mirror of
https://github.com/FEX-Emu/linux.git
synced 2025-02-09 12:53:20 +00:00
![Dave Airlie](/assets/img/avatar_default.png)
More radeon fixes for 3.12. Kind of all over the place: UVD, DPM, tiling, etc. * 'drm-fixes-3.12' of git://people.freedesktop.org/~agd5f/linux: drm/radeon: fix hdmi audio on DCE3.0/3.1 asics drm/radeon/cik: fix overflow in vram fetch drm/radeon: add missing hdmi callbacks for rv6xx drm/radeon/uvd: lower msg&fb buffer requirements on UVD3 drm/radeon: disable tests/benchmarks if accel is disabled drm/radeon: don't set default clocks for SI when DPM is disabled drm/radeon/dpm/ci: filter clocks based on voltage/clk dep tables drm/radeon/dpm/si: filter clocks based on voltage/clk dep tables drm/radeon/dpm/ni: filter clocks based on voltage/clk dep tables drm/radeon/dpm/btc: filter clocks based on voltage/clk dep tables drm/radeon/dpm: fetch the max clk from voltage dep tables helper drm/radeon: fix missed variable sized access drm/radeon: Make r100_cp_ring_info() and radeon_ring_gfx() safe (v2) drm/radeon/cik: Add tiling mode index for 1D tiled depth/stencil surfaces drm/radeon/cik: Fix encoding of number of banks in tiling configuration info drm/radeon/cik: Fix printing of client name on VM protection fault drm/radeon: additional gcc fixes for radeon_atombios.c drm/radeon: avoid UVD corruption on AGP cards using GPU gart
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html