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https://github.com/FyroxEngine/Fyrox.git
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fyrox_widgetData built-in property group
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@@ -290,6 +290,124 @@ impl ShaderProperty {
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kind,
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}
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}
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pub fn new_matrix2(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Matrix2 {
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value: Matrix2::identity(),
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},
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)
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}
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pub fn new_matrix3(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Matrix3 {
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value: Matrix3::identity(),
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},
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)
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}
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pub fn new_matrix4(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Matrix4 {
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value: Matrix4::identity(),
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},
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)
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}
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pub fn new_vector2(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector2 {
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value: Default::default(),
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},
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)
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}
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pub fn new_vector3(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector3 {
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value: Default::default(),
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},
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)
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}
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pub fn new_vector4(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector4 {
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value: Default::default(),
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},
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)
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}
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pub fn new_float(name: impl Into<ImmutableString>) -> Self {
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Self::new(name, ShaderPropertyKind::Float { value: 0.0 })
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}
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pub fn new_bool(name: impl Into<ImmutableString>) -> Self {
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Self::new(name, ShaderPropertyKind::Bool { value: false })
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}
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pub fn new_int(name: impl Into<ImmutableString>) -> Self {
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Self::new(name, ShaderPropertyKind::Int { value: 0 })
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}
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pub fn new_color(name: impl Into<ImmutableString>) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Color {
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r: 255,
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g: 255,
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b: 255,
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a: 255,
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},
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)
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}
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pub fn new_mat4_f32_array(name: impl Into<ImmutableString>, max_len: usize) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Matrix4Array {
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value: Default::default(),
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max_len,
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},
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)
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}
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pub fn new_vec4_f32_array(name: impl Into<ImmutableString>, max_len: usize) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector4Array {
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value: Default::default(),
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max_len,
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},
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)
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}
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pub fn new_vec3_f32_array(name: impl Into<ImmutableString>, max_len: usize) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector3Array {
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value: Default::default(),
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max_len,
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},
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)
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}
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pub fn new_vec2_f32_array(name: impl Into<ImmutableString>, max_len: usize) -> Self {
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Self::new(
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name,
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ShaderPropertyKind::Vector2Array {
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value: Default::default(),
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max_len,
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},
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)
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}
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}
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impl Default for ShaderPropertyKind {
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