Linus Torvalds 8e0c083234 fbdev changes for 3.15 (main part)
Various fbdev fixes and improvements, but nothing big.
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Merge tag 'fbdev-main-3.15' of git://git.kernel.org/pub/scm/linux/kernel/git/tomba/linux

Pull fbdev changes from Tomi Valkeinen:
 "Various fbdev fixes and improvements, but nothing big"

* tag 'fbdev-main-3.15' of git://git.kernel.org/pub/scm/linux/kernel/git/tomba/linux: (38 commits)
  fbdev: Make the switch from generic to native driver less alarming
  Video: atmel: avoid the id of fix screen info is overwritten
  video: imxfb: Add DT default contrast control register property.
  video: atmel_lcdfb: ensure the hardware is initialized with the correct mode
  fbdev: vesafb: add dev->remove() callback
  fbdev: efifb: add dev->remove() callback
  video: pxa3xx-gcu: switch to devres functions
  video: pxa3xx-gcu: provide an empty .open call
  video: pxa3xx-gcu: pass around struct device *
  video: pxa3xx-gcu: rename some symbols
  sisfb: fix 1280x720 resolution support
  video: fbdev: uvesafb: Remove impossible code path in uvesafb_init_info
  video: fbdev: uvesafb: Remove redundant NULL check in uvesafb_remove
  fbdev: FB_OPENCORES should depend on HAS_DMA
  OMAPDSS: convert pixel clock to common videomode style
  OMAPDSS: Remove unused get_context_loss_count support
  OMAPDSS: use DISPC register to detect context loss
  video: da8xx-fb: Use "SIMPLE_DEV_PM_OPS" macro
  video: imxfb: Convert to SIMPLE_DEV_PM_OPS
  video: imxfb: Resolve mismatch between backlight/contrast
  ...
2014-04-04 21:28:36 -07:00
..
2014-03-07 09:05:10 +10:00
2014-02-18 13:41:01 -05:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html