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A basic, no-frills recovery mechanism in case the gpu gets wedged. We could try to be a bit more fancy and restart the next submit after the one that got wedged, but for now keep it simple. This is enough to recover things if, for example, the gpu hangs mid way through a piglit run. Signed-off-by: Rob Clark <robdclark@gmail.com> |
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.. | ||
adreno | ||
dsi | ||
hdmi | ||
mdp4 | ||
Kconfig | ||
Makefile | ||
msm_connector.c | ||
msm_connector.h | ||
msm_drv.c | ||
msm_drv.h | ||
msm_fb.c | ||
msm_fbdev.c | ||
msm_gem_submit.c | ||
msm_gem.c | ||
msm_gem.h | ||
msm_gpu.c | ||
msm_gpu.h | ||
msm_ringbuffer.c | ||
msm_ringbuffer.h | ||
NOTES |