedaec
commit
ff4046294b
@ -557,268 +557,266 @@ static int ntrig_event (struct hid_device *hid, struct hid_field *field,
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if (field->application == HID_DG_PEN)
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return 0;
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if (hid->claimed & HID_CLAIMED_INPUT) {
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switch (usage->hid) {
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case 0xff000001:
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/* Tag indicating the start of a multitouch group */
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nd->reading_mt = 1;
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nd->first_contact_touch = 0;
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break;
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case HID_DG_TIPSWITCH:
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nd->tipswitch = value;
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/* Prevent emission of touch until validated */
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return 1;
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case HID_DG_CONFIDENCE:
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nd->confidence = value;
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break;
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case HID_GD_X:
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nd->x = value;
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/* Clear the contact footer */
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nd->mt_foot_count = 0;
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break;
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case HID_GD_Y:
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nd->y = value;
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break;
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case HID_DG_CONTACTID:
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nd->id = value;
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break;
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case HID_DG_WIDTH:
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nd->w = value;
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break;
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case HID_DG_HEIGHT:
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nd->h = value;
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switch (usage->hid) {
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case 0xff000001:
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/* Tag indicating the start of a multitouch group */
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nd->reading_mt = 1;
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nd->first_contact_touch = 0;
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break;
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case HID_DG_TIPSWITCH:
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nd->tipswitch = value;
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/* Prevent emission of touch until validated */
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return 1;
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case HID_DG_CONFIDENCE:
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nd->confidence = value;
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break;
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case HID_GD_X:
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nd->x = value;
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/* Clear the contact footer */
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nd->mt_foot_count = 0;
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break;
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case HID_GD_Y:
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nd->y = value;
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break;
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case HID_DG_CONTACTID:
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nd->id = value;
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break;
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case HID_DG_WIDTH:
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nd->w = value;
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break;
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case HID_DG_HEIGHT:
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nd->h = value;
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/*
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* when in single touch mode, this is the last
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* report received in a finger event. We want
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* to emit a normal (X, Y) position
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*/
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if (!nd->reading_mt) {
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/*
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* when in single touch mode, this is the last
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* report received in a finger event. We want
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* to emit a normal (X, Y) position
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* TipSwitch indicates the presence of a
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* finger in single touch mode.
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*/
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if (!nd->reading_mt) {
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/*
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* TipSwitch indicates the presence of a
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* finger in single touch mode.
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*/
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input_report_key(input, BTN_TOUCH,
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nd->tipswitch);
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input_report_key(input, BTN_TOOL_DOUBLETAP,
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nd->tipswitch);
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input_event(input, EV_ABS, ABS_X, nd->x);
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input_event(input, EV_ABS, ABS_Y, nd->y);
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}
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input_report_key(input, BTN_TOUCH,
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nd->tipswitch);
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input_report_key(input, BTN_TOOL_DOUBLETAP,
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nd->tipswitch);
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input_event(input, EV_ABS, ABS_X, nd->x);
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input_event(input, EV_ABS, ABS_Y, nd->y);
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}
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break;
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case 0xff000002:
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/*
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* we receive this when the device is in multitouch
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* mode. The first of the three values tagged with
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* this usage tells if the contact point is real
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* or a placeholder
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*/
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/* Shouldn't get more than 4 footer packets, so skip */
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if (nd->mt_foot_count >= 4)
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break;
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case 0xff000002:
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nd->mt_footer[nd->mt_foot_count++] = value;
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/* if the footer isn't complete break */
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if (nd->mt_foot_count != 4)
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break;
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/* Pen activity signal. */
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if (nd->mt_footer[2]) {
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/*
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* we receive this when the device is in multitouch
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* mode. The first of the three values tagged with
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* this usage tells if the contact point is real
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* or a placeholder
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* When the pen deactivates touch, we see a
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* bogus frame with ContactCount > 0.
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* We can
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* save a bit of work by ensuring act_state < 0
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* even if deactivation slack is turned off.
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*/
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nd->act_state = deactivate_slack - 1;
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nd->confidence = 0;
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break;
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}
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/* Shouldn't get more than 4 footer packets, so skip */
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if (nd->mt_foot_count >= 4)
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break;
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nd->mt_footer[nd->mt_foot_count++] = value;
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/* if the footer isn't complete break */
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if (nd->mt_foot_count != 4)
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break;
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/* Pen activity signal. */
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if (nd->mt_footer[2]) {
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/*
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* When the pen deactivates touch, we see a
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* bogus frame with ContactCount > 0.
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* We can
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* save a bit of work by ensuring act_state < 0
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* even if deactivation slack is turned off.
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*/
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nd->act_state = deactivate_slack - 1;
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/*
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* The first footer value indicates the presence of a
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* finger.
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*/
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if (nd->mt_footer[0]) {
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/*
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* We do not want to process contacts under
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* the size threshold, but do not want to
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* ignore them for activation state
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*/
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if (nd->w < nd->min_width ||
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nd->h < nd->min_height)
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nd->confidence = 0;
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break;
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}
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/*
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* The first footer value indicates the presence of a
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* finger.
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*/
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if (nd->mt_footer[0]) {
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/*
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* We do not want to process contacts under
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* the size threshold, but do not want to
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* ignore them for activation state
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*/
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if (nd->w < nd->min_width ||
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nd->h < nd->min_height)
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nd->confidence = 0;
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} else
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break;
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if (nd->act_state > 0) {
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/*
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* Contact meets the activation size threshold
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*/
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if (nd->w >= nd->activation_width &&
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nd->h >= nd->activation_height) {
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if (nd->id)
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/*
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* first contact, activate now
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*/
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nd->act_state = 0;
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else {
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/*
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* avoid corrupting this frame
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* but ensure next frame will
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* be active
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*/
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nd->act_state = 1;
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break;
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}
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} else
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/*
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* Defer adjusting the activation state
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* until the end of the frame.
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*/
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break;
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}
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/* Discarding this contact */
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if (!nd->confidence)
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break;
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/* emit a normal (X, Y) for the first point only */
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if (nd->id == 0) {
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/*
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* TipSwitch is superfluous in multitouch
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* mode. The footer events tell us
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* if there is a finger on the screen or
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* not.
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*/
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nd->first_contact_touch = nd->confidence;
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input_event(input, EV_ABS, ABS_X, nd->x);
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input_event(input, EV_ABS, ABS_Y, nd->y);
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}
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/* Emit MT events */
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input_event(input, EV_ABS, ABS_MT_POSITION_X, nd->x);
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input_event(input, EV_ABS, ABS_MT_POSITION_Y, nd->y);
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/*
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* Translate from height and width to size
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* and orientation.
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*/
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if (nd->w > nd->h) {
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input_event(input, EV_ABS,
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ABS_MT_ORIENTATION, 1);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MAJOR, nd->w);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MINOR, nd->h);
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} else {
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input_event(input, EV_ABS,
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ABS_MT_ORIENTATION, 0);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MAJOR, nd->h);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MINOR, nd->w);
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}
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input_mt_sync(field->hidinput->input);
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} else
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break;
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case HID_DG_CONTACTCOUNT: /* End of a multitouch group */
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if (!nd->reading_mt) /* Just to be sure */
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break;
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nd->reading_mt = 0;
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if (nd->act_state > 0) {
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/*
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* Activation state machine logic:
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*
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* Fundamental states:
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* state > 0: Inactive
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* state <= 0: Active
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* state < -deactivate_slack:
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* Pen termination of touch
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*
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* Specific values of interest
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* state == activate_slack
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* no valid input since the last reset
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*
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* state == 0
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* general operational state
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*
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* state == -deactivate_slack
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* read sufficient empty frames to accept
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* the end of input and reset
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* Contact meets the activation size threshold
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*/
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if (nd->act_state > 0) { /* Currently inactive */
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if (value)
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if (nd->w >= nd->activation_width &&
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nd->h >= nd->activation_height) {
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if (nd->id)
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/*
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* Consider each live contact as
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* evidence of intentional activity.
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*/
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nd->act_state = (nd->act_state > value)
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? nd->act_state - value
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: 0;
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else
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/*
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* Empty frame before we hit the
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* activity threshold, reset.
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*/
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nd->act_state = nd->activate_slack;
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/*
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* Entered this block inactive and no
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* coordinates sent this frame, so hold off
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* on button state.
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*/
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break;
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} else { /* Currently active */
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if (value && nd->act_state >=
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nd->deactivate_slack)
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/*
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* Live point: clear accumulated
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* deactivation count.
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* first contact, activate now
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*/
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nd->act_state = 0;
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else if (nd->act_state <= nd->deactivate_slack)
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else {
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/*
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* We've consumed the deactivation
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* slack, time to deactivate and reset.
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* avoid corrupting this frame
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* but ensure next frame will
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* be active
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*/
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nd->act_state =
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nd->activate_slack;
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else { /* Move towards deactivation */
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nd->act_state--;
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nd->act_state = 1;
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break;
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}
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}
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if (nd->first_contact_touch && nd->act_state <= 0) {
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} else
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/*
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* Check to see if we're ready to start
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* emitting touch events.
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*
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* Note: activation slack will decrease over
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* the course of the frame, and it will be
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* inconsistent from the start to the end of
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* the frame. However if the frame starts
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* with slack, first_contact_touch will still
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* be 0 and we will not get to this point.
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* Defer adjusting the activation state
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* until the end of the frame.
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*/
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input_report_key(input, BTN_TOOL_DOUBLETAP, 1);
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input_report_key(input, BTN_TOUCH, 1);
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} else {
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input_report_key(input, BTN_TOOL_DOUBLETAP, 0);
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input_report_key(input, BTN_TOUCH, 0);
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}
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break;
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}
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/* Discarding this contact */
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if (!nd->confidence)
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break;
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default:
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/* fall-back to the generic hidinput handling */
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return 0;
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/* emit a normal (X, Y) for the first point only */
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if (nd->id == 0) {
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/*
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* TipSwitch is superfluous in multitouch
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* mode. The footer events tell us
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* if there is a finger on the screen or
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* not.
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*/
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nd->first_contact_touch = nd->confidence;
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input_event(input, EV_ABS, ABS_X, nd->x);
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input_event(input, EV_ABS, ABS_Y, nd->y);
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}
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/* Emit MT events */
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input_event(input, EV_ABS, ABS_MT_POSITION_X, nd->x);
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input_event(input, EV_ABS, ABS_MT_POSITION_Y, nd->y);
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/*
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* Translate from height and width to size
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* and orientation.
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*/
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if (nd->w > nd->h) {
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input_event(input, EV_ABS,
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ABS_MT_ORIENTATION, 1);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MAJOR, nd->w);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MINOR, nd->h);
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} else {
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input_event(input, EV_ABS,
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ABS_MT_ORIENTATION, 0);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MAJOR, nd->h);
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input_event(input, EV_ABS,
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ABS_MT_TOUCH_MINOR, nd->w);
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}
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input_mt_sync(field->hidinput->input);
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break;
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case HID_DG_CONTACTCOUNT: /* End of a multitouch group */
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if (!nd->reading_mt) /* Just to be sure */
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break;
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nd->reading_mt = 0;
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/*
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* Activation state machine logic:
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*
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* Fundamental states:
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* state > 0: Inactive
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* state <= 0: Active
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* state < -deactivate_slack:
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* Pen termination of touch
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*
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* Specific values of interest
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* state == activate_slack
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* no valid input since the last reset
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*
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* state == 0
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* general operational state
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*
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* state == -deactivate_slack
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* read sufficient empty frames to accept
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* the end of input and reset
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*/
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if (nd->act_state > 0) { /* Currently inactive */
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if (value)
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/*
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* Consider each live contact as
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* evidence of intentional activity.
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*/
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nd->act_state = (nd->act_state > value)
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? nd->act_state - value
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: 0;
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else
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/*
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* Empty frame before we hit the
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* activity threshold, reset.
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*/
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nd->act_state = nd->activate_slack;
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/*
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* Entered this block inactive and no
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* coordinates sent this frame, so hold off
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* on button state.
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*/
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break;
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} else { /* Currently active */
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if (value && nd->act_state >=
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nd->deactivate_slack)
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/*
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* Live point: clear accumulated
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* deactivation count.
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*/
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nd->act_state = 0;
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else if (nd->act_state <= nd->deactivate_slack)
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/*
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* We've consumed the deactivation
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* slack, time to deactivate and reset.
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*/
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nd->act_state =
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nd->activate_slack;
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else { /* Move towards deactivation */
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nd->act_state--;
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break;
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}
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}
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if (nd->first_contact_touch && nd->act_state <= 0) {
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/*
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* Check to see if we're ready to start
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* emitting touch events.
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*
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* Note: activation slack will decrease over
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* the course of the frame, and it will be
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* inconsistent from the start to the end of
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* the frame. However if the frame starts
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* with slack, first_contact_touch will still
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* be 0 and we will not get to this point.
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*/
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input_report_key(input, BTN_TOOL_DOUBLETAP, 1);
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input_report_key(input, BTN_TOUCH, 1);
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} else {
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input_report_key(input, BTN_TOOL_DOUBLETAP, 0);
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input_report_key(input, BTN_TOUCH, 0);
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}
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break;
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default:
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/* fall-back to the generic hidinput handling */
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return 0;
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}
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not_claimed_input:
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