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![Daniel Vetter](/assets/img/avatar_default.png)
We need to set the timing override chicken bit after fdi link training has completed and before we enable the transcoder. We also have to clear that bit again after disabling the pch transcoder. See "Graphics BSpec: vol4g North Display Engine Registers [IVB], Display Mode Set Sequence" and "Graphics BSpec: vol4h South Display Engine Registers [CPT, PPT], South Display Engine Transcoder and FDI Control, Transcoder Debug and DFT, TRANS_CHICKEN_2" bit 31: "Workaround : Enable the override prior to enabling the transcoder. Disable the override after disabling the transcoder." While at it, use the _PIPE macro for the other TRANS_DP register. v2: Keep the w/a as-is, but kill the original (but wrongly placed) workaround introduced in commit 3bcf603f6d5d18bd9d076dc280de71f48add4101 Author: Jesse Barnes <jbarnes@virtuousgeek.org> Date: Wed Jul 27 11:51:40 2011 -0700 drm/i915: apply timing generator bug workaround on CPT and PPT and commit d4270e57efe9e2536798c59e1ed2fd0a1e5cdfcf Author: Jesse Barnes <jbarnes@virtuousgeek.org> Date: Tue Oct 11 10:43:02 2011 -0700 drm/i915: export a CPT mode set verification function Note that this old code has unconditionally set the w/a, which might explain why fdi link training sometimes silently fails, and especially why the auto-train did not seem to work properly. v3: Paulo Zanoni pointed out that this workaround is also required on the LPT PCH. And Arthur Ranyan confirmed that this workaround is requierd for all ports on the pch, not just DP: The important part is that the bit is set whenever the pch transcoder is enabled, and that it is _not_ set while the fdi link is trained. It is also important that the pch transcoder is fully disabled, i.e. we have to wait for bit 30 to clear before clearing the w/a bit. Hence move to workaround into enable/disable_transcoder, where the pch transcoder gets enabled/disabled. v4: Whitespace changes dropped. v5: Don't run the w/a on IBX, we only need it on CPT/PPT and LPT. v6: - resolve conflicts with Paulo's big hsw vga rework - s/!IBX/CPT since hsw paths are now all separate, and Paulo's patch to implement the equivalent w/a for LPT is already merged. Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Cc: Paulo Zanoni <przanoni@gmail.com> Cc: Arthur Ranyan <arthur.j.runyan@intel.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v5) Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (v5) Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html