Jerome Glisse 90aca4d274 drm/radeon/kms: simplify & improve GPU reset V2
This simplify and improve GPU reset for R1XX-R6XX hw, it's
not 100% reliable here are result:
- R1XX/R2XX works bunch of time in a row, sometimes it
  seems it can work indifinitly
- R3XX/R3XX the most unreliable one, sometimes you will be
  able to reset few times, sometimes not even once
- R5XX more reliable than previous hw, seems to work most
  of the times but once in a while it fails for no obvious
  reasons (same status than previous reset just no same
  happy ending)
- R6XX/R7XX are lot more reliable with this patch, still
  it seems that it can fail after a bunch (reset every
  2sec for 3hour bring down the GPU & computer)

This have been tested on various hw, for some odd reasons
i wasn't able to lockup RS480/RS690 (while they use to
love locking up).

Note that on R1XX-R5XX the cursor will disapear after
lockup haven't checked why, switch to console and back
to X will restore cursor.

Next step is to record the bogus command that leaded to
the lockup.

V2 Fix r6xx resume path to avoid reinitializing blit
module, use the gpu_lockup boolean to avoid entering
inifinite waiting loop on fence while reiniting the GPU

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-06 11:21:11 +10:00
..
2010-03-15 10:35:04 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html