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1ec2c7fc11
Just flushing out my pile of bugfixes, most of them for regressions/cc: stable. Nothing really serious going on. For outstanding issues we still have the S4 fun due to the hsw S4 duct-tape pending (seems like I need to switch into angry maintainer mode on that one). And there's the mode merging revert to make my g33 work again still pending for drm core. For that one I don't have any more clue (and it looks like no one else has a good idea either). And apparently the locking WARN fix in here also needs to be replicated for boot, still confirming that one though. * tag 'drm-intel-fixes-2013-12-02' of git://people.freedesktop.org/~danvet/drm-intel: drm/i915: Pin pages whilst allocating for dma-buf vmap() drm/i915: MI_PREDICATE_RESULT_2 is HSW only drm/i915: Make the DERRMR SRM target global GTT drm/i915: use the correct force_wake function at the PC8 code drm/i915: Fix pipe CSC post offset calculation drm/i915: Simplify DP vs. eDP detection drm/i915: Check VBT for eDP ports on VLV drm/i915: use crtc_htotal in watermark calculations to match fastboot v2 drm/i915: Pin relocations for the duration of constructing the execbuffer drm/i915: take mode config lock around crtc disable at suspend drm/i915: Prefer setting PTE cache age to 3 drm/i915/ddi: set sink to power down mode on dp disable
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html