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![Marcin Slusarz](/assets/img/avatar_default.png)
Commit 2a44e499 ("drm/nouveau/disp: introduce proper init/fini, separate from create/destroy") started to call display init routines on pre-nv50 hardware on module load. But LVDS init code sets driver state in a way which prevents modesetting code from operating properly. nv04_display_init calls nv04_dfp_restore, which sets encoder->last_dpms to NV_DPMS_CLEARED. drm_crtc_helper_set_mode nv04_dfp_prepare nv04_lvds_dpms(DRM_MODE_DPMS_OFF) nv04_lvds_dpms checks last_dpms mode (which is NV_DPMS_CLEARED) and wrongly assumes it's a "powersaving mode", the new one (DRM_MODE_DPMS_OFF) is too, so it skips calling some crucial lvds scripts. Reported-by: Chris Paulson-Ellis <chris@edesix.com> Signed-off-by: Marcin Slusarz <marcin.slusarz@gmail.com> Signed-off-by: Ben Skeggs <bskeggs@redhat.com> Cc: stable@vger.kernel.org
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html