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025a22151c
This code replaces earlier and incomplete handling of graphics on non-zero PCI domains (aka hoses or peer PCI buses). An option (CONFIG_VGA_HOSE) is set TRUE if configuring a GENERIC kernel, or a kernel for MARVEL, TITAN, or TSUNAMI machines, as these are the machines whose SRM consoles are capable of configuring and handling graphics options on non-zero hoses. All other machines have the option set FALSE. A routine, "find_console_vga_hose()", is used to find the graphics device which the machine's firmware believes is the console device, and it sets a global (pci_vga_hose) for later use in managing access to the device. This is called in "init_arch" on TITAN and TSUNAMI machines; MARVEL machines use a custom version of this routine because of extra complexity. A routine, "locate_and_init_vga()", is used to find the graphics device and set a global (pci_vga_hose) for later use in managing access to the device, in the case where "find_console_vga_hose" has failed. Various adjustments are made to the ioremap and ioportmap routines for detecting and translating "legacy" VGA register and memory references to the real PCI domain. [akpm@linux-foundation.org: don't statically init bss] [akpm@linux-foundation.org: build fix] Signed-off-by: Jay Estabrook <jay.estabrook@hp.com> Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Richard Henderson <rth@twiddle.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> |
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acpi | ||
asm-alpha | ||
asm-arm | ||
asm-arm26 | ||
asm-avr32 | ||
asm-blackfin | ||
asm-cris | ||
asm-frv | ||
asm-generic | ||
asm-h8300 | ||
asm-i386 | ||
asm-ia64 | ||
asm-m32r | ||
asm-m68k | ||
asm-m68knommu | ||
asm-mips | ||
asm-parisc | ||
asm-powerpc | ||
asm-ppc | ||
asm-s390 | ||
asm-sh | ||
asm-sh64 | ||
asm-sparc | ||
asm-sparc64 | ||
asm-um | ||
asm-v850 | ||
asm-x86_64 | ||
asm-xtensa | ||
crypto | ||
keys | ||
linux | ||
math-emu | ||
media | ||
mtd | ||
net | ||
pcmcia | ||
rdma | ||
rxrpc | ||
scsi | ||
sound | ||
video | ||
Kbuild |