Daniel Vetter 0529a0d9f0 drm/i915: correctly program the VSYNCSHIFT register
The hw seems to use this to correctly insert the required delay
before/after an even/odd interlaced field. This might also explain
why we need to substract 1 half-line from vtotal - if the hw just
adds the delay programmend in VSYNCSHIFT the total frame time would be
about that too long.

These registers seems to only exist on gen4 and later. For paranoia
also program it to 0 for progressive modes, but according to
documentation the hw should just ignore it in this case.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Tested-by: Alfonso Fiore <alfonso.fiore@gmail.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-02-10 17:28:46 +01:00
..
2012-01-05 10:00:16 +00:00
2012-01-17 20:01:01 +01:00
2011-12-22 00:33:23 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html