diff --git a/fyrox-animation/src/lib.rs b/fyrox-animation/src/lib.rs index 7cbe9b523..ee05fd69b 100644 --- a/fyrox-animation/src/lib.rs +++ b/fyrox-animation/src/lib.rs @@ -110,11 +110,9 @@ pub mod value; /// /// # Examples /// -/// Usually, animations are created from the editor or some external tool and then imported in the engine. Before trying the example -/// below, please read the docs for [`crate::scene::animation::AnimationPlayer`] node, it is much more convenient way of animating -/// other nodes. The node can be created from the editor and you don't even need to write any code. -/// -/// Use the following example code as a guide **only** if you need to create procedural animations: +/// Usually, animations are created from the editor or some external tool and then imported in the engine. +/// However, sometimes there's a need for procedural animations. Use the following example code as +/// a guide **only** if you need to create procedural animations: /// /// ```rust /// use fyrox_animation::{ diff --git a/fyrox-animation/src/machine/node/play.rs b/fyrox-animation/src/machine/node/play.rs index 438b5709d..6941e18d9 100644 --- a/fyrox-animation/src/machine/node/play.rs +++ b/fyrox-animation/src/machine/node/play.rs @@ -29,7 +29,7 @@ pub struct PlayAnimation { /// A handle to animation. pub animation: Handle>, - /// Output pose, it contains a filtered (see [`crate::animation::machine::LayerMask`] for more info) pose from + /// Output pose, it contains a filtered (see [`crate::machine::LayerMask`] for more info) pose from /// the animation specified by the `animation` field. #[visit(skip)] #[reflect(hidden)]