Li Peng 060e645ac0 drm/i915: Fix OGLC performance regression on 945
He Shuang reported an OGLC performance regression introduced in the patch
"enable memory self refresh on 9xx", In that patch, SR on 945 is disabled
everytime when calling intel_mark_busy(), while too much of such operation
will impact performance. Actually disable SR is necessary only when GPU and
Crtc changing from idle to busy. This patch make such optimization.

It fixes upstream bug
http://bugs.freedesktop.org/show_bug.cgi?id=26422

Signed-off-by: Li Peng <peng.li@intel.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2010-02-22 11:46:56 -05:00
..
2009-03-28 20:22:18 -04:00
2009-08-31 09:37:22 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html