Cleanup the object reference on the error paths.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@linux.ie>
Adds code to set up fence registers at execbuf time on pre-965 chips as
necessary. Also fixes up a few bugs in the pre-965 tile register support
(get_order != ffs). The number of fences available to the kernel defaults
to the hw limit minus 3 (for legacy X front/back/depth), but a new parameter
allows userspace to override that as needed.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@linux.ie>
Use the new core GEM object mapping code to allow GTT mapping of GEM
objects on i915. The fault handler will make sure a fence register is
allocated too, if the object in question is tiled.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes readpixels and buffer corruption when swapped out and in by
disabling tiling on them.
Now that we know that the bit 17 mode isn't just a mistake of older chipsets,
we'll need to work on a clever fix so that we can get the performance of
tiling on these chipsets, but that will require intrusive changes targeted
at the next kernel release, not this one.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes tiling swizzling mode failures that manifest in glReadPixels().
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes bad software fallback rendering in Mesa in dual-channel configurations.
d9a2470012588dc5313a5ac8bb2f03575af00e99
Signed-off-by: Dave Airlie <airlied@redhat.com>
GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>