fixed path strightening

This commit is contained in:
Dmitry
2023-11-06 13:57:17 +03:00
parent fc4c9aba67
commit d372c27b3e
2 changed files with 72 additions and 134 deletions
+2 -2
View File
@@ -77,7 +77,7 @@ async fn create_scene(resource_manager: ResourceManager) -> GameScene {
));
resource_manager
.request::<Model, _>("examples/data/navmesh_scene.rgs")
.request::<Model, _>("examples/data/navmesh_scene2.rgs")
.await
.unwrap()
.instantiate(&mut scene);
@@ -180,7 +180,7 @@ impl Plugin for Game {
}
}
let navmesh_handle = scene.graph.find_by_name_from_root("Navmesh").unwrap().0;
let navmesh_handle = scene.graph.find_by_name_from_root("Navmesh0").unwrap().0;
let navmesh_node = scene.graph[navmesh_handle].as_navigational_mesh_mut();
navmesh_node.debug_draw(&mut scene.drawing_context);
let navmesh = navmesh_node.navmesh_mut();