18 Commits
Author SHA1 Message Date
Dmitry Stepanov 5112072d1e bump msrv + clippy fixes 2026-07-04 20:54:03 +03:00
Dmitry Stepanov 4a0602ab25 bump version for the future release
- helps to catch bug reports from the "nightly" version of the engine
2026-03-30 20:50:58 +03:00
Dmitry Stepanov 9e9e2d7032 1.0.1 + changelog 2026-03-28 09:39:38 +03:00
Dmitry Stepanov 496414ee33 bump version 2026-02-12 19:08:48 +03:00
Dmitry Stepanov 4de934e11f 1.0.0-rc.2 2026-02-05 22:04:37 +03:00
Dmitry Stepanov ef39d2aada updated msrv 2025-10-22 20:27:20 +03:00
Dmitry Stepanov f97851f11d updated deps 2025-08-10 10:24:13 +03:00
Dmitry Stepanov 738a7168c0 removed useless warnings + removed dead code + updated deps 2025-08-08 23:21:29 +03:00
Dmitry Stepanov 0e3bd07c38 1.0.0-rc.1 2025-05-29 18:58:18 +03:00
Dmitry Stepanov 82e53ba5d7 moved opengl-specific code to fyrox-graphics-gl 2025-05-25 16:32:36 +03:00
Dmitry Stepanov 10a4dc048b use trait upcasting and remove as_any for ResourceData
- bumped msrv to 1.86
2025-04-06 18:56:17 +03:00
Dmitry Stepanov 9b78125ffd attempt to fix line numbers emitted by shader compiler
- line number was pretty much useless, because of shader source code pre-processing which implicitly adds some lines to every shader
- in addition to that, every shader in the engine is located in a special file format that offsets line numbers too
- this change is a first attempt to make these line numbers match the numbers of the initial shader
2025-03-16 22:36:25 +03:00
Dmitry Stepanov cc17cbdc3d 0.36.2 + yanked 0.36.1 2025-02-27 10:52:15 +03:00
Dmitry Stepanov 154f815b10 bumped versions 2025-02-27 10:37:34 +03:00
Dmitry Stepanov 198295cba2 updated dependencies 2025-01-13 01:04:15 +03:00
Dmitry Stepanov daa02c76fe set all engine crates to version 0.36 2024-12-26 22:34:42 +03:00
Dmitry Stepanov 7b271dc059 updated dependencies 2024-10-21 21:29:09 +03:00
Dmitry Stepanov 101c011871 moved low-level rendering details into a separate crate
- round 2
- no rollback, I promise
2024-09-19 19:15:44 +03:00