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fixed critical bug with original handles
- Original handle is a handle to a node in resource, but I was changing it when copying a node, this is super wrong. Now only model resource changes original handles during instantiation, this preserves handles in a chain of resources. This bug was leading to panic because rg3d couldn't remap bones correctly because of messed up original handles.
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@@ -56,6 +56,7 @@ There are many examples covering various aspects of the engine. Also don't hesit
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## Features
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- Exceptional safety, reliability, and speed.
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- Deferred shading.
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- Renderer based on OpenGL 3.3 Core (released in 2010) which means that your game will run on almost
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any relatively modern GPU.
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