Tormod Volden 66aa6962ff drm: Compare only lower 32 bits of framebuffer map offsets
Drivers using multiple framebuffers got broken by commit
41c2e75e60200a860a74b7c84a6375c105e7437f which ignored the framebuffer
(or register) map offset when looking for existing maps. The rationale
was that the kernel-userspace ABI is fixed at a 32-bit offset, so the
real offsets could not always be handed over for comparison.

Instead of ignoring the offset we will compare the lower 32 bit. Drivers
using multiple framebuffers should just make sure that the lower 32 bit
are different. The existing drivers in question are practically limited
to 32-bit systems so that should be fine for them.

It is assumed that current drivers always specify a correct framebuffer
map offset, even if this offset was ignored since above commit. So this
patch should not change anything for drivers using only one framebuffer.

Drivers needing multiple framebuffers with 64-bit map offsets will need
to cook up something, for instance keeping an ID in the lower bit which
is to be aligned away when it comes to using the offset.

All of above applies to _DRM_REGISTERS as well.

Signed-off-by: Tormod Volden <debian.tormod@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-06-14 11:09:54 +10:00
..

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html