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added missing PartialEq impls for kinematic character controller
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@@ -51,7 +51,7 @@ use rapier2d::{
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/// you control movement directly rather than applying forces.
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///
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/// TODO: Example
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#[derive(Visit, Reflect, Debug, Clone)]
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#[derive(Visit, Reflect, PartialEq, Debug, Clone)]
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#[reflect(type_uuid = "42995595-7e06-41b5-b8fc-8aa9b7feaf36", non_comparable)]
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pub struct KinematicCharacterController {
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/// The direction that goes "up". Used to determine where the floor is, and the floor’s angle.
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@@ -128,7 +128,7 @@ impl Into<rapier2d::control::CharacterAutostep> for CharacterAutostep {
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/// you control movement directly rather than applying forces.
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///
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/// TODO: Example
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#[derive(Visit, Reflect, Debug, Clone)]
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#[derive(Visit, Reflect, PartialEq, Debug, Clone)]
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#[reflect(type_uuid = "42995595-7e06-41b5-b8fc-8aa9b7feaf36", non_comparable)]
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pub struct KinematicCharacterController {
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/// The direction that goes "up". Used to determine where the floor is, and the floor’s angle.
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