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fc7392aa1b
If a new (id == -1) ff effect was uploaded from userspace, ff-core.c::input_ff_upload() will have assigned a positive number to the new effect id. Currently, evdev.c::evdev_do_ioctl() will save this new id to userspace, regardless of whether the upload succeeded or not. On upload failure, this can be confusing because the dev->ff->effects[] array will not contain an element at the index of that new effect id. This patch fixes this by leaving the id unchanged after upload fails. Note: Unfortunately applications should still expect changed effect id for quite some time. This has been discussed on: http://www.mail-archive.com/linux-input@vger.kernel.org/msg08513.html ("ff-core effect id handling in case of a failed effect upload") Suggested-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Elias Vanderstuyft <elias.vds@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |