Ben Widawsky 12b0286f49 drm/i915: possibly invalidate TLB before context switch
From http://intellinuxgraphics.org/documentation/SNB/IHD_OS_Vol1_Part3.pdf

[DevSNB] If Flush TLB invalidation Mode is enabled it's the driver's
responsibility to invalidate the TLBs at least once after the previous
context switch after any GTT mappings changed (including new GTT
entries).  This can be done by a pipelined PIPE_CONTROL with TLB inv bit
set immediately before MI_SET_CONTEXT.

On GEN7 the invalidation mode is explicitly set, but this appears to be
lacking for GEN6. Since I don't know the history on this, I've decided
to dynamically read the value at ring init time, and use that value
throughout.

v2: better comment (daniel)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2012-06-14 17:36:19 +02:00
..
2012-04-21 01:58:20 -04:00
2012-04-20 17:29:13 -07:00
2012-05-29 16:16:38 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html