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The fence_list should be lru ordered for otherwise we might try to steal a fence reg from an active object even though there are fences from inactive objects available. lru ordering was obeyed for gpu access everywhere save when moving dirty objects from flushing_list to active_list. Fixing this cause the code to indent way to much, so I've extracted the flushing_list processing logic into its on function. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Eric Anholt <eric@anholt.net> |
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