Daniel Vetter 9bedb9743f drm/i915: fixup interrupted overlay switch off calls
When switching to interruptible sleeps in the overlay code, I've
forgotten to recover from interruptions at one site.  This
resulted in the overlay still running when it should have been
switched off. This in turn caused a hang on resume because it
tried to disable the (not-running) overlay in preparation for the
resume modeset.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=24980
Tested-by: maximlevitsky@gmail.com

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Eric Anholt <eric@anholt.net>
2009-11-30 09:50:57 -08:00
..
2009-10-28 15:26:56 +10:00
2009-03-28 20:22:18 -04:00
2009-08-31 09:37:22 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html