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90aca4d274
This simplify and improve GPU reset for R1XX-R6XX hw, it's not 100% reliable here are result: - R1XX/R2XX works bunch of time in a row, sometimes it seems it can work indifinitly - R3XX/R3XX the most unreliable one, sometimes you will be able to reset few times, sometimes not even once - R5XX more reliable than previous hw, seems to work most of the times but once in a while it fails for no obvious reasons (same status than previous reset just no same happy ending) - R6XX/R7XX are lot more reliable with this patch, still it seems that it can fail after a bunch (reset every 2sec for 3hour bring down the GPU & computer) This have been tested on various hw, for some odd reasons i wasn't able to lockup RS480/RS690 (while they use to love locking up). Note that on R1XX-R5XX the cursor will disapear after lockup haven't checked why, switch to console and back to X will restore cursor. Next step is to record the bogus command that leaded to the lockup. V2 Fix r6xx resume path to avoid reinitializing blit module, use the gpu_lockup boolean to avoid entering inifinite waiting loop on fence while reiniting the GPU Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html