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We can now wait for the GPU (all engines) to become idle without requiring the struct_mutex. Inside the shrinker, we need to currently take the struct_mutex in order to purge objects and to purge the objects we need the GPU to be idle - causing a stall whilst we hold the struct_mutex. We can hide most of that stall by performing the wait before taking the struct_mutex and only doing essential waits for new rendering on objects to be freed. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1470388464-28458-8-git-send-email-chris@chris-wilson.co.uk