Dmitry Stepanov
5112072d1e
bump msrv + clippy fixes
2026-07-04 20:54:03 +03:00
Dmitry Stepanov
4a0602ab25
bump version for the future release
...
- helps to catch bug reports from the "nightly" version of the engine
2026-03-30 20:50:58 +03:00
Dmitry Stepanov
9e9e2d7032
1.0.1 + changelog
2026-03-28 09:39:38 +03:00
Dmitry Stepanov
496414ee33
bump version
2026-02-12 19:08:48 +03:00
Dmitry Stepanov
4de934e11f
1.0.0-rc.2
2026-02-05 22:04:37 +03:00
Dmitry Stepanov
ef39d2aada
updated msrv
2025-10-22 20:27:20 +03:00
Dmitry Stepanov
f97851f11d
updated deps
2025-08-10 10:24:13 +03:00
Dmitry Stepanov
738a7168c0
removed useless warnings + removed dead code + updated deps
2025-08-08 23:21:29 +03:00
Dmitry Stepanov
0e3bd07c38
1.0.0-rc.1
2025-05-29 18:58:18 +03:00
Dmitry Stepanov
82e53ba5d7
moved opengl-specific code to fyrox-graphics-gl
2025-05-25 16:32:36 +03:00
Dmitry Stepanov
10a4dc048b
use trait upcasting and remove as_any for ResourceData
...
- bumped msrv to 1.86
2025-04-06 18:56:17 +03:00
Dmitry Stepanov
9b78125ffd
attempt to fix line numbers emitted by shader compiler
...
- line number was pretty much useless, because of shader source code pre-processing which implicitly adds some lines to every shader
- in addition to that, every shader in the engine is located in a special file format that offsets line numbers too
- this change is a first attempt to make these line numbers match the numbers of the initial shader
2025-03-16 22:36:25 +03:00
Dmitry Stepanov
cc17cbdc3d
0.36.2 + yanked 0.36.1
2025-02-27 10:52:15 +03:00
Dmitry Stepanov
154f815b10
bumped versions
2025-02-27 10:37:34 +03:00
Dmitry Stepanov
198295cba2
updated dependencies
2025-01-13 01:04:15 +03:00
Dmitry Stepanov
daa02c76fe
set all engine crates to version 0.36
2024-12-26 22:34:42 +03:00
Dmitry Stepanov
7b271dc059
updated dependencies
2024-10-21 21:29:09 +03:00
Dmitry Stepanov
101c011871
moved low-level rendering details into a separate crate
...
- round 2
- no rollback, I promise
2024-09-19 19:15:44 +03:00