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Couple HUD Editor fixes (#440)
* fix a button viewport going out of bounds * fix beating heart hud scaling * update minimap position when resting to vanilla hud
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@ -418,24 +418,16 @@ void LifeMeter_Draw(PlayState* play) {
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hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
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Mtx_SetTranslateScaleMtx(mtx, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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} else {
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// All of this information was derived from the original call to gSPTextureRectangle below
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s16 offsetFromBaseX = (-130.0f + offsetX) - hudEditorElements[hudEditorActiveElement].defaultX;
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s16 offsetFromBaseY = -(94.5f - offsetY) - hudEditorElements[hudEditorActiveElement].defaultY;
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// TODO: These scale offsets don't seem to be working correctly
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s16 rectLeft = CVarGetInteger(hudEditorElements[hudEditorActiveElement].xCvar, hudEditorElements[hudEditorActiveElement].defaultX) + (offsetFromBaseX / CVarGetFloat(hudEditorElements[hudEditorActiveElement].scaleCvar, 1.0f));
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s16 rectTop = CVarGetInteger(hudEditorElements[hudEditorActiveElement].yCvar, hudEditorElements[hudEditorActiveElement].defaultY) + (offsetFromBaseY / CVarGetFloat(hudEditorElements[hudEditorActiveElement].scaleCvar, 1.0f));
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float size = 1.0f - (0.32f * lifesize);
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// All of this information was derived from the original call to Mtx_SetTranslateScaleMtx below
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f32 transX = -130.0f + offsetX;
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f32 transY = 94.5f - offsetY;
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f32 size = 1.0f - (0.32f * lifesize);
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size *= CVarGetFloat(hudEditorElements[hudEditorActiveElement].scaleCvar, 1.0f);
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if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_MOVABLE_LEFT) {
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rectLeft = OTRGetRectDimensionFromLeftEdge(rectLeft);
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} else if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) == HUD_EDITOR_ELEMENT_MODE_MOVABLE_RIGHT) {
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rectLeft = OTRGetRectDimensionFromRightEdge(rectLeft);
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}
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size *= HudEditor_GetActiveElementScale();
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HudEditor_ModifyMatrixValues(&transX, &transY);
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hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
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Mtx_SetTranslateScaleMtx(mtx, size, size, size, rectLeft, -rectTop, 0.0f);
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Mtx_SetTranslateScaleMtx(mtx, size, size, size, transX, transY, 0.0f);
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}
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// #endregion
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} else {
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@ -998,22 +998,24 @@ void MapDisp_Update(PlayState* play) {
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if ((sMapDisp.mapDataScene != NULL) && (sSceneNumRooms != 0)) {
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// #region 2S2H [Cosmetic] Hud Editor minimap base position
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// This value is used to determine the relative positioning for all the other elements
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MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
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HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_MINIMAP);
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if (HudEditor_ShouldOverrideDraw()) {
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if (mapDataRoom != NULL && mapDataRoom->mapId != MAP_DATA_NO_MAP) {
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s32 width;
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s32 height;
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MapDataRoom* mapDataRoom = &sMapDisp.mapDataScene->rooms[sMapDisp.curRoom];
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if (mapDataRoom != NULL && mapDataRoom->mapId != MAP_DATA_NO_MAP) {
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MapDisp_GetMapTexDim(mapDataRoom, &width, &height);
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sMapDisp.minimapBaseX = 295;
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sMapDisp.minimapBaseY = 220;
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HudEditor_ModifyRectPosValues(&sMapDisp.minimapBaseX, &sMapDisp.minimapBaseY);
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if (HudEditor_ShouldOverrideDraw()) {
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// We don't want to scale width/height here, it will happen later when the texture is drawn
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HudEditor_ModifyRectPosValues(&sMapDisp.minimapBaseX, &sMapDisp.minimapBaseY);
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}
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sMapDisp.minimapBaseX -= width;
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sMapDisp.minimapBaseY -= height;
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}
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}
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// #endregion
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sMapDisp.pauseMapCurStorey = DUNGEON_FLOOR_INDEX_0 - pauseCtx->cursorMapDungeonItem;
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@ -1098,8 +1100,8 @@ void MapDisp_SwapRooms(s16 nextRoom) {
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if (HudEditor_ShouldOverrideDraw()) {
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sMapDisp.minimapBaseX = 295;
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sMapDisp.minimapBaseY = 220;
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HudEditor_ModifyRectPosValues(&sMapDisp.minimapBaseX, &sMapDisp.minimapBaseY);
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// We don't want to scale width/height here, it will happen later when the texture is drawn
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HudEditor_ModifyRectPosValues(&sMapDisp.minimapBaseX, &sMapDisp.minimapBaseY);
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sMapDisp.minimapBaseX -= width;
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sMapDisp.minimapBaseY -= height;
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@ -5074,6 +5074,19 @@ void Interface_SetPerspectiveView(PlayState* play, s32 topY, s32 bottomY, s32 le
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HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
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hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
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// Clamp the values to the avialable screen space while preserving the shape
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// to avoid undefined behavior like stretching or hiding of the A button
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rectLeft = MAX(rectLeft, OTRGetRectDimensionFromLeftEdge(0));
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rectTop = MAX(rectTop, 0);
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if (rectLeft + rectWidth > OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH)) {
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rectLeft = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) - rectWidth;
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}
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if (rectTop + rectHeight > SCREEN_HEIGHT) {
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rectTop = SCREEN_HEIGHT - rectHeight;
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}
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interfaceCtx->viewport.leftX = OTRConvertHUDXToScreenX(rectLeft);
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interfaceCtx->viewport.rightX = OTRConvertHUDXToScreenX(rectLeft + rectWidth);
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interfaceCtx->viewport.topY = rectTop;
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