mirror of
https://github.com/FyroxEngine/Fyrox.git
synced 2026-10-12 02:02:20 +00:00
171 lines
5.9 KiB
Rust
171 lines
5.9 KiB
Rust
// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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use crate::plugins::inspector::editors::make_property_editors_container;
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use crate::{
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command::make_command,
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fyrox::{
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core::{color::Color, pool::Handle, reflect::Reflect},
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engine::Engine,
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gui::{
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inspector::{
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editors::{
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enumeration::EnumPropertyEditorDefinition, PropertyEditorDefinitionContainer,
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},
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InspectorBuilder, InspectorContext, InspectorMessage, PropertyFilter,
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},
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message::UiMessage,
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scroll_viewer::ScrollViewerBuilder,
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widget::WidgetBuilder,
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window::{WindowBuilder, WindowMessage, WindowTitle},
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BuildContext, UiNode, UserInterface,
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},
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resource::texture::TextureResource,
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scene::{
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dim2,
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graph::{
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physics::{IntegrationParameters, PhysicsWorld},
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Graph, NodePool,
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},
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SceneRenderingOptions,
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},
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utils::lightmap::Lightmap,
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},
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message::MessageSender,
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scene::commands::GameSceneContext,
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GameScene, Message, MessageDirection, MSG_SYNC_FLAG,
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};
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use fyrox::{graph::SceneGraph, gui::window::Window};
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use std::sync::Arc;
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pub struct SceneSettingsWindow {
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pub window: Handle<UiNode>,
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inspector: Handle<UiNode>,
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property_definitions: Arc<PropertyEditorDefinitionContainer>,
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}
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impl SceneSettingsWindow {
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pub fn new(ctx: &mut BuildContext, sender: MessageSender) -> Self {
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let inspector;
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let window = WindowBuilder::new(WidgetBuilder::new().with_width(400.0).with_height(500.0))
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.with_content(
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ScrollViewerBuilder::new(WidgetBuilder::new())
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.with_content({
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inspector = InspectorBuilder::new(WidgetBuilder::new()).build(ctx);
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inspector
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})
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.build(ctx),
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)
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.open(false)
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.can_minimize(false)
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.with_title(WindowTitle::text("Scene Settings"))
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.build(ctx);
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let container = make_property_editors_container(sender);
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container.register_inheritable_inspectable::<Graph>();
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container.register_inheritable_inspectable::<IntegrationParameters>();
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container.register_inheritable_inspectable::<PhysicsWorld>();
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container.register_inheritable_inspectable::<dim2::physics::PhysicsWorld>();
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container.register_inheritable_inspectable::<SceneRenderingOptions>();
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container.insert(EnumPropertyEditorDefinition::<Color>::new_optional());
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Self {
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window,
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inspector,
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property_definitions: Arc::new(container),
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}
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}
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pub fn open(&self, ui: &UserInterface) {
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ui.send_message(WindowMessage::open(
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self.window,
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MessageDirection::ToWidget,
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true,
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true,
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));
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}
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pub fn sync_to_model(&self, game_scene: &GameScene, engine: &mut Engine) {
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let ui = engine.user_interfaces.first_mut();
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if !ui
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.try_get_of_type::<Window>(self.window)
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.unwrap()
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.is_globally_visible()
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{
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return;
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}
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let scene = &engine.scenes[game_scene.scene];
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let context = InspectorContext::from_object(
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scene,
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&mut ui.build_ctx(),
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self.property_definitions.clone(),
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None,
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MSG_SYNC_FLAG,
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0,
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false,
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PropertyFilter::new(|property| {
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let mut pass = true;
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property.downcast_ref::<NodePool>(&mut |v| {
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if v.is_some() {
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pass = false;
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}
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});
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property.downcast_ref::<Option<TextureResource>>(&mut |v| {
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if v.is_some() {
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pass = false;
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}
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});
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property.downcast_ref::<Option<Lightmap>>(&mut |v| {
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if v.is_some() {
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pass = false;
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}
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});
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pass
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}),
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150.0,
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);
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ui.send_message(InspectorMessage::context(
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self.inspector,
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MessageDirection::ToWidget,
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context,
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));
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}
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pub fn handle_ui_message(&self, message: &UiMessage, sender: &MessageSender) {
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if let Some(InspectorMessage::PropertyChanged(property_changed)) = message.data() {
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if message.destination() == self.inspector {
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if let Some(command) = make_command(property_changed, |ctx| {
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ctx.get_mut::<GameSceneContext>().scene as &mut dyn Reflect
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}) {
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sender.send(Message::DoCommand(command));
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}
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}
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}
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}
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}
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