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![Daniel Vetter](/assets/img/avatar_default.png)
The native TV encoder has it's own flags to adjust sync modes and enabled interlaced modes which are totally irrelevant for the adjusted mode. This worked out nicely since the input modes used by both the load detect code and reported in the ->get_modes callbacks all have no flags set, and we also don't fill out any of them in the ->get_config callback. This changed with the additional sanitation done with commit 2960bc9cceecb5d556ce1c07656a6609e2f7e8b0 Author: Imre Deak <imre.deak@intel.com> Date: Tue Jul 30 13:36:32 2013 +0300 drm/i915: make user mode sync polarity setting explicit sinc now the "no flags at all" state wouldn't fit through core code any more. So fix this up again by explicitly clearing the flags in the ->compute_config callback. Aside: We have zero checking in place to make sure that the requested mode is indeed the right input mode we want for the selected TV mode. So we'll happily fall over if userspace tries to pull us. But that's definitely work for a different patch series. So just add a FIXME comment for now. Reported-by: Knut Petersen <Knut_Petersen@t-online.de> Cc: Knut Petersen <Knut_Petersen@t-online.de> Cc: Imre Deak <imre.deak@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Tested-by: Knut Petersen <Knut_Petersen@t-online.de> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html