Dmitry Stepanov
771d9c5229
clean up path straightening + navmesh dev example improvement
2023-11-08 00:49:51 +03:00
Dmitry
33db47e2ac
fixed collect_portals_along_path + added temp example
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- bugged `straighten_path`
2023-11-05 20:10:47 +03:00
Dmitry
2bf397f41e
removed obsolete examples
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- replaced with demo projects - https://github.com/FyroxEngine/Fyrox-demo-projects
2023-09-25 13:49:19 +03:00
Dmitry
28e0befbde
split light map generation in two steps + added async gen for the editor
2023-09-16 20:57:08 +03:00
Dmitry
c0805e8522
custom resource example
2023-05-13 22:43:42 +03:00
Dmitry
dadc0662f6
fixed navmesh example
2023-03-25 13:48:59 +03:00
Dmitry
993bf04499
fixed blend shape example's materials + lighting
2023-03-19 16:36:51 +03:00
Dmitry
45924a0285
new model for blend shape example + added ui
2023-03-19 13:31:41 +03:00
Dmitry
ebd7a2b658
blend shapes example
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- wip
2023-03-19 10:19:49 +03:00
Dmitry
ffcae24265
use root motion in 3rd_person example
2023-02-08 20:33:06 +03:00
Dmitry
3323c0ddb6
example: render to texture
2023-02-04 09:56:02 +03:00
Dmitry
da3cc5c444
re-save scenes to update to latest format
2022-05-29 17:43:21 +03:00
Dmitry Stepanov
1ce3dc2941
updated scenes in examples
2022-01-13 12:14:48 +03:00
Dmitry Stepanov
f43ceeda4a
rename to Fyrox (first pass)
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- #239
2022-01-09 17:10:44 +03:00
Dmitry Stepanov
bce3229f0a
2d scene improvements
2022-01-07 17:43:31 +03:00
Dmitry
930eac8ab4
move texture import options to options files
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- request_texture now accepts only path to texture, import options should be defined in a separate file with the same name as the texture but with additional extension `options`
2022-01-01 16:31:32 +03:00
Dmitry Stepanov
41201f79b1
2d scene example improvements
2021-12-29 20:10:58 +03:00
Dmitry Stepanov
7894a56a1c
2d rendering fix + test 2d scene
2021-12-29 16:15:58 +03:00
Dmitry Stepanov
a3b70fe877
fixes + 2d scene (wip)
2021-12-28 23:18:37 +03:00
Dmitry
e2fd8f1bd1
fixed material example
2021-09-11 13:46:01 +03:00
Dmitry
3d29605571
added material example
2021-09-04 11:57:00 +03:00
Dmitry
9e0e025e45
added physically-based rendering
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- resolve #8
2021-08-25 20:06:18 +03:00
Dmitry
937c7cd2cd
added color grading
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- resolve #160
2021-08-23 19:27:08 +03:00
Dmitry
89d8c3577a
support for emissions maps
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- #87
2021-08-13 22:41:09 +03:00
Dmitry
8f9fa7ad16
fixed scene example
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- fixes #126
2021-06-18 12:25:17 +03:00
Dmitry
621c84f736
added ability to specify material search options when loading a model
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- resolves #93
- now you need to explicitly specify materials search options when instantiating a model resource
2021-06-16 23:18:39 +03:00
Dmitry
322773177a
fixed "undo" drawing on terrain layer mask
2021-05-26 21:16:45 +03:00
Dmitry
5c31ff59e6
terrain multi-layer support
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- #34
2021-05-22 13:34:08 +03:00
Dmitry
2beab9dd73
first working version of terrain prototype
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- #34
2021-05-20 20:25:15 +03:00
Dmitry
fc0e09ed8e
added VertexBuffer with customizable vertex format
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- this change introduces flexible vertex buffer for surface data, vertex can have any layout, there are few built-in vertex formats:
StaticVertex - Position3F32+Normal3F32+TexCoord2F32+Tangent4F32
AnimatedVertex - Position3F32+Normal3F32+TexCoord2F32+Tangent4F32+BoneWeights4F32+BoneIndices4U8
SimpleVertex - Position3F32+TexCoord2F32
- performance improvements
- fixed examples
2021-05-19 14:56:28 +03:00
Dmitry
a2cb7f832c
fixed examples
2021-05-17 11:59:07 +03:00
Dmitry
143b15d2c7
working 2d prototype
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- #97
2021-05-05 15:34:43 +03:00
Dmitry
cd0268bdfc
added R8RGTC + RG8RGTC textures support
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- rg3d now able to compress R8 and RG8 textures via BC4 compression
2021-04-12 18:29:09 +03:00
Dmitry
1738899be7
migrate to tbc 0.2, added Quality mode for texture compression
2021-04-10 13:11:36 +03:00
Dmitry
a8e0183896
improved agent's navigation on slopes
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- fixed octree build bug which was caused by floating-point issues
2021-02-25 13:52:57 +03:00
Dmitry
3594d6ebfe
added NavmeshAgent, fixed crash when resizing window
2021-02-23 22:30:02 +03:00
Dmitry
e38306eef0
fixed cylinder and cone debug draw, updated simple example
2020-12-09 21:55:58 +03:00
Dmitry
a6fda9180c
added more drawing methods to scene drawing context
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- improved physics debug drawing
2020-12-07 21:42:46 +03:00
Dmitry
a4c9ed6db0
added physics embedding
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- previously when instantiating a scene made in rusty-editor it didn't copy physics from that scene to your scene, now it is fixed
2020-12-07 16:43:16 +03:00
Dmitry
87956c5cf9
added verbosity level for logger, fixed 'simple' example
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- #54
2020-12-05 15:33:11 +03:00
Dmitry
1c1f0985e2
replaced println! with Log::writeln from lightmap example
2020-11-27 16:48:55 +03:00
Dmitry
95a015f5ee
added lightmap serialization, fixed scene load issues
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- it is possible to load generated lightmap (#25 )
- fixed loading issues: renderer panicked when loading a scene from rgs because of incorrect resolve of textures
2020-11-27 16:35:17 +03:00
Dmitry
acd74cddd1
fixed depth offset, fixed uv generation, improved lightmapper
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- #25
2020-11-23 21:58:34 +03:00
Dmitry
db7039ea0a
fixed panic on lightmap and scene examples
2020-11-09 18:21:38 +03:00
Dmitry
0864c48b25
[BREAKING CHANGE] migrated to nalgebra, migrated to rapier
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- resolve #49
- resolve #50
2020-11-07 21:37:14 +03:00
Dmitry
fe81d988a4
(WIP) added DDS loader prototype
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- #44
2020-10-27 22:42:56 +03:00
Dmitry
7293bfe2a4
added skybox, improved simple example
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- resolves #43
2020-10-25 22:42:07 +03:00
Dmitry
3fc07037e4
removed redundant files
2020-10-14 14:26:34 +03:00
Dmitry
3573ee8f1d
added lod example, moved visibility cache in scene mod
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- lod example uses a bit ugly 3d model, but this is what I have currently, this example should be improved in future, right now it shows basics of LODding
2020-10-14 14:26:03 +03:00
Dmitry
1527b7ea4b
improved api of StaticGeometryBinder
2020-10-11 20:54:19 +03:00