diff --git a/CHANGELOG.md b/CHANGELOG.md index 7a85c5417..8490fe075 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,177 +4,177 @@ First stable release. ## Fixed -Reduced vram consumption by replacing rgba16f with rgb10a2 textures -Fixed crash when switching scenes after selecting an audio bus -Fixed incorrect shape editing for cuboid shapes -Fixed debug rendering in 2d -Do not offset a collider when changing its size via shape editing -Fixed position reset when moving multiple objects at once -Fixed crash when attempting to bring a destroyed widget into view -Fixed terrain multilayer rendering -Fixed prefab hot reloading -Fixed heightfield collider not working (fix for rapier3d regression) -Fixed view jumping when selecting large tree view items in world viewer -Fixed incorrect id for default animation tracks data container -Fixed crash when undoing asset instantiation -Fixed root field name -Fixed inability to delete text in text box in some cases -Fixed camera preview being cutoff from the bottom -Fixed inability to copy built-in resources without a data source -Fixed height for search bar in property selector -Correctly leave preview mode when closing absm editor -Correctly leave preview mode when closing animation editor -Fixed asset selector style -Fixed text trimming in check box -Fixed warning from material field -Fixed tab control style -Fixed layout for bit field -Fixed text alignment for infinite constraints -Fixed incorrect descender calculation in case of infinite constraints -Fixed checkbox style -Fixed crash when loading a prefab with hierarchy modified in the base -Fixed infinite message loop in quat property editor -Fixed absm editor not working properly for game scenes -Fix naming for inspector actions -Fix naming some more -Fixed `already borrowed` panic -Fixed absm buttons -Fixed bitfield style -Fixed curve editor coordinate space -Fixed incorrect behavior of `open recent scene` -Fixed incorrect project name for `export-cli` -Fixed incorrect resource path fetching in material field editor -Fixed style for `add` and `remove` buttons for collections -Include `core` module in `fyrox` docs -Fix for macos fast scroll when pixel delta is received (#898) -Style fixes for material editor -Fixed resource registry not loading in time on wasm -Prevent crash when moving a scene node +- Reduced vram consumption by replacing rgba16f with rgb10a2 textures +- Fixed crash when switching scenes after selecting an audio bus +- Fixed incorrect shape editing for cuboid shapes +- Fixed debug rendering in 2d +- Do not offset a collider when changing its size via shape editing +- Fixed position reset when moving multiple objects at once +- Fixed crash when attempting to bring a destroyed widget into view +- Fixed terrain multilayer rendering +- Fixed prefab hot reloading +- Fixed heightfield collider not working (fix for rapier3d regression) +- Fixed view jumping when selecting large tree view items in world viewer +- Fixed incorrect id for default animation tracks data container +- Fixed crash when undoing asset instantiation +- Fixed root field name +- Fixed inability to delete text in text box in some cases +- Fixed camera preview being cutoff from the bottom +- Fixed inability to copy built-in resources without a data source +- Fixed height for search bar in property selector +- Correctly leave preview mode when closing absm editor +- Correctly leave preview mode when closing animation editor +- Fixed asset selector style +- Fixed text trimming in check box +- Fixed warning from material field +- Fixed tab control style +- Fixed layout for bit field +- Fixed text alignment for infinite constraints +- Fixed incorrect descender calculation in case of infinite constraints +- Fixed checkbox style +- Fixed crash when loading a prefab with hierarchy modified in the base +- Fixed infinite message loop in quat property editor +- Fixed absm editor not working properly for game scenes +- Fix naming for inspector actions +- Fix naming some more +- Fixed `already borrowed` panic +- Fixed absm buttons +- Fixed bitfield style +- Fixed curve editor coordinate space +- Fixed incorrect behavior of `open recent scene` +- Fixed incorrect project name for `export-cli` +- Fixed incorrect resource path fetching in material field editor +- Fixed style for `add` and `remove` buttons for collections +- Include `core` module in `fyrox` docs +- Fix for macos fast scroll when pixel delta is received (#898) +- Style fixes for material editor +- Fixed resource registry not loading in time on wasm +- Prevent crash when moving a scene node ## Added -CLI for project export -Ability to trim text with ellipsis -Input box widget -Tooltip with track property name -`UserInterface::try_send_response` helper -Ability to disable background curves in the animation editor -Ability to disable background curves for curve editor widget -Add built-in light style resource -Add exit confimation dialog for project manager -Added `donate` button for project manager -Added colors for scene item icons -Added missing code for surface data resource saving -Added more methods for `ImageButtonBuilder` -Added shadow for the text in the asset item -`BehaviorResult` alias + test fixes -`Color::hex` -`ImageButtonBuilder` helper + replaced `make_button_xxx` -`PluginContext::load_scene_or_ui` + fixed project template -`dispatch_behavior_variants` macro -`locate` button for material field -`locate` button for surface field -`make_image_toggle_with_tooltip` helper -Corner radius for text box -Property editor for triangle buffer -Property editor for vertex buffer -Ability to add keys for any numeric properties in the animation editor -Ability to add keys for selected nodes in the animation editor -Ability to minimize all editor panels -Ability to search for a loader for specific resource data type +- CLI for project export +- Ability to trim text with ellipsis +- Input box widget +- Tooltip with track property name +- `UserInterface::try_send_response` helper +- Ability to disable background curves in the animation editor +- Ability to disable background curves for curve editor widget +- Add built-in light style resource +- Add exit confimation dialog for project manager +- Added `donate` button for project manager +- Added colors for scene item icons +- Added missing code for surface data resource saving +- Added more methods for `ImageButtonBuilder` +- Added shadow for the text in the asset item +- `BehaviorResult` alias + test fixes +- `Color::hex` +- `ImageButtonBuilder` helper + replaced `make_button_xxx` +- `PluginContext::load_scene_or_ui` + fixed project template +- `dispatch_behavior_variants` macro +- `locate` button for material field +- `locate` button for surface field +- `make_image_toggle_with_tooltip` helper +- Corner radius for text box +- Property editor for triangle buffer +- Property editor for vertex buffer +- Ability to add keys for any numeric properties in the animation editor +- Ability to add keys for selected nodes in the animation editor +- Ability to minimize all editor panels +- Ability to search for a loader for specific resource data type ## Changed -Increased kernel size of pcs filtered shadows (makes shadows much smoother) -Watch only registry root for changes -Absm editor improvements -Migrate to rapier 0.32 -Do not echo sync-only messages -Improved validation for rigid bodies -Increase ambient lighting for asset preview -Update libloading dep -Do not try to use hole mask if `holes enabled` flag is off -Print info messages in automated tests only if `visual_debug == true` -Prevent message spam when executing editor tests -Do not reset camera state when doing any changes on it -Wrap asset title by word, not by letter -Improved log filtering in the editor -Improved numericupdown widget style -Improved style for docking anchor -Improved surface data editor style -Improved visual style for signals in animation editor -Improvements for animation editor -Improvements for audio preview panel -Moved build targets list to editor settings -Moved project build tools to `fyrox-build-tools` crate -Refactor window dragging logic to use local coordinates and clamp size/position (#899) -Refactored animation renaming + adding new animation -Refactored export cli to be a part of the game workspace -Refactored log filtering -Refactored scene loading to use plugin tasks -Print current version in the project manager window's title -Print warning message if backtrace capture is enabled -Disable info logging by default in project manager -Disable layer-related buttons when no layer is selected -Disable word wrap for node type -Adjust "open docs" button style -Adjust byte gap -Adjust default height map size for terrains to prevent warning message -Automatically enter preview mode when selecting a camera -Automatically zoom in on the new animation -Accept `NumpadEnter` on `Button` widget -Use bitmap image for check box instead of vector -Use correct resource for `locate` button in material field editor -Use correct resource for `locate` button in surface field editor -Use default style for new ui -Use image for `locate` button in resource field editor -Use toggle buttons for preview and loop options in animation editor -Use ui style when drawing keyboard focused widget bounds -Show animation player name in the window title -Show currently selected absm name -Send message box messages back -Save triangle buffer as a binary blob -Unify naming for built-in assets -Editor style improvements -The plugin initialization was moved to event queue and only when the registry is fully loaded -Always show display name of the property if the doc is empty -Build target for project export options -Configurable constraint for dropdown list -Convert project name to standard format -Correctly handle dyn types on hot reloading -Correctly mark property editors when loading a dynamic editor plugin -Deactivate "add key" button if nothing is selected -Default ui for project manager -Defaults + docs for project exporter cli -Diagnostic messages when adding keys -Do not create a default user interface -Do not rebuild formatted text when visual transform changed -Draw keys on background curves -Helper methods for `HotKey` -Keep message flags when responding to changes in ScrollBar widget -Keep track of an assembly from which a dyn type originates from -Make keyboard shortcut text for menu item less bright -More efficient render data copying -More visual improvements for animation editor -Offload vertex transform to gpu when drawing widgets -Prevent highlighting rectangle of a focused widget to draw outside -Prevent redundant memory allocations during widgets drawing -Rename default name of the scene root to `SceneRoot` from `__ROOT__` -Reorganized log and command stack panel buttons -Save log filter state to the editor settings -Shuffle icon for uuid property editor -Simplified trait bounds for `load_ui` -Split animation editor toolbar in a top and bottom parts -Support `FrameworkError` in `GameError` -Unified scene/ui loading + refactored async script/plugin tasks +- Increased kernel size of pcs filtered shadows (makes shadows much smoother) +- Watch only registry root for changes +- Absm editor improvements +- Migrate to rapier 0.32 +- Do not echo sync-only messages +- Improved validation for rigid bodies +- Increase ambient lighting for asset preview +- Update libloading dep +- Do not try to use hole mask if `holes enabled` flag is off +- Print info messages in automated tests only if `visual_debug == true` +- Prevent message spam when executing editor tests +- Do not reset camera state when doing any changes on it +- Wrap asset title by word, not by letter +- Improved log filtering in the editor +- Improved numericupdown widget style +- Improved style for docking anchor +- Improved surface data editor style +- Improved visual style for signals in animation editor +- Improvements for animation editor +- Improvements for audio preview panel +- Moved build targets list to editor settings +- Moved project build tools to `fyrox-build-tools` crate +- Refactor window dragging logic to use local coordinates and clamp size/position (#899) +- Refactored animation renaming + adding new animation +- Refactored export cli to be a part of the game workspace +- Refactored log filtering +- Refactored scene loading to use plugin tasks +- Print current version in the project manager window's title +- Print warning message if backtrace capture is enabled +- Disable info logging by default in project manager +- Disable layer-related buttons when no layer is selected +- Disable word wrap for node type +- Adjust "open docs" button style +- Adjust byte gap +- Adjust default height map size for terrains to prevent warning message +- Automatically enter preview mode when selecting a camera +- Automatically zoom in on the new animation +- Accept `NumpadEnter` on `Button` widget +- Use bitmap image for check box instead of vector +- Use correct resource for `locate` button in material field editor +- Use correct resource for `locate` button in surface field editor +- Use default style for new ui +- Use image for `locate` button in resource field editor +- Use toggle buttons for preview and loop options in animation editor +- Use ui style when drawing keyboard focused widget bounds +- Show animation player name in the window title +- Show currently selected absm name +- Send message box messages back +- Save triangle buffer as a binary blob +- Unify naming for built-in assets +- Editor style improvements +- The plugin initialization was moved to event queue and only when the registry is fully loaded +- Always show display name of the property if the doc is empty +- Build target for project export options +- Configurable constraint for dropdown list +- Convert project name to standard format +- Correctly handle dyn types on hot reloading +- Correctly mark property editors when loading a dynamic editor plugin +- Deactivate "add key" button if nothing is selected +- Default ui for project manager +- Defaults + docs for project exporter cli +- Diagnostic messages when adding keys +- Do not create a default user interface +- Do not rebuild formatted text when visual transform changed +- Draw keys on background curves +- Helper methods for `HotKey` +- Keep message flags when responding to changes in ScrollBar widget +- Keep track of an assembly from which a dyn type originates from +- Make keyboard shortcut text for menu item less bright +- More efficient render data copying +- More visual improvements for animation editor +- Offload vertex transform to gpu when drawing widgets +- Prevent highlighting rectangle of a focused widget to draw outside +- Prevent redundant memory allocations during widgets drawing +- Rename default name of the scene root to `SceneRoot` from `__ROOT__` +- Reorganized log and command stack panel buttons +- Save log filter state to the editor settings +- Shuffle icon for uuid property editor +- Simplified trait bounds for `load_ui` +- Split animation editor toolbar in a top and bottom parts +- Support `FrameworkError` in `GameError` +- Unified scene/ui loading + refactored async script/plugin tasks ## Removed -Remove `Mobility` because it does nothing -Removed context menu from texture field, replace with buttons -Removed redundant tree traversal in widgets drawing -Removed unused import -Removed useless message when saving settings +- Remove `Mobility` because it does nothing +- Removed context menu from texture field, replace with buttons +- Removed redundant tree traversal in widgets drawing +- Removed unused import +- Removed useless message when saving settings # 1.0.0-rc.2