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This allows userlevel code to discover the pipe number corresponding to a given CRTC ID. This is necessary for doing pipe-specific operations such as waiting for vblank on a given CRTC. Failure to use the right pipe mapping can result in GPU hangs, or at least failure to actually sync to vblank. Signed-off-by: Carl Worth <cworth@cworth.org> [anholt: Style touchups from review] Signed-off-by: Eric Anholt <eric@anholt.net> |
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drm_core.h | ||
drm_crtc_helper.h | ||
drm_crtc.h | ||
drm_edid.h | ||
drm_hashtab.h | ||
drm_memory_debug.h | ||
drm_memory.h | ||
drm_mode.h | ||
drm_os_linux.h | ||
drm_pciids.h | ||
drm_sarea.h | ||
drm_sman.h | ||
drm.h | ||
drmP.h | ||
i810_drm.h | ||
i830_drm.h | ||
i915_drm.h | ||
Kbuild | ||
mga_drm.h | ||
r128_drm.h | ||
radeon_drm.h | ||
savage_drm.h | ||
sis_drm.h | ||
via_drm.h |