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
This reverts commit 9e612a008fa7fe493a473454def56aa321479495. It incorrectly finds VGA connectors where none are attached, apparently not noticing that nothing replied to the EDID queries, and happily using the default EDID modes that have nothing to do with actual hardware. That in turn then causes X to fall down to the lowest common denominator, which is usually the default 1024x768 mode that is in the default EDID and pretty much anything supports). I'd suggest that if not relying on the HDP pin, the code should at least check whether it gets valid EDID data back, rather than just assume there's something on the VGA connector. Cc: Dave Airlie <airlied@linux.ie> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html