Audio: Various Cleanup and Docs (#1034)

* cleanup and docs

* pr suggestions

* audio errors

* fix bss

* Empty-Commit
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engineer124 2022-09-24 15:35:37 -04:00 committed by GitHub
parent 37a9b8e3c4
commit 0e1b244354
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 709 additions and 573 deletions

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@ -3037,8 +3037,8 @@ void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, size_t size);
void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, size_t size);
void* AudioHeap_AllocZeroed(AudioAllocPool* pool, size_t size);
void* AudioHeap_Alloc(AudioAllocPool* pool, size_t size);
void AudioHeap_AllocPoolInit(AudioAllocPool* pool, void* addr, size_t size);
void AudioHeap_PopCache(s32 tableType);
void AudioHeap_InitPool(AudioAllocPool* pool, void* addr, size_t size);
void AudioHeap_PopPersistentCache(s32 tableType);
void AudioHeap_InitMainPool(size_t initPoolSize);
void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id);
void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
@ -3123,10 +3123,10 @@ s32 osAiSetNextBuffer(void* buf, u32 size);
void AudioPlayback_NoteDisable(Note* note);
void AudioPlayback_ProcessNotes(void);
SoundFontSound* AudioPlayback_InstrumentGetSound(Instrument* instrument, s32 semitone);
TunedSample* AudioPlayback_GetInstrumentTunedSample(Instrument* instrument, s32 semitone);
Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId);
Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId);
SoundFontSound* AudioPlayback_GetSfx(s32 fontId, s32 sfxId);
SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId);
s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value);
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer);
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer);

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@ -2968,7 +2968,7 @@ extern f64 D_801E0EB0;
// extern UNK_TYPE4 D_801E1068;
extern UNK_PTR D_801E10B0;
extern const s16 gAudioTatumInit[];
extern const AudioContextInitSizes gAudioContextInitSizes;
extern const AudioHeapInitSizes gAudioHeapInitSizes;
// extern UNK_TYPE4 D_801E1108;
// extern UNK_TYPE4 D_801E110C;
extern u8 gSoundFontTable[];
@ -3489,7 +3489,7 @@ extern ActiveSfx gActiveSfx[7][3];
extern AudioContext gAudioContext; // at 0x80200C70
extern void (*D_80208E68)(void);
extern u32 (*D_80208E6C)(s8 value, SequenceChannel* channel);
extern s32 (*D_80208E70)(SoundFontSample*, s32, s8, s32);
extern s32 (*D_80208E70)(Sample*, s32, s8, s32);
extern Acmd* (*D_80208E74)(Acmd*, s32, s32);
// post-code buffers

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@ -10,6 +10,12 @@
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioContext.sequenceChannelNone)
#define SEQ_NUM_CHANNELS 16
typedef enum {
/* 0 */ SEQPLAYER_STATE_0,
/* 1 */ SEQPLAYER_STATE_1, // Fading in
/* 2 */ SEQPLAYER_STATE_2 // Fading out
} SeqPlayerState;
#define MAX_CHANNELS_PER_BANK 3
#define MUTE_FLAGS_3 (1 << 3) // prevent further noteSubEus from playing
@ -27,6 +33,21 @@
#define AIBUF_LEN 0x580
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
#define WAVE_SAMPLE_COUNT 64
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
typedef enum {
/* 0x1 */ AUDIO_ERROR_NO_INST = 1,
/* 0x3 */ AUDIO_ERROR_INVALID_INST_ID = 3,
/* 0x4 */ AUDIO_ERROR_INVALID_DRUM_SFX_ID,
/* 0x5 */ AUDIO_ERROR_NO_DRUM_SFX,
/* 0x10 */ AUDIO_ERROR_FONT_NOT_LOADED = 0x10
} AudioError;
#define AUDIO_ERROR(fontId, id, err) (((fontId << 8) + id) + (err << 24))
typedef enum {
/* 0 */ SOUNDMODE_STEREO,
/* 1 */ SOUNDMODE_HEADSET,
@ -157,20 +178,20 @@ typedef struct {
typedef struct {
/* 0x00 */ u32 unk_0 : 1;
/* 0x00 */ u32 codec : 3;
/* 0x00 */ u32 medium : 2;
/* 0x00 */ u32 unk_bit26 : 1;
/* 0x00 */ u32 unk_bit25 : 1;
/* 0x01 */ u32 size : 24;
/* 0x04 */ u8* sampleAddr;
/* 0x08 */ AdpcmLoop* loop;
/* 0x0C */ AdpcmBook* book;
} SoundFontSample; // size = 0x10
/* 0x00 */ u32 codec : 3; // The state of compression or decompression
/* 0x00 */ u32 medium : 2; // Medium where sample is currently stored
/* 0x00 */ u32 unk_bit26 : 1; // Has the sample header been relocated (offsets to pointers)
/* 0x00 */ u32 isRelocated : 1; // Size of the sample
/* 0x01 */ u32 size : 24; // Size of the sample
/* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to either rom or ram
/* 0x08 */ AdpcmLoop* loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
/* 0x0C */ AdpcmBook* book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
} Sample; // size = 0x10
typedef struct {
/* 0x00 */ SoundFontSample* sample;
/* 0x00 */ Sample* sample;
/* 0x04 */ f32 tuning; // frequency scale factor
} SoundFontSound; // size = 0x8
} TunedSample; // size = 0x8
typedef struct {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
@ -222,29 +243,33 @@ typedef struct {
/* 0x27C */ s16* unk_27C;
/* 0x280 */ s16* filterLeftState;
/* 0x284 */ s16* filterRightState;
/* 0x288 */ SoundFontSound sound;
/* 0x290 */ SoundFontSample sample;
/* 0x288 */ TunedSample tunedSample;
/* 0x290 */ Sample sample;
/* 0x2A0 */ AdpcmLoop loop;
} SynthesisReverb; // size = 0x2D0
typedef struct {
/* 0x00 */ u8 loaded;
/* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x04 */ EnvelopePoint* envelope;
/* 0x08 */ SoundFontSound lowNotesSound;
/* 0x10 */ SoundFontSound normalNotesSound;
/* 0x18 */ SoundFontSound highNotesSound;
/* 0x08 */ TunedSample lowPitchTunedSample;
/* 0x10 */ TunedSample normalPitchTunedSample;
/* 0x18 */ TunedSample highPitchTunedSample;
} Instrument; // size = 0x20
typedef struct {
/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x01 */ u8 pan;
/* 0x02 */ u8 loaded;
/* 0x04 */ SoundFontSound sound;
/* 0x14 */ EnvelopePoint* envelope;
} Drum; // size = 0x18
/* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x04 */ TunedSample tunedSample;
/* 0x0C */ EnvelopePoint* envelope;
} Drum; // size = 0x10
typedef struct {
/* 0x00 */ TunedSample tunedSample;
} SoundEffect; // size = 0x08
typedef struct {
/* 0x00 */ u8 numInstruments;
@ -254,7 +279,7 @@ typedef struct {
/* 0x04 */ u16 numSfx;
/* 0x08 */ Instrument** instruments;
/* 0x0C */ Drum** drums;
/* 0x10 */ SoundFontSound* soundEffects;
/* 0x10 */ SoundEffect* soundEffects;
} SoundFont; // size = 0x14
typedef struct {
@ -290,10 +315,7 @@ typedef struct {
/* 0x012 */ u16 fadeTimer;
/* 0x014 */ u16 fadeTimerUnkEu;
/* 0x016 */ u16 unk_16;
union {
/* 0x018 */ u8* seqData;
/* 0x018 */ u16* seqData16;
};
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
@ -437,7 +459,7 @@ typedef struct SequenceChannel {
/* 0xD0 */ u8* sfxState; // SfxChannelState
/* 0xD4 */ s16* filter;
/* 0xD8 */ Stereo stereo;
/* 0xDC */ s32 unk_DC;
/* 0xDC */ s32 startSamplePos;
/* 0xE0 */ s32 unk_E0;
} SequenceChannel; // size = 0xE4
@ -501,7 +523,7 @@ typedef struct SequenceLayer {
/* 0x50 */ f32 noteVelocity;
/* 0x54 */ f32 noteFreqScale;
/* 0x58 */ Instrument* instrument;
/* 0x5C */ SoundFontSound* sound;
/* 0x5C */ TunedSample* tunedSample;
/* 0x60 */ SequenceChannel* channel; // Not SequenceChannel?
/* 0x64 */ SeqScriptState scriptState;
/* 0x80 */ AudioListItem listItem;
@ -557,12 +579,18 @@ typedef struct {
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
typedef enum {
/* 0 */ PLAYBACK_STATUS_0,
/* 1 */ PLAYBACK_STATUS_1,
/* 2 */ PLAYBACK_STATUS_2
} NotePlaybackStatus;
typedef struct {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 sampleCountIndex;
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order)
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 unk_04;
/* 0x04 */ u8 status;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolScaleUnused;
/* 0x08 */ f32 portamentoFreqScale;
@ -575,7 +603,7 @@ typedef struct {
/* 0x54 */ Portamento portamento;
/* 0x60 */ VibratoState vibratoState;
/* 0x7C */ char unk_7C[0x8];
/* 0x84 */ u32 unk_84;
/* 0x84 */ u32 startSamplePos;
} NotePlaybackState; // size = 0x88
typedef struct {
@ -600,16 +628,16 @@ typedef struct {
/* 0x03 */ u8 headsetPanRight;
/* 0x04 */ u8 headsetPanLeft;
/* 0x05 */ u8 reverbVol;
/* 0x06 */ u8 unk_06;
/* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex
/* 0x07 */ u8 unk_07;
/* 0x08 */ u16 targetVolLeft;
/* 0x0A */ u16 targetVolRight;
/* 0x0C */ u16 resamplingRateFixedPoint;
/* 0x0E */ u16 unk_0E;
union {
/* 0x10 */ SoundFontSound* soundFontSound;
/* 0x10 */ s16* samples; // used for synthetic waves
} sound;
union {
/* 0x10 */ TunedSample* tunedSample;
/* 0x10 */ s16* waveSampleAddr; // used for synthetic waves
};
/* 0x14 */ s16* filter;
/* 0x18 */ u8 unk_18;
/* 0x19 */ u8 unk_19;
@ -640,7 +668,7 @@ typedef struct {
} ReverbSettings; // size = 0x18
/**
* The high-level audio specifications requested when initializing or resetting the audio heap.
* The high-level audio specifications requested when initializing or resetting the audio pool.
* Most often resets during scene transitions, but will highly depend on game play.
*/
typedef struct {
@ -648,7 +676,8 @@ typedef struct {
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 numNotes;
/* 0x06 */ u8 numSequencePlayers;
/* 0x07 */ u8 unk_07[0x2]; // unused, set to zero
/* 0x07 */ u8 unk_07; // unused, set to zero
/* 0x08 */ u8 unk_08; // unused, set to zero
/* 0x09 */ u8 numReverbs;
/* 0x0C */ ReverbSettings* reverbSettings;
/* 0x10 */ u16 sampleDmaBufSize1;
@ -675,17 +704,17 @@ typedef struct {
/* 0x02 */ u16 samplingFreq; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFreq; // True sampling rate set to the audio interface (AI) for the audio digital-analog converter (DAC)
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 updatesPerFrame;
/* 0x08 */ s16 maxAiBufNumSamples;
/* 0x0A */ s16 minAiBufNumSamples;
/* 0x0C */ s16 updatesPerFrame; // for each frame of the audio thread (default 60 fps), number of updates to process audio
/* 0x0E */ s16 samplesPerUpdate;
/* 0x10 */ s16 samplesPerUpdateMax;
/* 0x12 */ s16 samplesPerUpdateMin;
/* 0x14 */ s16 numSequencePlayers;
/* 0x18 */ f32 resampleRate;
/* 0x1C */ f32 updatesPerFrameInv;
/* 0x20 */ f32 unkUpdatesPerFrameScaled;
/* 0x24 */ f32 unk_24;
/* 0x1C */ f32 updatesPerFrameInv; // inverse (reciprocal) of updatesPerFrame
/* 0x20 */ f32 updatesPerFrameInvScaled; // updatesPerFrameInv scaled down by a factor of 256
/* 0x24 */ f32 updatesPerFrameScaled; // updatesPerFrame scaled down by a factor of 4
} AudioBufferParameters; // size = 0x28
/**
@ -767,7 +796,7 @@ typedef struct {
typedef struct {
/* 0x00 */ u32 endAndMediumKey;
/* 0x04 */ SoundFontSample* sample;
/* 0x04 */ Sample* sample;
/* 0x08 */ u8* ramAddr;
/* 0x0C */ u32 encodedInfo;
/* 0x10 */ s32 isFree;
@ -822,7 +851,7 @@ typedef struct {
/* 0x14 */ s32 status;
/* 0x18 */ size_t bytesRemaining;
/* 0x1C */ s8* isDone; // TODO: rename in OoT and sync up here. This is an external status while (s32 status) is an internal status
/* 0x20 */ SoundFontSample sample;
/* 0x20 */ Sample sample;
/* 0x30 */ OSMesgQueue msgqueue;
/* 0x48 */ OSMesg msg;
/* 0x4C */ OSIoMesg ioMesg;
@ -873,7 +902,7 @@ typedef struct {
/* 0x0014 */ NoteSubEu* noteSubsEu;
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
/* 0x0B58 */ char unk_0B58[0x30];
/* 0x0B88 */ SoundFontSample* usedSamples[128];
/* 0x0B88 */ Sample* usedSamples[128];
/* 0x0D88 */ AudioPreloadReq preloadSampleStack[128];
/* 0x1788 */ s32 numUsedSamples;
/* 0x178C */ s32 preloadSampleStackTop;
@ -889,7 +918,7 @@ typedef struct {
/* 0x1E58 */ OSMesg externalLoadMesgBuf[0x10];
/* 0x1E98 */ OSMesgQueue preloadSampleQueue;
/* 0x1EB0 */ OSMesg preloadSampleMesgBuf[0x10];
/* 0x1EF0 */ OSMesgQueue currAudioFrameDmaQueue;
/* 0x1EF0 */ OSMesgQueue curAudioFrameDmaQueue;
/* 0x1F08 */ OSMesg currAudioFrameDmaMesgBuf[0x40];
/* 0x2008 */ OSIoMesg currAudioFrameDmaIoMesgBuf[0x40];
/* 0x2608 */ OSMesgQueue syncDmaQueue;
@ -911,7 +940,7 @@ typedef struct {
/* 0x285C */ char unk_285C[0x4];
/* 0x2860 */ u8* sequenceFontTable;
/* 0x2864 */ u16 numSequences;
/* 0x2868 */ SoundFont* soundFonts;
/* 0x2868 */ SoundFont* soundFontList;
/* 0x286C */ AudioBufferParameters audioBufferParameters;
/* 0x2994 */ f32 unk_2870;
/* 0x2898 */ s32 sampleDmaBufSize1;
@ -925,7 +954,7 @@ typedef struct {
/* 0x28C0 */ s32 totalTaskCount; // The total number of times the top-level function on the audio thread is run since the last audio reset
/* 0x28C4 */ s32 curAudioFrameDmaCount;
/* 0x28C8 */ s32 rspTaskIndex;
/* 0x28CC */ s32 curAiBuffferIndex;
/* 0x28CC */ s32 curAiBufferIndex;
/* 0x28AC */ Acmd* abiCmdBufs[2]; // Pointer to audio heap where the audio binary interface command lists are stored. Two lists that alternative every frame
/* 0x28B4 */ Acmd* curAbiCmdBuf;
/* 0x28DC */ AudioTask* curTask;
@ -933,16 +962,16 @@ typedef struct {
/* 0x2980 */ f32 unk_2960;
/* 0x2984*/ s32 refreshRate;
/* 0x2988 */ s16* aiBuffers[3]; // Pointers to the audio buffer allocated on the initPool contained in the audio heap. Stores fully processed digital audio before transferring to the audio interface (AI)
/* 0x2994 */ s16 aiBufLengths[3]; // Number of bytes to transfer to the audio interface buffer
/* 0x2994 */ s16 aiBufNumSamples[3]; // Number of samples to transfer to the audio interface buffer
/* 0x299C */ u32 audioRandom;
/* 0x29A0 */ s32 audioErrorFlags;
/* 0x29A4 */ volatile u32 resetTimer;
/* 0x29A8 */ u32 (*unk_29A8[4])(s8 value, SequenceChannel* channel);
/* 0x29B8 */ s8 unk_29B8;
/* 0x29BC */ s32 unk_29BC; // sMaxAbiCmdCnt
/* 0x29C0 */ AudioAllocPool audioSessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
/* 0x29C0 */ AudioAllocPool sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
/* 0x29D0 */ AudioAllocPool externalPool; // pool allocated on an external device. Never used in game
/* 0x29E0 */ AudioAllocPool audioInitPool; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
/* 0x29E0 */ AudioAllocPool initPool; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
/* 0x29F0 */ AudioAllocPool miscPool; // A sub-pool to the session pool,
/* 0x2A00 */ char unk_29D0[0x20]; // probably two unused pools
/* 0x2A20 */ AudioAllocPool cachePool; // The common pool for all cache entries
@ -978,7 +1007,7 @@ typedef struct {
/* 0x7978 */ u8 cmdWritePos;
/* 0x7979 */ u8 cmdReadPos;
/* 0x797A */ u8 cmdQueueFinished;
/* 0x797C */ u16 activeChannelsFlags[5]; // bitwise flag for 16 channels. Only channels with bit turned on will be processed
/* 0x797C */ u16 activeChannelsFlags[5]; // bit-packed for 16 channels. Only channels with bit turned on will be processed
/* 0x7988 */ OSMesgQueue* audioResetQueueP;
/* 0x798C */ OSMesgQueue* taskStartQueueP;
/* 0x7990 */ OSMesgQueue* cmdProcQueueP;
@ -1008,9 +1037,9 @@ typedef struct {
typedef struct {
/* 0x0 */ size_t heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size)
/* 0x4 */ size_t mainPoolSplitSize; // The entire audio heap is split into two pools.
/* 0x4 */ size_t initPoolSize; // The entire audio heap is split into two pools.
/* 0x8 */ size_t permanentPoolSize;
} AudioContextInitSizes; // size = 0xC
} AudioHeapInitSizes; // size = 0xC
typedef struct {
/* 0x00 */ f32 unk_00;

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@ -63,7 +63,7 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
}
seqPlayer->fadeTimer--;
if (seqPlayer->fadeTimer == 0 && seqPlayer->state == 2) {
if ((seqPlayer->fadeTimer == 0) && (seqPlayer->state == SEQPLAYER_STATE_2)) {
AudioSeq_SequencePlayerDisable(seqPlayer);
return;
}
@ -243,12 +243,10 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
break;
}
// fallthrough
case ADSR_STATE_START_LOOP:
adsr->envIndex = 0;
adsr->action.s.state = ADSR_STATE_LOOP;
// fallthrough
retry:
case ADSR_STATE_LOOP:
adsr->delay = adsr->envelope[adsr->envIndex].delay;
@ -256,18 +254,21 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
case ADSR_DISABLE:
adsr->action.s.state = ADSR_STATE_DISABLED;
break;
case ADSR_HANG:
adsr->action.s.state = ADSR_STATE_HANG;
break;
case ADSR_GOTO:
adsr->envIndex = adsr->envelope[adsr->envIndex].arg;
goto retry;
case ADSR_RESTART:
adsr->action.s.state = ADSR_STATE_INITIAL;
break;
default:
adsr->delay *= gAudioContext.audioBufferParameters.unk_24;
adsr->delay *= gAudioContext.audioBufferParameters.updatesPerFrameScaled;
if (adsr->delay == 0) {
adsr->delay = 1;
}
@ -282,14 +283,13 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
break;
}
// fallthrough
case ADSR_STATE_FADE:
adsr->current += adsr->velocity;
if (--adsr->delay <= 0) {
adsr->delay--;
if (adsr->delay <= 0) {
adsr->action.s.state = ADSR_STATE_LOOP;
}
// fallthrough
case ADSR_STATE_HANG:
break;

View File

@ -4,7 +4,7 @@ void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t temporarySampleCacheSize);
SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(size_t size);
void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry);
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample);
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, Sample* sample);
SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(size_t size);
void AudioHeap_DiscardSampleCaches(void);
void AudioHeap_DiscardSampleBank(s32 sampleBankId);
@ -14,29 +14,37 @@ void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags);
#define gTatumsPerBeat (gAudioTatumInit[1])
f32 func_8018B0F0(f32 arg0) {
return 256.0f * gAudioContext.audioBufferParameters.unkUpdatesPerFrameScaled / arg0;
/**
* Effectively scales `updatesPerFrameInv` by the reciprocal of `scaleInv`
* `updatesPerFrameInvScaled` is just `updatesPerFrameInv` scaled down by a factor of 256.0f
* i.e. (256.0f * `updatesPerFrameInvScaled`) is just `updatesPerFrameInv`
*/
f32 AudioHeap_CalculateAdsrDecay(f32 scaleInv) {
return 256.0f * gAudioContext.audioBufferParameters.updatesPerFrameInvScaled / scaleInv;
}
void func_8018B10C(void) {
/**
* Initialize the decay rate table used for decaying notes as part of adsr
*/
void AudioHeap_InitAdsrDecayTable(void) {
s32 i;
gAudioContext.adsrDecayTable[255] = func_8018B0F0(0.25f);
gAudioContext.adsrDecayTable[254] = func_8018B0F0(0.33f);
gAudioContext.adsrDecayTable[253] = func_8018B0F0(0.5f);
gAudioContext.adsrDecayTable[252] = func_8018B0F0(0.66f);
gAudioContext.adsrDecayTable[251] = func_8018B0F0(0.75f);
gAudioContext.adsrDecayTable[255] = AudioHeap_CalculateAdsrDecay(0.25f);
gAudioContext.adsrDecayTable[254] = AudioHeap_CalculateAdsrDecay(0.33f);
gAudioContext.adsrDecayTable[253] = AudioHeap_CalculateAdsrDecay(0.5f);
gAudioContext.adsrDecayTable[252] = AudioHeap_CalculateAdsrDecay(0.66f);
gAudioContext.adsrDecayTable[251] = AudioHeap_CalculateAdsrDecay(0.75f);
for (i = 128; i < 251; i++) {
gAudioContext.adsrDecayTable[i] = func_8018B0F0(251 - i);
gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(251 - i);
}
for (i = 16; i < 128; i++) {
gAudioContext.adsrDecayTable[i] = func_8018B0F0(4 * (143 - i));
gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(4 * (143 - i));
}
for (i = 1; i < 16; i++) {
gAudioContext.adsrDecayTable[i] = func_8018B0F0(60 * (23 - i));
gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(60 * (23 - i));
}
gAudioContext.adsrDecayTable[0] = 0.0f;
@ -71,7 +79,7 @@ void AudioHeap_DiscardFont(s32 fontId) {
Note* note = &gAudioContext.notes[i];
if (note->playbackState.fontId == fontId) {
if ((note->playbackState.unk_04 == 0) && (note->playbackState.priority != 0)) {
if ((note->playbackState.status == PLAYBACK_STATUS_0) && (note->playbackState.priority != 0)) {
note->playbackState.parentLayer->enabled = false;
note->playbackState.parentLayer->finished = true;
}
@ -233,19 +241,19 @@ void* AudioHeap_Alloc(AudioAllocPool* pool, size_t size) {
* Initialize a pool at the requested address with the requested size.
* Store the metadata of this pool in AudioAllocPool* pool
*/
void AudioHeap_AllocPoolInit(AudioAllocPool* pool, void* addr, size_t size) {
void AudioHeap_InitPool(AudioAllocPool* pool, void* addr, size_t size) {
pool->curAddr = pool->startAddr = (u8*)ALIGN16((uintptr_t)addr);
pool->size = size - ((uintptr_t)addr & 0xF);
pool->count = 0;
}
void AudioHeap_ClearPersistentCache(AudioPersistentCache* persistent) {
void AudioHeap_InitPersistentCache(AudioPersistentCache* persistent) {
persistent->pool.count = 0;
persistent->numEntries = 0;
persistent->pool.curAddr = persistent->pool.startAddr;
}
void AudioHeap_ClearTemporaryCache(AudioTemporaryCache* temporary) {
void AudioHeap_InitTemporaryCache(AudioTemporaryCache* temporary) {
temporary->pool.count = 0;
temporary->pool.curAddr = temporary->pool.startAddr;
temporary->nextSide = 0;
@ -260,7 +268,7 @@ void AudioHeap_ResetPool(AudioAllocPool* pool) {
pool->curAddr = pool->startAddr;
}
void AudioHeap_PopCache(s32 tableType) {
void AudioHeap_PopPersistentCache(s32 tableType) {
AudioCache* loadedCache;
AudioAllocPool* persistentHeap;
AudioPersistentCache* persistent;
@ -306,69 +314,65 @@ void AudioHeap_PopCache(s32 tableType) {
persistent->numEntries--;
}
void AudioHeap_InitMainPool(size_t mainPoolSplitSize) {
AudioHeap_AllocPoolInit(&gAudioContext.audioInitPool, gAudioContext.audioHeap, mainPoolSplitSize);
AudioHeap_AllocPoolInit(&gAudioContext.audioSessionPool, gAudioContext.audioHeap + mainPoolSplitSize,
gAudioContext.audioHeapSize - mainPoolSplitSize);
void AudioHeap_InitMainPool(size_t initPoolSize) {
AudioHeap_InitPool(&gAudioContext.initPool, gAudioContext.audioHeap, initPoolSize);
AudioHeap_InitPool(&gAudioContext.sessionPool, gAudioContext.audioHeap + initPoolSize,
gAudioContext.audioHeapSize - initPoolSize);
gAudioContext.externalPool.startAddr = NULL;
}
void AudioHeap_InitSessionPool(AudioSessionPoolSplit* split) {
gAudioContext.audioSessionPool.curAddr = gAudioContext.audioSessionPool.startAddr;
gAudioContext.sessionPool.curAddr = gAudioContext.sessionPool.startAddr;
AudioHeap_AllocPoolInit(&gAudioContext.miscPool,
AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->miscPoolSize), split->miscPoolSize);
AudioHeap_AllocPoolInit(&gAudioContext.cachePool,
AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->cachePoolSize),
split->cachePoolSize);
AudioHeap_InitPool(&gAudioContext.miscPool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->miscPoolSize),
split->miscPoolSize);
AudioHeap_InitPool(&gAudioContext.cachePool, AudioHeap_Alloc(&gAudioContext.sessionPool, split->cachePoolSize),
split->cachePoolSize);
}
void AudioHeap_InitCachePool(AudioCachePoolSplit* split) {
gAudioContext.cachePool.curAddr = gAudioContext.cachePool.startAddr;
AudioHeap_AllocPoolInit(&gAudioContext.persistentCommonPool,
AudioHeap_Alloc(&gAudioContext.cachePool, split->persistentCommonPoolSize),
split->persistentCommonPoolSize);
AudioHeap_AllocPoolInit(&gAudioContext.temporaryCommonPool,
AudioHeap_Alloc(&gAudioContext.cachePool, split->temporaryCommonPoolSize),
split->temporaryCommonPoolSize);
AudioHeap_InitPool(&gAudioContext.persistentCommonPool,
AudioHeap_Alloc(&gAudioContext.cachePool, split->persistentCommonPoolSize),
split->persistentCommonPoolSize);
AudioHeap_InitPool(&gAudioContext.temporaryCommonPool,
AudioHeap_Alloc(&gAudioContext.cachePool, split->temporaryCommonPoolSize),
split->temporaryCommonPoolSize);
}
void AudioHeap_InitPersistentCache(AudioCommonPoolSplit* split) {
void AudioHeap_InitPersistentPoolsAndCaches(AudioCommonPoolSplit* split) {
gAudioContext.persistentCommonPool.curAddr = gAudioContext.persistentCommonPool.startAddr;
AudioHeap_AllocPoolInit(&gAudioContext.seqCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->seqCacheSize),
split->seqCacheSize);
AudioHeap_AllocPoolInit(&gAudioContext.fontCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->fontCacheSize),
split->fontCacheSize);
AudioHeap_AllocPoolInit(&gAudioContext.sampleBankCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->sampleBankCacheSize),
split->sampleBankCacheSize);
AudioHeap_InitPool(&gAudioContext.seqCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->seqCacheSize), split->seqCacheSize);
AudioHeap_InitPool(&gAudioContext.fontCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->fontCacheSize),
split->fontCacheSize);
AudioHeap_InitPool(&gAudioContext.sampleBankCache.persistent.pool,
AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->sampleBankCacheSize),
split->sampleBankCacheSize);
AudioHeap_ClearPersistentCache(&gAudioContext.seqCache.persistent);
AudioHeap_ClearPersistentCache(&gAudioContext.fontCache.persistent);
AudioHeap_ClearPersistentCache(&gAudioContext.sampleBankCache.persistent);
AudioHeap_InitPersistentCache(&gAudioContext.seqCache.persistent);
AudioHeap_InitPersistentCache(&gAudioContext.fontCache.persistent);
AudioHeap_InitPersistentCache(&gAudioContext.sampleBankCache.persistent);
}
void AudioHeap_InitTemporaryCache(AudioCommonPoolSplit* split) {
void AudioHeap_InitTemporaryPoolsAndCaches(AudioCommonPoolSplit* split) {
gAudioContext.temporaryCommonPool.curAddr = gAudioContext.temporaryCommonPool.startAddr;
AudioHeap_AllocPoolInit(&gAudioContext.seqCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->seqCacheSize),
split->seqCacheSize);
AudioHeap_AllocPoolInit(&gAudioContext.fontCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->fontCacheSize),
split->fontCacheSize);
AudioHeap_AllocPoolInit(&gAudioContext.sampleBankCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->sampleBankCacheSize),
split->sampleBankCacheSize);
AudioHeap_InitPool(&gAudioContext.seqCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->seqCacheSize), split->seqCacheSize);
AudioHeap_InitPool(&gAudioContext.fontCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->fontCacheSize), split->fontCacheSize);
AudioHeap_InitPool(&gAudioContext.sampleBankCache.temporary.pool,
AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->sampleBankCacheSize),
split->sampleBankCacheSize);
AudioHeap_ClearTemporaryCache(&gAudioContext.seqCache.temporary);
AudioHeap_ClearTemporaryCache(&gAudioContext.fontCache.temporary);
AudioHeap_ClearTemporaryCache(&gAudioContext.sampleBankCache.temporary);
AudioHeap_InitTemporaryCache(&gAudioContext.seqCache.temporary);
AudioHeap_InitTemporaryCache(&gAudioContext.fontCache.temporary);
AudioHeap_InitTemporaryCache(&gAudioContext.sampleBankCache.temporary);
}
void* AudioHeap_AllocCached(s32 tableType, size_t size, s32 cache, s32 id) {
@ -764,7 +768,7 @@ void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff) {
s32 cutOff;
//! @bug filter is never set if (lowPassCutoff == highPassCutoff) and does not equal 0
if (lowPassCutoff == 0 && highPassCutoff == 0) {
if ((lowPassCutoff == 0) && (highPassCutoff == 0)) {
// Identity filter
AudioHeap_LoadLowPassFilter(filter, 0);
} else if (highPassCutoff == 0) {
@ -830,13 +834,13 @@ void AudioHeap_UpdateReverbs(void) {
* Clear the Audio Interface Buffers
*/
void AudioHeap_ClearAiBuffers(void) {
s32 curAiBuffferIndex = gAudioContext.curAiBuffferIndex;
s32 curAiBufferIndex = gAudioContext.curAiBufferIndex;
s32 i;
gAudioContext.aiBufLengths[curAiBuffferIndex] = gAudioContext.audioBufferParameters.minAiBufferLength;
gAudioContext.aiBufNumSamples[curAiBufferIndex] = gAudioContext.audioBufferParameters.minAiBufNumSamples;
for (i = 0; i < AIBUF_LEN; i++) {
gAudioContext.aiBuffers[curAiBuffferIndex][i] = 0;
gAudioContext.aiBuffers[curAiBufferIndex][i] = 0;
}
}
@ -902,8 +906,8 @@ s32 AudioHeap_ResetStep(void) {
case 1:
AudioHeap_Init();
gAudioContext.resetStatus = 0;
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufLengths); i++) {
gAudioContext.aiBufLengths[i] = gAudioContext.audioBufferParameters.maxAiBufferLength;
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufNumSamples); i++) {
gAudioContext.aiBufNumSamples[i] = gAudioContext.audioBufferParameters.maxAiBufNumSamples;
for (j = 0; j < AIBUF_LEN; j++) {
gAudioContext.aiBuffers[i][j] = 0;
}
@ -940,9 +944,9 @@ void AudioHeap_Init(void) {
gAudioContext.audioBufferParameters.samplesPerFrameTarget =
ALIGN16(gAudioContext.audioBufferParameters.samplingFreq / gAudioContext.refreshRate);
gAudioContext.audioBufferParameters.minAiBufferLength =
gAudioContext.audioBufferParameters.minAiBufNumSamples =
gAudioContext.audioBufferParameters.samplesPerFrameTarget - 0x10;
gAudioContext.audioBufferParameters.maxAiBufferLength =
gAudioContext.audioBufferParameters.maxAiBufNumSamples =
gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10;
gAudioContext.audioBufferParameters.updatesPerFrame =
((gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1;
@ -952,9 +956,10 @@ void AudioHeap_Init(void) {
gAudioContext.audioBufferParameters.samplesPerUpdateMax = gAudioContext.audioBufferParameters.samplesPerUpdate + 8;
gAudioContext.audioBufferParameters.samplesPerUpdateMin = gAudioContext.audioBufferParameters.samplesPerUpdate - 8;
gAudioContext.audioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.audioBufferParameters.samplingFreq;
gAudioContext.audioBufferParameters.unkUpdatesPerFrameScaled =
gAudioContext.audioBufferParameters.updatesPerFrameInvScaled =
(1.0f / 256.0f) / gAudioContext.audioBufferParameters.updatesPerFrame;
gAudioContext.audioBufferParameters.unk_24 = gAudioContext.audioBufferParameters.updatesPerFrame * 0.25f;
gAudioContext.audioBufferParameters.updatesPerFrameScaled =
gAudioContext.audioBufferParameters.updatesPerFrame / 4.0f;
gAudioContext.audioBufferParameters.updatesPerFrameInv = 1.0f / gAudioContext.audioBufferParameters.updatesPerFrame;
// sample dma size
@ -980,12 +985,12 @@ void AudioHeap_Init(void) {
gAudioContext.audioBufferParameters.specUnk4 = spec->unk_04;
gAudioContext.audioBufferParameters.samplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.maxAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.minAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.maxAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.minAiBufNumSamples *= gAudioContext.audioBufferParameters.specUnk4;
gAudioContext.audioBufferParameters.updatesPerFrame *= gAudioContext.audioBufferParameters.specUnk4;
if (gAudioContext.audioBufferParameters.specUnk4 >= 2) {
gAudioContext.audioBufferParameters.maxAiBufferLength -= 0x10;
gAudioContext.audioBufferParameters.maxAiBufNumSamples -= 0x10;
}
// Determine the maximum allowable number of audio command list entries for the rsp microcode
@ -998,7 +1003,7 @@ void AudioHeap_Init(void) {
temporarySize =
spec->temporarySeqCacheSize + spec->temporaryFontCacheSize + spec->temporarySampleBankCacheSize + 0x10;
cachePoolSize = persistentSize + temporarySize;
miscPoolSize = gAudioContext.audioSessionPool.size - cachePoolSize - 0x100;
miscPoolSize = gAudioContext.sessionPool.size - cachePoolSize - 0x100;
if (gAudioContext.externalPool.startAddr != NULL) {
gAudioContext.externalPool.curAddr = gAudioContext.externalPool.startAddr;
@ -1018,13 +1023,13 @@ void AudioHeap_Init(void) {
gAudioContext.persistentCommonPoolSplit.seqCacheSize = spec->persistentSeqCacheSize;
gAudioContext.persistentCommonPoolSplit.fontCacheSize = spec->persistentFontCacheSize;
gAudioContext.persistentCommonPoolSplit.sampleBankCacheSize = spec->persistentSampleBankCacheSize;
AudioHeap_InitPersistentCache(&gAudioContext.persistentCommonPoolSplit);
AudioHeap_InitPersistentPoolsAndCaches(&gAudioContext.persistentCommonPoolSplit);
// Temporary Pool Split (Split into Sequences, SoundFonts, Samples)
gAudioContext.temporaryCommonPoolSplit.seqCacheSize = spec->temporarySeqCacheSize;
gAudioContext.temporaryCommonPoolSplit.fontCacheSize = spec->temporaryFontCacheSize;
gAudioContext.temporaryCommonPoolSplit.sampleBankCacheSize = spec->temporarySampleBankCacheSize;
AudioHeap_InitTemporaryCache(&gAudioContext.temporaryCommonPoolSplit);
AudioHeap_InitTemporaryPoolsAndCaches(&gAudioContext.temporaryCommonPoolSplit);
AudioHeap_ResetLoadStatus();
@ -1039,12 +1044,12 @@ void AudioHeap_Init(void) {
// Initialize audio binary interface command list buffer
for (j = 0; j < ARRAY_COUNT(gAudioContext.abiCmdBufs); j++) {
gAudioContext.abiCmdBufs[j] =
AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(u64));
AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.miscPool, gAudioContext.maxAudioCmds * sizeof(Acmd));
}
// Initialize adsrDecayTable (fadeOutVelocities for ADSR)
// Initialize the decay rate table for ADSR
gAudioContext.adsrDecayTable = AudioHeap_Alloc(&gAudioContext.miscPool, 0x100 * sizeof(f32));
func_8018B10C();
AudioHeap_InitAdsrDecayTable();
// Initialize reverbs
for (i = 0; i < ARRAY_COUNT(gAudioContext.synthesisReverbs); i++) {
@ -1139,14 +1144,14 @@ void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t tempora
if (addr == NULL) {
gAudioContext.persistentSampleCache.pool.size = 0;
} else {
AudioHeap_AllocPoolInit(&gAudioContext.persistentSampleCache.pool, addr, persistentSampleCacheSize);
AudioHeap_InitPool(&gAudioContext.persistentSampleCache.pool, addr, persistentSampleCacheSize);
}
addr = AudioHeap_AllocAttemptExternal(&gAudioContext.miscPool, temporarySampleCacheSize);
if (addr == NULL) {
gAudioContext.temporarySampleCache.pool.size = 0;
} else {
AudioHeap_AllocPoolInit(&gAudioContext.temporarySampleCache.pool, addr, temporarySampleCacheSize);
AudioHeap_InitPool(&gAudioContext.temporarySampleCache.pool, addr, temporarySampleCacheSize);
}
gAudioContext.persistentSampleCache.numEntries = 0;
@ -1257,35 +1262,35 @@ SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(size_t size) {
void AudioHeap_UnapplySampleCacheForFont(SampleCacheEntry* entry, s32 fontId) {
Drum* drum;
Instrument* inst;
SoundFontSound* sfx;
SoundEffect* soundEffect;
s32 instId;
s32 drumId;
s32 sfxId;
for (instId = 0; instId < gAudioContext.soundFonts[fontId].numInstruments; instId++) {
for (instId = 0; instId < gAudioContext.soundFontList[fontId].numInstruments; instId++) {
inst = AudioPlayback_GetInstrumentInner(fontId, instId);
if (inst != NULL) {
if (inst->normalRangeLo != 0) {
AudioHeap_UnapplySampleCache(entry, inst->lowNotesSound.sample);
AudioHeap_UnapplySampleCache(entry, inst->lowPitchTunedSample.sample);
}
if (inst->normalRangeHi != 0x7F) {
AudioHeap_UnapplySampleCache(entry, inst->highNotesSound.sample);
AudioHeap_UnapplySampleCache(entry, inst->highPitchTunedSample.sample);
}
AudioHeap_UnapplySampleCache(entry, inst->normalNotesSound.sample);
AudioHeap_UnapplySampleCache(entry, inst->normalPitchTunedSample.sample);
}
}
for (drumId = 0; drumId < gAudioContext.soundFonts[fontId].numDrums; drumId++) {
for (drumId = 0; drumId < gAudioContext.soundFontList[fontId].numDrums; drumId++) {
drum = AudioPlayback_GetDrum(fontId, drumId);
if (drum != NULL) {
AudioHeap_UnapplySampleCache(entry, drum->sound.sample);
AudioHeap_UnapplySampleCache(entry, drum->tunedSample.sample);
}
}
for (sfxId = 0; sfxId < gAudioContext.soundFonts[fontId].numSfx; sfxId++) {
sfx = AudioPlayback_GetSfx(fontId, sfxId);
if (sfx != NULL) {
AudioHeap_UnapplySampleCache(entry, sfx->sample);
for (sfxId = 0; sfxId < gAudioContext.soundFontList[fontId].numSfx; sfxId++) {
soundEffect = AudioPlayback_GetSoundEffect(fontId, sfxId);
if (soundEffect != NULL) {
AudioHeap_UnapplySampleCache(entry, soundEffect->tunedSample.sample);
}
}
}
@ -1298,8 +1303,8 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) {
numFonts = gAudioContext.soundFontTable->numEntries;
for (fontId = 0; fontId < numFonts; fontId++) {
sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2;
if (((sampleBankId1 != 0xFF) && (entry->sampleBankId == sampleBankId1)) ||
((sampleBankId2 != 0xFF) && (entry->sampleBankId == sampleBankId2)) || entry->sampleBankId == 0 ||
entry->sampleBankId == 0xFE) {
@ -1313,7 +1318,7 @@ void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) {
}
}
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) {
void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, Sample* sample) {
if (sample != NULL) {
if (sample->sampleAddr == entry->allocatedAddr) {
sample->sampleAddr = entry->sampleAddr;
@ -1362,8 +1367,8 @@ void AudioHeap_DiscardSampleCaches(void) {
numFonts = gAudioContext.soundFontTable->numEntries;
for (fontId = 0; fontId < numFonts; fontId++) {
sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2;
if ((sampleBankId1 == 0xFF) && (sampleBankId2 == 0xFF)) {
continue;
}
@ -1390,7 +1395,7 @@ typedef struct {
u8 newMedium;
} StorageChange;
void AudioHeap_ChangeStorage(StorageChange* change, SoundFontSample* sample) {
void AudioHeap_ChangeStorage(StorageChange* change, Sample* sample) {
if (sample != NULL && ((sample->medium == change->newMedium) || (D_801FD120 != 1)) &&
((sample->medium == MEDIUM_RAM) || (D_801FD120 != 0))) {
uintptr_t startAddr = change->oldAddr;
@ -1430,7 +1435,7 @@ void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) {
s32 fontId;
Drum* drum;
Instrument* inst;
SoundFontSound* sfx;
SoundEffect* soundEffect;
uintptr_t* newAddr;
s32 pad[4];
@ -1457,8 +1462,8 @@ void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) {
}
for (fontId = 0; fontId < numFonts; fontId++) {
sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2;
if ((sampleBankId1 != 0xFF) || (sampleBankId2 != 0xFF)) {
if (!AudioLoad_IsFontLoadComplete(fontId) ||
AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, fontId) == NULL) {
@ -1471,30 +1476,30 @@ void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) {
continue;
}
for (instId = 0; instId < gAudioContext.soundFonts[fontId].numInstruments; instId++) {
for (instId = 0; instId < gAudioContext.soundFontList[fontId].numInstruments; instId++) {
inst = AudioPlayback_GetInstrumentInner(fontId, instId);
if (inst != NULL) {
if (inst->normalRangeLo != 0) {
AudioHeap_ChangeStorage(&change, inst->lowNotesSound.sample);
AudioHeap_ChangeStorage(&change, inst->lowPitchTunedSample.sample);
}
if (inst->normalRangeHi != 0x7F) {
AudioHeap_ChangeStorage(&change, inst->highNotesSound.sample);
AudioHeap_ChangeStorage(&change, inst->highPitchTunedSample.sample);
}
AudioHeap_ChangeStorage(&change, inst->normalNotesSound.sample);
AudioHeap_ChangeStorage(&change, inst->normalPitchTunedSample.sample);
}
}
for (drumId = 0; drumId < gAudioContext.soundFonts[fontId].numDrums; drumId++) {
for (drumId = 0; drumId < gAudioContext.soundFontList[fontId].numDrums; drumId++) {
drum = AudioPlayback_GetDrum(fontId, drumId);
if (drum != NULL) {
AudioHeap_ChangeStorage(&change, drum->sound.sample);
AudioHeap_ChangeStorage(&change, drum->tunedSample.sample);
}
}
for (sfxId = 0; sfxId < gAudioContext.soundFonts[fontId].numSfx; sfxId++) {
sfx = AudioPlayback_GetSfx(fontId, sfxId);
if (sfx != NULL) {
AudioHeap_ChangeStorage(&change, sfx->sample);
for (sfxId = 0; sfxId < gAudioContext.soundFontList[fontId].numSfx; sfxId++) {
soundEffect = AudioPlayback_GetSoundEffect(fontId, sfxId);
if (soundEffect != NULL) {
AudioHeap_ChangeStorage(&change, soundEffect->tunedSample.sample);
}
}
}
@ -1671,9 +1676,9 @@ void AudioHeap_InitReverb(s32 reverbIndex, ReverbSettings* settings, s32 flags)
reverb->framesToIgnore = 2;
}
reverb->sound.sample = &reverb->sample;
reverb->tunedSample.sample = &reverb->sample;
reverb->sample.loop = &reverb->loop;
reverb->sound.tuning = 1.0f;
reverb->tunedSample.tuning = 1.0f;
reverb->sample.codec = CODEC_REVERB;
reverb->sample.medium = MEDIUM_RAM;
reverb->sample.size = reverb->windowSize * 2;

View File

@ -5,8 +5,8 @@ const s16 gAudioTatumInit[] = {
0x30, // gTatumsPerBeat
};
const AudioContextInitSizes gAudioContextInitSizes = {
const AudioHeapInitSizes gAudioHeapInitSizes = {
0x137F00, // heapSize
0x1C480, // mainPoolSplitSize
0x1C480, // initPoolSize
0x1A000, // permanentPoolSize
};

View File

@ -16,7 +16,7 @@
* SoundFont Notes:
*
*/
// opaque type for unpatched sound font data (should maybe get rid of this?)
// opaque type for soundfont data loaded into ram (should maybe get rid of this?)
typedef void SoundFontData;
typedef struct {
@ -26,7 +26,7 @@ typedef struct {
/* 0x0C */ uintptr_t baseAddr2;
/* 0x10 */ u32 medium1;
/* 0x14 */ u32 medium2;
} AudioRelocInfo; // size = 0x18
} SampleBankRelocInfo; // size = 0x18
void AudioLoad_DiscardFont(s32 fontId);
s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIndex, s32 seqId, s32 arg2);
@ -42,7 +42,7 @@ void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* addr, size_t size, s32 un
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, void* ramAddr, size_t size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
void AudioLoad_ProcessSlowLoads(s32 resetStatus);
void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, size_t size);
void AudioLoad_DmaSlowCopyUnkMedium(intptr_t devAddr, intptr_t ramAddr, size_t size, s32 arg3);
@ -56,8 +56,9 @@ void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, size_t size);
void AudioLoad_AsyncDmaRamUnloaded(AudioAsyncLoad* asyncLoad, size_t size);
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, void* ramAddr, size_t size, s16 arg3);
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* fontData, AudioRelocInfo* relocInfo);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, AudioRelocInfo* relocInfo, s32 async);
void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc);
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
s32 isAsync);
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus);
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
@ -217,7 +218,7 @@ void* AudioLoad_DmaSampleData(uintptr_t devAddr, size_t size, s32 arg2, u8* dmaI
dma->devAddr = dmaDevAddr;
dma->sizeUnused = transfer;
AudioLoad_Dma(&gAudioContext.currAudioFrameDmaIoMesgBuf[gAudioContext.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL,
OS_READ, dmaDevAddr, dma->ramAddr, transfer, &gAudioContext.currAudioFrameDmaQueue, medium,
OS_READ, dmaDevAddr, dma->ramAddr, transfer, &gAudioContext.curAudioFrameDmaQueue, medium,
"SUPERDMA");
*dmaIndexRef = dmaIndex;
return (devAddr - dmaDevAddr) + dma->ramAddr;
@ -423,10 +424,10 @@ void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1, s32 arg2, OSMesgQueue* arg3
}
}
s32 AudioLoad_SyncLoadSample(SoundFontSample* sample, s32 fontId) {
s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) {
void* sampleAddr;
if (sample->unk_bit25 == true) {
if (sample->isRelocated == true) {
if (sample->medium != MEDIUM_RAM) {
sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium,
CACHE_PERSISTENT);
@ -454,11 +455,11 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
return -1;
}
if (instrument->normalRangeLo != 0) {
AudioLoad_SyncLoadSample(instrument->lowNotesSound.sample, fontId);
AudioLoad_SyncLoadSample(instrument->lowPitchTunedSample.sample, fontId);
}
AudioLoad_SyncLoadSample(instrument->normalNotesSound.sample, fontId);
AudioLoad_SyncLoadSample(instrument->normalPitchTunedSample.sample, fontId);
if (instrument->normalRangeHi != 0x7F) {
return AudioLoad_SyncLoadSample(instrument->highNotesSound.sample, fontId);
return AudioLoad_SyncLoadSample(instrument->highPitchTunedSample.sample, fontId);
}
// TODO: is this missing return UB?
} else if (instId == 0x7F) {
@ -467,7 +468,7 @@ s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) {
if (drum == NULL) {
return -1;
}
AudioLoad_SyncLoadSample(drum->sound.sample, fontId);
AudioLoad_SyncLoadSample(drum->tunedSample.sample, fontId);
return 0;
}
// TODO: is this missing return UB?
@ -680,28 +681,29 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
s32 sampleBankId1;
s32 sampleBankId2;
s32 didAllocate;
AudioRelocInfo relocInfo;
SampleBankRelocInfo sampleBankReloc;
s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId);
if (gAudioContext.fontLoadStatus[realFontId] == LOAD_STATUS_IN_PROGRESS) {
return NULL;
}
sampleBankId1 = gAudioContext.soundFonts[realFontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[realFontId].sampleBankId2;
sampleBankId1 = gAudioContext.soundFontList[realFontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFontList[realFontId].sampleBankId2;
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
if (relocInfo.sampleBankId1 != 0xFF) {
relocInfo.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(relocInfo.sampleBankId1, &relocInfo.medium1, false);
sampleBankReloc.sampleBankId1 = sampleBankId1;
sampleBankReloc.sampleBankId2 = sampleBankId2;
if (sampleBankReloc.sampleBankId1 != 0xFF) {
sampleBankReloc.baseAddr1 =
AudioLoad_TrySyncLoadSampleBank(sampleBankReloc.sampleBankId1, &sampleBankReloc.medium1, false);
} else {
relocInfo.baseAddr1 = 0;
sampleBankReloc.baseAddr1 = 0;
}
if (sampleBankId2 != 0xFF) {
relocInfo.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &relocInfo.medium2, false);
sampleBankReloc.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &sampleBankReloc.medium2, false);
} else {
relocInfo.baseAddr2 = 0;
sampleBankReloc.baseAddr2 = 0;
}
fontData = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate);
@ -709,7 +711,7 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
return NULL;
}
if (didAllocate == true) {
AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &relocInfo, false);
AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &sampleBankReloc, false);
}
return fontData;
@ -778,7 +780,7 @@ void* AudioLoad_SyncLoad(s32 tableType, u32 id, s32* didAllocate) {
}
if (tableType == FONT_TABLE) {
SoundFont* soundFont = &gAudioContext.soundFonts[realId];
SoundFont* soundFont = &gAudioContext.soundFontList[realId];
soundFont->numInstruments = ((UnloadedFonts*)romAddr)->numInstruments;
soundFont->numDrums = ((UnloadedFonts*)romAddr)->numDrums;
@ -861,89 +863,131 @@ AudioTable* AudioLoad_GetLoadTable(s32 tableType) {
}
/**
* Read and extract information from soundFont binary loaded into ram.
* Also relocate offsets into pointers within this loaded soundFont
*
* SoundFontData* mem -> the address of the soundFont as stored in memory
* @param fontId index of font being processed
* @param fontDataStartAddr ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
*/
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontData, AudioRelocInfo* relocInfo) {
uintptr_t reloc;
uintptr_t reloc2;
void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) {
uintptr_t soundOffset;
uintptr_t soundListOffset;
Instrument* inst;
Drum* drum;
SoundFontSound* sfx;
SoundEffect* soundEffect;
s32 i;
s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
s32 numSfx = gAudioContext.soundFonts[fontId].numSfx;
void** ptrs = (void**)fontData;
s32 numDrums = gAudioContext.soundFontList[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFontList[fontId].numInstruments;
s32 numSfx = gAudioContext.soundFontList[fontId].numSfx;
u32* fontData = (u32*)fontDataStartAddr;
#define BASE_OFFSET(x) (void*)((uintptr_t)(x) + (uintptr_t)(fontData))
// Relocate an offset (relative to the start of the font data) to a pointer (a ram address)
#define RELOC_TO_RAM(x) (void*)((uintptr_t)(x) + (uintptr_t)(fontDataStartAddr))
// relocate drums
reloc2 = ptrs[0];
// Drums relocation
// The first u32 in fontData is an offset to a list of offsets to the drums
soundListOffset = fontData[0];
if (1) {}
if ((reloc2 != 0) && (numDrums != 0)) {
ptrs[0] = BASE_OFFSET(reloc2);
// If the soundFont has drums
if ((soundListOffset != 0) && (numDrums != 0)) {
fontData[0] = RELOC_TO_RAM(soundListOffset);
// Loop through the drum offsets
for (i = 0; i < numDrums; i++) {
reloc = ((Drum**)ptrs[0])[i];
if (reloc != 0) {
reloc = BASE_OFFSET(reloc);
((Drum**)ptrs[0])[i] = drum = reloc;
if (!drum->loaded) {
AudioLoad_RelocateSample(&drum->sound, fontData, relocInfo);
reloc = drum->envelope;
drum->envelope = BASE_OFFSET(reloc);
drum->loaded = true;
// Get the i'th drum offset
soundOffset = ((Drum**)fontData[0])[i];
// Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets
if (soundOffset != 0) {
soundOffset = RELOC_TO_RAM(soundOffset);
((Drum**)fontData[0])[i] = drum = soundOffset;
// The drum may be in the list multiple times and already relocated
if (!drum->isRelocated) {
AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc);
soundOffset = drum->envelope;
drum->envelope = RELOC_TO_RAM(soundOffset);
drum->isRelocated = true;
}
}
}
}
// relocate sfxs
reloc2 = ptrs[1];
// Sound effects relocation
// The second u32 in fontData is an offset to the first sound effect entry
soundListOffset = fontData[1];
if (1) {}
if ((reloc2 != 0) && (numSfx != 0)) {
ptrs[1] = BASE_OFFSET(reloc2);
// If the soundFont has sound effects
if ((soundListOffset != 0) && (numSfx != 0)) {
fontData[1] = RELOC_TO_RAM(soundListOffset);
// Loop through the sound effects
for (i = 0; i < numSfx; i++) {
reloc = (SoundFontSound*)ptrs[1] + i;
if (reloc != 0) {
sfx = reloc;
if (sfx->sample != NULL) {
AudioLoad_RelocateSample(sfx, fontData, relocInfo);
}
// Get a pointer to the i'th sound effect
soundOffset = (TunedSample*)fontData[1] + i;
soundEffect = (SoundEffect*)soundOffset;
// Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL)
if ((soundEffect != NULL) && (soundEffect->tunedSample.sample != NULL)) {
AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc);
}
}
}
if (numInstruments > 0x7E) {
numInstruments = 0x7E;
// Instruments relocation
// Instrument Id 126 and above is reserved.
// There can only be 126 instruments, indexed from 0 to 125
if (numInstruments > 126) {
numInstruments = 126;
}
// relocate instruments
// Starting from the 3rd u32 in fontData is the list of offsets to the instruments
// Loop through the instruments
for (i = 2; i <= 2 + numInstruments - 1; i++) {
if (ptrs[i] != NULL) {
ptrs[i] = BASE_OFFSET(ptrs[i]);
inst = ptrs[i];
if (!inst->loaded) {
// Some instrument data entries are empty, represented by an offset of 0 in the list of instrument offsets
if (fontData[i] != 0) {
fontData[i] = RELOC_TO_RAM(fontData[i]);
inst = (Instrument*)fontData[i];
// The instrument may be in the list multiple times and already relocated
if (!inst->isRelocated) {
// Some instruments have a different sample for low pitches
if (inst->normalRangeLo != 0) {
AudioLoad_RelocateSample(&inst->lowNotesSound, fontData, relocInfo);
}
AudioLoad_RelocateSample(&inst->normalNotesSound, fontData, relocInfo);
if (inst->normalRangeHi != 0x7F) {
AudioLoad_RelocateSample(&inst->highNotesSound, fontData, relocInfo);
AudioLoad_RelocateSample(&inst->lowPitchTunedSample, fontDataStartAddr, sampleBankReloc);
}
reloc = inst->envelope;
inst->envelope = BASE_OFFSET(reloc);
inst->loaded = true;
// Every instrument has a sample for the default range
AudioLoad_RelocateSample(&inst->normalPitchTunedSample, fontDataStartAddr, sampleBankReloc);
// Some instruments have a different sample for high pitches
if (inst->normalRangeHi != 0x7F) {
AudioLoad_RelocateSample(&inst->highPitchTunedSample, fontDataStartAddr, sampleBankReloc);
}
soundOffset = inst->envelope;
inst->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset);
inst->isRelocated = true;
}
}
}
#undef BASE_OFFSET
#undef RELOC_TO_RAM
gAudioContext.soundFonts[fontId].drums = ptrs[0];
gAudioContext.soundFonts[fontId].soundEffects = ptrs[1];
gAudioContext.soundFonts[fontId].instruments = (Instrument**)(&ptrs[2]);
// Store the relocated pointers
gAudioContext.soundFontList[fontId].drums = (Drum**)fontData[0];
gAudioContext.soundFontList[fontId].soundEffects = (SoundEffect*)fontData[1];
gAudioContext.soundFontList[fontId].instruments = (Instrument**)(&fontData[2]);
}
void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, size_t size, s32 medium) {
@ -1102,7 +1146,7 @@ void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData,
}
if (tableType == FONT_TABLE) {
soundFont = &gAudioContext.soundFonts[realId];
soundFont = &gAudioContext.soundFontList[realId];
soundFont->numInstruments = ((UnloadedFonts*)romAddr)->numInstruments;
soundFont->numDrums = ((UnloadedFonts*)romAddr)->numDrums;
@ -1154,8 +1198,8 @@ void AudioLoad_SetUnusedHandler(void* callback) {
sUnusedHandler = callback;
}
void AudioLoad_InitSoundFontMeta(s32 fontId) {
SoundFont* font = &gAudioContext.soundFonts[fontId];
void AudioLoad_InitSoundFont(s32 fontId) {
SoundFont* font = &gAudioContext.soundFontList[fontId];
AudioTableEntry* entry = &gAudioContext.soundFontTable->entries[fontId];
font->sampleBankId1 = (entry->shortData1 >> 8) & 0xFF;
@ -1210,20 +1254,20 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
AudioThread_InitMesgQueues();
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufLengths); i++) {
gAudioContext.aiBufLengths[i] = 0xA0;
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBufNumSamples); i++) {
gAudioContext.aiBufNumSamples[i] = 0xA0;
}
gAudioContext.totalTaskCount = 0;
gAudioContext.rspTaskIndex = 0;
gAudioContext.curAiBuffferIndex = 0;
gAudioContext.curAiBufferIndex = 0;
gAudioContext.soundMode = SOUNDMODE_STEREO;
gAudioContext.curTask = NULL;
gAudioContext.rspTask[0].task.t.dataSize = 0;
gAudioContext.rspTask[1].task.t.dataSize = 0;
osCreateMesgQueue(&gAudioContext.syncDmaQueue, &gAudioContext.syncDmaMesg, 1);
osCreateMesgQueue(&gAudioContext.currAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMesgBuf,
osCreateMesgQueue(&gAudioContext.curAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMesgBuf,
ARRAY_COUNT(gAudioContext.currAudioFrameDmaMesgBuf));
osCreateMesgQueue(&gAudioContext.externalLoadQueue, gAudioContext.externalLoadMesgBuf,
ARRAY_COUNT(gAudioContext.externalLoadMesgBuf));
@ -1235,23 +1279,24 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
if (heap == NULL) {
gAudioContext.audioHeap = gAudioHeap;
gAudioContext.audioHeapSize = gAudioContextInitSizes.heapSize;
gAudioContext.audioHeapSize = gAudioHeapInitSizes.heapSize;
} else {
void** hp = &heap;
gAudioContext.audioHeap = *hp;
gAudioContext.audioHeapSize = heapSize;
}
for (i = 0; i < (s32)gAudioContext.audioHeapSize / 8; i++) {
for (i = 0; i < ((s32)gAudioContext.audioHeapSize / (s32)sizeof(u64)); i++) {
((u64*)gAudioContext.audioHeap)[i] = 0;
}
// Main Pool Split (split entirety of audio heap into initPool and sessionPool)
AudioHeap_InitMainPool(gAudioContextInitSizes.mainPoolSplitSize);
AudioHeap_InitMainPool(gAudioHeapInitSizes.initPoolSize);
// Initialize the audio interface buffer
// Initialize the audio interface buffers
for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBuffers); i++) {
gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.audioInitPool, AIBUF_LEN * sizeof(s16));
gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.initPool, AIBUF_LEN * sizeof(s16));
}
// Connect audio tables to their tables in memory
@ -1272,18 +1317,18 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
AudioLoad_InitTable(gAudioContext.sampleBankTable, SEGMENT_ROM_START(Audiotable), 0);
numFonts = gAudioContext.soundFontTable->numEntries;
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
gAudioContext.soundFontList = AudioHeap_Alloc(&gAudioContext.initPool, numFonts * sizeof(SoundFont));
for (i = 0; i < numFonts; i++) {
AudioLoad_InitSoundFontMeta(i);
AudioLoad_InitSoundFont(i);
}
if (addr = AudioHeap_Alloc(&gAudioContext.audioInitPool, gAudioContextInitSizes.permanentPoolSize), addr == NULL) {
// cast away const from D_8014A6C4
*((u32*)&gAudioContextInitSizes.permanentPoolSize) = 0;
if (addr = AudioHeap_Alloc(&gAudioContext.initPool, gAudioHeapInitSizes.permanentPoolSize), addr == NULL) {
// cast away const from gAudioHeapInitSizes
*((u32*)&gAudioHeapInitSizes.permanentPoolSize) = 0;
}
AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, addr, gAudioContextInitSizes.permanentPoolSize);
AudioHeap_InitPool(&gAudioContext.permanentPool, addr, gAudioHeapInitSizes.permanentPoolSize);
gAudioContextInitalized = true;
osSendMesg(gAudioContext.taskStartQueueP, (void*)gAudioContext.totalTaskCount, OS_MESG_NOBLOCK);
}
@ -1294,7 +1339,7 @@ void AudioLoad_InitSlowLoads(void) {
}
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone) {
SoundFontSample* sample;
Sample* sample;
AudioSlowLoad* slowLoad;
sample = AudioLoad_GetFontSample(fontId, instId);
@ -1344,8 +1389,8 @@ s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone) {
return 0;
}
SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
SoundFontSample* sample;
Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
Sample* sample;
if (instId < 0x80) {
Instrument* instrument = AudioPlayback_GetInstrumentInner(fontId, instId);
@ -1353,21 +1398,21 @@ SoundFontSample* AudioLoad_GetFontSample(s32 fontId, s32 instId) {
if (instrument == NULL) {
return NULL;
}
sample = instrument->normalNotesSound.sample;
sample = instrument->normalPitchTunedSample.sample;
} else if (instId < 0x100) {
Drum* drum = AudioPlayback_GetDrum(fontId, instId - 0x80);
if (drum == NULL) {
return NULL;
}
sample = drum->sound.sample;
sample = drum->tunedSample.sample;
} else {
SoundFontSound* sound = AudioPlayback_GetSfx(fontId, instId - 0x100);
SoundEffect* soundEffect = AudioPlayback_GetSoundEffect(fontId, instId - 0x100);
if (sound == NULL) {
if (soundEffect == NULL) {
return NULL;
}
sample = sound->sample;
sample = soundEffect->tunedSample.sample;
}
return sample;
@ -1377,7 +1422,7 @@ void AudioLoad_Unused2(void) {
}
void AudioLoad_FinishSlowLoad(AudioSlowLoad* slowLoad) {
SoundFontSample* sample;
Sample* sample;
if (slowLoad->sample.sampleAddr == NULL) {
return;
@ -1596,7 +1641,7 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
OSMesg doneMsg;
u32 sampleBankId1;
u32 sampleBankId2;
AudioRelocInfo relocInfo;
SampleBankRelocInfo sampleBankReloc;
if (1) {}
switch (ASYNC_TBLTYPE(retMsg)) {
@ -1608,16 +1653,16 @@ void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) {
break;
case FONT_TABLE:
fontId = ASYNC_ID(retMsg);
sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
relocInfo.sampleBankId1 = sampleBankId1;
relocInfo.sampleBankId2 = sampleBankId2;
relocInfo.baseAddr1 =
sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &relocInfo.medium1) : 0;
relocInfo.baseAddr2 =
sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &relocInfo.medium2) : 0;
sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1;
sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2;
sampleBankReloc.sampleBankId1 = sampleBankId1;
sampleBankReloc.sampleBankId2 = sampleBankId2;
sampleBankReloc.baseAddr1 =
(sampleBankId1 != 0xFF) ? AudioLoad_GetSampleBank(sampleBankId1, &sampleBankReloc.medium1) : 0;
sampleBankReloc.baseAddr2 =
(sampleBankId2 != 0xFF) ? AudioLoad_GetSampleBank(sampleBankId2, &sampleBankReloc.medium2) : 0;
AudioLoad_SetFontLoadStatus(fontId, ASYNC_STATUS(retMsg));
AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &relocInfo, true);
AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &sampleBankReloc, true);
break;
}
@ -1700,28 +1745,48 @@ void AudioLoad_AsyncDmaRamUnloaded(AudioAsyncLoad* asyncLoad, size_t size) {
void AudioLoad_AsyncDmaUnkMedium(uintptr_t devAddr, void* ramAddr, size_t size, s16 arg3) {
}
#define RELOC(v, base) (reloc = (void*)((uintptr_t)(v) + (uintptr_t)(base)))
void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, AudioRelocInfo* relocInfo) {
SoundFontSample* sample;
/**
* Read and extract information from TunedSample and its Sample
* contained in the soundFont binary loaded into ram
* TunedSample contains metadata on a sample used by a particular instrument/drum/sfx
* Also relocate offsets into pointers within this loaded TunedSample
*
* @param fontId index of font being processed
* @param fontData ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
*/
void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc) {
Sample* sample;
void* reloc;
if ((uintptr_t)sound->sample <= 0x80000000) {
sample = sound->sample = RELOC(sound->sample, mem);
if (sample->size != 0 && sample->unk_bit25 != true) {
sample->loop = RELOC(sample->loop, mem);
sample->book = RELOC(sample->book, mem);
// Relocate an offset (relative to data loaded in ram at `base`) to a pointer (a ram address)
#define AUDIO_RELOC(v, base) (reloc = (void*)((uintptr_t)(v) + (uintptr_t)(base)))
// Resolve the sample medium 2-bit bitfield into a real value based on relocInfo.
if ((uintptr_t)tunedSample->sample <= AUDIO_RELOCATED_ADDRESS_START) {
sample = tunedSample->sample = AUDIO_RELOC(tunedSample->sample, fontData);
// If the sample exists and has not already been relocated
// Note: this is important, as the same sample can be used by different drums, sound effects, instruments
if ((sample->size != 0) && (sample->isRelocated != true)) {
sample->loop = AUDIO_RELOC(sample->loop, fontData);
sample->book = AUDIO_RELOC(sample->book, fontData);
// Resolve the sample medium 2-bit bitfield into a real value based on sampleBankReloc.
// Then relocate the offset sample within the sampleBank (not the fontData) into absolute address.
// sampleAddr can be either rom or ram depending on sampleBank cache policy
// in practice, this is always in rom
switch (sample->medium) {
case 0:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr1);
sample->medium = relocInfo->medium1;
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr1);
sample->medium = sampleBankReloc->medium1;
break;
case 1:
sample->sampleAddr = RELOC(sample->sampleAddr, relocInfo->baseAddr2);
sample->medium = relocInfo->medium2;
sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr2);
sample->medium = sampleBankReloc->medium2;
break;
case 2:
case 3:
// Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE
@ -1729,7 +1794,8 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, AudioRe
break;
}
sample->unk_bit25 = true;
sample->isRelocated = true;
if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
}
@ -1737,12 +1803,19 @@ void AudioLoad_RelocateSample(SoundFontSound* sound, SoundFontData* mem, AudioRe
}
}
#undef RELOC
#undef AUDIO_RELOC
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, AudioRelocInfo* relocInfo, s32 async) {
/**
* @param fontId index of font being processed
* @param fontData ram address of raw soundfont binary loaded into cache
* @param sampleBankReloc information on the sampleBank containing raw audio samples
* @param isAsync bool for whether this is an asynchronous load or not
*/
void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
s32 isAsync) {
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
SoundFontSample* sample;
Sample* sample;
size_t size;
s32 nChunks;
u8* sampleRamAddr;
@ -1757,7 +1830,7 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Aud
}
gAudioContext.numUsedSamples = 0;
AudioLoad_RelocateFont(fontId, mem, relocInfo);
AudioLoad_RelocateFont(fontId, fontData, sampleBankReloc);
size = 0;
for (i = 0; i < gAudioContext.numUsedSamples; i++) {
@ -1772,13 +1845,13 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Aud
sample = gAudioContext.usedSamples[i];
sampleRamAddr = NULL;
switch (async) {
switch (isAsync) {
case false:
if (sample->medium == relocInfo->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1,
if (sample->medium == sampleBankReloc->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == relocInfo->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2,
} else if (sample->medium == sampleBankReloc->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
sample->sampleAddr, sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
@ -1787,23 +1860,26 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Aud
break;
case true:
if (sample->medium == relocInfo->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1,
if (sample->medium == sampleBankReloc->medium1) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1,
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == relocInfo->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2,
} else if (sample->medium == sampleBankReloc->medium2) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2,
sample->sampleAddr, sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == MEDIUM_DISK_DRIVE) {
sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium,
CACHE_TEMPORARY);
}
break;
default:
break;
}
if (sampleRamAddr == NULL) {
continue;
}
switch (async) {
switch (isAsync) {
case false:
if (sample->medium == MEDIUM_UNK) {
AudioLoad_SyncDmaUnkMedium((uintptr_t)sample->sampleAddr, sampleRamAddr, sample->size,
@ -1827,6 +1903,9 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Aud
preload->endAndMediumKey = (uintptr_t)sample->sampleAddr + sample->size + sample->medium;
gAudioContext.preloadSampleStackTop++;
break;
default:
break;
}
}
gAudioContext.numUsedSamples = 0;
@ -1841,7 +1920,7 @@ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* mem, Aud
}
s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
SoundFontSample* sample;
Sample* sample;
AudioPreloadReq* preload;
u32 preloadIndex;
u32 key;
@ -1902,7 +1981,7 @@ s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
return true;
}
s32 AudioLoad_AddToSampleSet(SoundFontSample* sample, s32 numSamples, SoundFontSample** sampleSet) {
s32 AudioLoad_AddToSampleSet(Sample* sample, s32 numSamples, Sample** sampleSet) {
s32 i;
for (i = 0; i < numSamples; i++) {
@ -1919,18 +1998,18 @@ s32 AudioLoad_AddToSampleSet(SoundFontSample* sample, s32 numSamples, SoundFontS
return numSamples;
}
s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
s32 AudioLoad_GetSamplesForFont(s32 fontId, Sample** sampleSet) {
s32 i;
s32 numSamples = 0;
s32 numDrums = gAudioContext.soundFonts[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
s32 numDrums = gAudioContext.soundFontList[fontId].numDrums;
s32 numInstruments = gAudioContext.soundFontList[fontId].numInstruments;
for (i = 0; i < numDrums; i++) {
Drum* drum = AudioPlayback_GetDrum(fontId, i);
if (1) {}
if (drum != NULL) {
numSamples = AudioLoad_AddToSampleSet(drum->sound.sample, numSamples, sampleSet);
numSamples = AudioLoad_AddToSampleSet(drum->tunedSample.sample, numSamples, sampleSet);
}
}
@ -1939,12 +2018,12 @@ s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
numSamples = AudioLoad_AddToSampleSet(instrument->lowNotesSound.sample, numSamples, sampleSet);
numSamples = AudioLoad_AddToSampleSet(instrument->lowPitchTunedSample.sample, numSamples, sampleSet);
}
if (instrument->normalRangeHi != 0x7F) {
numSamples = AudioLoad_AddToSampleSet(instrument->highNotesSound.sample, numSamples, sampleSet);
numSamples = AudioLoad_AddToSampleSet(instrument->highPitchTunedSample.sample, numSamples, sampleSet);
}
numSamples = AudioLoad_AddToSampleSet(instrument->normalNotesSound.sample, numSamples, sampleSet);
numSamples = AudioLoad_AddToSampleSet(instrument->normalPitchTunedSample.sample, numSamples, sampleSet);
}
}
@ -1952,27 +2031,27 @@ s32 AudioLoad_GetSamplesForFont(s32 fontId, SoundFontSample** sampleSet) {
return numSamples;
}
void AudioLoad_AddUsedSample(SoundFontSound* sound) {
SoundFontSample* sample = sound->sample;
void AudioLoad_AddUsedSample(TunedSample* tunedSample) {
Sample* sample = tunedSample->sample;
if ((sample->size != 0) && (sample->unk_bit26) && (sample->medium != MEDIUM_RAM)) {
gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample;
}
}
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, AudioRelocInfo* relocInfo) {
void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, SampleBankRelocInfo* sampleBankReloc) {
s32 numDrums;
s32 numInstruments;
s32 numSfx;
Drum* drum;
Instrument* instrument;
SoundFontSound* sound;
SoundEffect* soundEffect;
AudioPreloadReq* preload;
AudioPreloadReq* topPreload;
u8* addr;
size_t size;
s32 i;
SoundFontSample* sample;
Sample* sample;
s32 preloadInProgress;
s32 nChunks;
@ -1983,34 +2062,34 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, AudioRelocInfo* relo
gAudioContext.numUsedSamples = 0;
numDrums = gAudioContext.soundFonts[fontId].numDrums;
numInstruments = gAudioContext.soundFonts[fontId].numInstruments;
numSfx = gAudioContext.soundFonts[fontId].numSfx;
numDrums = gAudioContext.soundFontList[fontId].numDrums;
numInstruments = gAudioContext.soundFontList[fontId].numInstruments;
numSfx = gAudioContext.soundFontList[fontId].numSfx;
for (i = 0; i < numInstruments; i++) {
instrument = AudioPlayback_GetInstrumentInner(fontId, i);
if (instrument != NULL) {
if (instrument->normalRangeLo != 0) {
AudioLoad_AddUsedSample(&instrument->lowNotesSound);
AudioLoad_AddUsedSample(&instrument->lowPitchTunedSample);
}
if (instrument->normalRangeHi != 0x7F) {
AudioLoad_AddUsedSample(&instrument->highNotesSound);
AudioLoad_AddUsedSample(&instrument->highPitchTunedSample);
}
AudioLoad_AddUsedSample(&instrument->normalNotesSound);
AudioLoad_AddUsedSample(&instrument->normalPitchTunedSample);
}
}
for (i = 0; i < numDrums; i++) {
drum = AudioPlayback_GetDrum(fontId, i);
if (drum != NULL) {
AudioLoad_AddUsedSample(&drum->sound);
AudioLoad_AddUsedSample(&drum->tunedSample);
}
}
for (i = 0; i < numSfx; i++) {
sound = AudioPlayback_GetSfx(fontId, i);
if (sound != NULL) {
AudioLoad_AddUsedSample(sound);
soundEffect = AudioPlayback_GetSoundEffect(fontId, i);
if (soundEffect != NULL) {
AudioLoad_AddUsedSample(&soundEffect->tunedSample);
}
}
@ -2036,21 +2115,21 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, AudioRelocInfo* relo
switch (async) {
case false:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
if (sample->medium == sampleBankReloc->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
} else if (sample->medium == sampleBankReloc->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_PERSISTENT);
}
break;
case true:
if (sample->medium == relocInfo->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId1, sample->sampleAddr,
if (sample->medium == sampleBankReloc->medium1) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
} else if (sample->medium == relocInfo->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, relocInfo->sampleBankId2, sample->sampleAddr,
} else if (sample->medium == sampleBankReloc->medium2) {
addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr,
sample->medium, CACHE_TEMPORARY);
}
break;
@ -2104,23 +2183,25 @@ void AudioLoad_LoadPermanentSamples(void) {
sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE);
for (i = 0; i < gAudioContext.permanentPool.count; i++) {
AudioRelocInfo relocInfo;
SampleBankRelocInfo sampleBankReloc;
if (gAudioContext.permanentEntries[i].tableType == FONT_TABLE) {
fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentEntries[i].id);
relocInfo.sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1;
relocInfo.sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2;
sampleBankReloc.sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1;
sampleBankReloc.sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2;
if (relocInfo.sampleBankId1 != 0xFF) {
relocInfo.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId1);
relocInfo.medium1 = sampleBankTable->entries[relocInfo.sampleBankId1].medium;
if (sampleBankReloc.sampleBankId1 != 0xFF) {
sampleBankReloc.sampleBankId1 =
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId1);
sampleBankReloc.medium1 = sampleBankTable->entries[sampleBankReloc.sampleBankId1].medium;
}
if (relocInfo.sampleBankId2 != 0xFF) {
relocInfo.sampleBankId2 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, relocInfo.sampleBankId2);
relocInfo.medium2 = sampleBankTable->entries[relocInfo.sampleBankId2].medium;
if (sampleBankReloc.sampleBankId2 != 0xFF) {
sampleBankReloc.sampleBankId2 =
AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId2);
sampleBankReloc.medium2 = sampleBankTable->entries[sampleBankReloc.sampleBankId2].medium;
}
AudioLoad_PreloadSamplesForFont(fontId, false, &relocInfo);
AudioLoad_PreloadSamplesForFont(fontId, false, &sampleBankReloc);
}
}
}

View File

@ -4,9 +4,10 @@ void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRat
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer);
void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
f32 volRight, volLeft;
s32 smallPanIndex;
void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* noteSubEu, NoteSubAttributes* subAttrs) {
f32 volLeft;
f32 volRight;
s32 halfPanIndex;
u64 pad;
u8 strongLeft;
u8 strongRight;
@ -16,41 +17,41 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
StereoData stereoData;
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
vel = attrs->velocity;
pan = attrs->pan;
reverbVol = attrs->reverbVol;
stereoData = attrs->stereo.s;
vel = subAttrs->velocity;
pan = subAttrs->pan;
reverbVol = subAttrs->reverbVol;
stereoData = subAttrs->stereo.s;
sub->bitField0 = note->noteSubEu.bitField0;
sub->bitField1 = note->noteSubEu.bitField1;
sub->sound.samples = note->noteSubEu.sound.samples;
sub->unk_06 = note->noteSubEu.unk_06;
noteSubEu->bitField0 = note->noteSubEu.bitField0;
noteSubEu->bitField1 = note->noteSubEu.bitField1;
noteSubEu->waveSampleAddr = note->noteSubEu.waveSampleAddr;
noteSubEu->harmonicIndexCurAndPrev = note->noteSubEu.harmonicIndexCurAndPrev;
AudioPlayback_NoteSetResamplingRate(sub, attrs->frequency);
AudioPlayback_NoteSetResamplingRate(noteSubEu, subAttrs->frequency);
pan &= 0x7F;
sub->bitField0.stereoStrongRight = false;
sub->bitField0.stereoStrongLeft = false;
sub->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
sub->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_HEADSET) {
smallPanIndex = pan >> 1;
if (smallPanIndex > 0x3F) {
smallPanIndex = 0x3F;
noteSubEu->bitField0.stereoStrongRight = false;
noteSubEu->bitField0.stereoStrongLeft = false;
noteSubEu->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
noteSubEu->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_HEADSET)) {
halfPanIndex = pan >> 1;
if (halfPanIndex > 0x3F) {
halfPanIndex = 0x3F;
}
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3F - smallPanIndex];
sub->bitField1.usesHeadsetPanEffects2 = true;
noteSubEu->headsetPanLeft = gHeadsetPanQuantization[halfPanIndex];
noteSubEu->headsetPanRight = gHeadsetPanQuantization[0x3F - halfPanIndex];
noteSubEu->bitField1.usesHeadsetPanEffects2 = true;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && gAudioContext.soundMode == SOUNDMODE_STEREO) {
} else if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_STEREO)) {
strongLeft = strongRight = false;
sub->headsetPanRight = 0;
sub->headsetPanLeft = 0;
sub->bitField1.usesHeadsetPanEffects2 = false;
noteSubEu->headsetPanRight = 0;
noteSubEu->headsetPanLeft = 0;
noteSubEu->bitField1.usesHeadsetPanEffects2 = false;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7F - pan];
@ -60,34 +61,38 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
strongRight = true;
}
sub->bitField0.stereoStrongRight = strongRight;
sub->bitField0.stereoStrongLeft = strongLeft;
// case 0:
noteSubEu->bitField0.stereoStrongRight = strongRight;
noteSubEu->bitField0.stereoStrongLeft = strongLeft;
switch (stereoData.bit2) {
case 0:
break;
case 1:
sub->bitField0.stereoStrongRight = stereoData.strongRight;
sub->bitField0.stereoStrongLeft = stereoData.strongLeft;
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
break;
case 2:
sub->bitField0.stereoStrongRight = stereoData.strongRight | strongRight;
sub->bitField0.stereoStrongLeft = stereoData.strongLeft | strongLeft;
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight | strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft | strongLeft;
break;
case 3:
sub->bitField0.stereoStrongRight = stereoData.strongRight ^ strongRight;
sub->bitField0.stereoStrongLeft = stereoData.strongLeft ^ strongLeft;
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight ^ strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft ^ strongLeft;
break;
}
} else if (gAudioContext.soundMode == SOUNDMODE_MONO) {
sub->bitField0.stereoHeadsetEffects = false;
sub->bitField0.usesHeadsetPanEffects = false;
noteSubEu->bitField0.stereoHeadsetEffects = false;
noteSubEu->bitField0.usesHeadsetPanEffects = false;
volLeft = 0.707f; // approx 1/sqrt(2)
volRight = 0.707f;
} else {
sub->bitField0.stereoStrongRight = stereoData.strongRight;
sub->bitField0.stereoStrongLeft = stereoData.strongLeft;
noteSubEu->bitField0.stereoStrongRight = stereoData.strongRight;
noteSubEu->bitField0.stereoStrongLeft = stereoData.strongLeft;
volLeft = gDefaultPanVolume[pan];
volRight = gDefaultPanVolume[0x7F - pan];
}
@ -95,15 +100,15 @@ void AudioPlayback_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* at
vel = 0.0f > vel ? 0.0f : vel;
vel = 1.0f < vel ? 1.0f : vel;
sub->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
sub->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
noteSubEu->targetVolLeft = (s32)((vel * volLeft) * (0x1000 - 0.001f));
noteSubEu->targetVolRight = (s32)((vel * volRight) * (0x1000 - 0.001f));
sub->gain = attrs->gain;
sub->filter = attrs->filter;
sub->unk_07 = attrs->unk_14;
sub->unk_0E = attrs->unk_16;
sub->reverbVol = reverbVol;
sub->unk_19 = attrs->unk_3;
noteSubEu->gain = subAttrs->gain;
noteSubEu->filter = subAttrs->filter;
noteSubEu->unk_07 = subAttrs->unk_14;
noteSubEu->unk_0E = subAttrs->unk_16;
noteSubEu->reverbVol = reverbVol;
noteSubEu->unk_19 = subAttrs->unk_3;
}
void AudioPlayback_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput) {
@ -133,7 +138,7 @@ void AudioPlayback_NoteInit(Note* note) {
&note->playbackState.adsrVolScaleUnused);
}
note->playbackState.unk_04 = 0;
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->noteSubEu = gDefaultNoteSub;
}
@ -144,7 +149,7 @@ void AudioPlayback_NoteDisable(Note* note) {
}
note->playbackState.priority = 0;
note->noteSubEu.bitField0.enabled = false;
note->playbackState.unk_04 = 0;
note->playbackState.status = PLAYBACK_STATUS_0;
note->noteSubEu.bitField0.finished = false;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
@ -154,7 +159,7 @@ void AudioPlayback_NoteDisable(Note* note) {
void AudioPlayback_ProcessNotes(void) {
s32 pad;
s32 unk_04;
s32 playbackStatus;
NoteAttributes* attrs;
NoteSubEu* noteSubEu2;
NoteSubEu* noteSubEu;
@ -174,19 +179,19 @@ void AudioPlayback_ProcessNotes(void) {
continue;
}
if (note != playbackState->parentLayer->note && playbackState->unk_04 == 0) {
if ((note != playbackState->parentLayer->note) && (playbackState->status == PLAYBACK_STATUS_0)) {
playbackState->adsr.action.s.release = true;
playbackState->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
playbackState->priority = 1;
playbackState->unk_04 = 2;
playbackState->status = PLAYBACK_STATUS_2;
goto out;
} else if (!playbackState->parentLayer->enabled && playbackState->unk_04 == 0 &&
playbackState->priority >= 1) {
} else if (!playbackState->parentLayer->enabled && (playbackState->status == PLAYBACK_STATUS_0) &&
(playbackState->priority >= 1)) {
// do nothing
} else if (playbackState->parentLayer->channel->seqPlayer == NULL) {
AudioSeq_SequenceChannelDisable(playbackState->parentLayer->channel);
playbackState->priority = 1;
playbackState->unk_04 = 1;
playbackState->status = PLAYBACK_STATUS_1;
continue;
} else if (playbackState->parentLayer->channel->seqPlayer->muted &&
(playbackState->parentLayer->channel->muteFlags & MUTE_FLAGS_STOP_NOTES)) {
@ -199,8 +204,8 @@ void AudioPlayback_ProcessNotes(void) {
AudioPlayback_AudioListRemove(&note->listItem);
AudioPlayback_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
playbackState->priority = 1;
playbackState->unk_04 = 2;
} else if (playbackState->unk_04 == 0 && playbackState->priority >= 1) {
playbackState->status = PLAYBACK_STATUS_2;
} else if ((playbackState->status == PLAYBACK_STATUS_0) && (playbackState->priority >= 1)) {
continue;
}
@ -208,8 +213,8 @@ void AudioPlayback_ProcessNotes(void) {
if (playbackState->priority != 0) {
if (1) {}
noteSubEu = &note->noteSubEu;
if (playbackState->unk_04 >= 1 || noteSubEu->bitField0.finished) {
if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED || noteSubEu->bitField0.finished) {
if ((playbackState->status >= 1) || noteSubEu->bitField0.finished) {
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) || noteSubEu->bitField0.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
AudioPlayback_NoteDisable(note);
if (playbackState->wantedParentLayer->channel != NULL) {
@ -249,9 +254,9 @@ void AudioPlayback_ProcessNotes(void) {
scale = AudioEffects_AdsrUpdate(&playbackState->adsr);
AudioEffects_NoteVibratoUpdate(note);
unk_04 = playbackState->unk_04;
playbackStatus = playbackState->status;
attrs = &playbackState->attributes;
if (unk_04 == 1 || unk_04 == 2) {
if ((playbackStatus == PLAYBACK_STATUS_1) || (playbackStatus == PLAYBACK_STATUS_2)) {
subAttrs.frequency = attrs->freqScale;
subAttrs.velocity = attrs->velocity;
subAttrs.pan = attrs->pan;
@ -317,17 +322,18 @@ void AudioPlayback_ProcessNotes(void) {
}
}
SoundFontSound* AudioPlayback_InstrumentGetSound(Instrument* instrument, s32 semitone) {
SoundFontSound* sound;
TunedSample* AudioPlayback_GetInstrumentTunedSample(Instrument* instrument, s32 semitone) {
TunedSample* tunedSample;
if (semitone < instrument->normalRangeLo) {
sound = &instrument->lowNotesSound;
tunedSample = &instrument->lowPitchTunedSample;
} else if (semitone <= instrument->normalRangeHi) {
sound = &instrument->normalNotesSound;
tunedSample = &instrument->normalPitchTunedSample;
} else {
sound = &instrument->highNotesSound;
tunedSample = &instrument->highPitchTunedSample;
}
return sound;
return tunedSample;
}
Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId) {
@ -338,18 +344,18 @@ Instrument* AudioPlayback_GetInstrumentInner(s32 fontId, s32 instId) {
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
gAudioContext.audioErrorFlags = AUDIO_ERROR(0, fontId, AUDIO_ERROR_FONT_NOT_LOADED);
return NULL;
}
if (instId >= gAudioContext.soundFonts[fontId].numInstruments) {
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x3000000;
if (instId >= gAudioContext.soundFontList[fontId].numInstruments) {
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, instId, AUDIO_ERROR_INVALID_INST_ID);
return NULL;
}
inst = gAudioContext.soundFonts[fontId].instruments[instId];
inst = gAudioContext.soundFontList[fontId].instruments[instId];
if (inst == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + instId) + 0x1000000;
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, instId, AUDIO_ERROR_NO_INST);
return inst;
}
@ -364,58 +370,58 @@ Drum* AudioPlayback_GetDrum(s32 fontId, s32 drumId) {
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
gAudioContext.audioErrorFlags = AUDIO_ERROR(0, fontId, AUDIO_ERROR_FONT_NOT_LOADED);
return NULL;
}
if (drumId >= gAudioContext.soundFonts[fontId].numDrums) {
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x4000000;
if (drumId >= gAudioContext.soundFontList[fontId].numDrums) {
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, drumId, AUDIO_ERROR_INVALID_DRUM_SFX_ID);
return NULL;
}
if ((u32)gAudioContext.soundFonts[fontId].drums < 0x80000000) {
if ((u32)gAudioContext.soundFontList[fontId].drums < AUDIO_RELOCATED_ADDRESS_START) {
return NULL;
}
drum = gAudioContext.soundFonts[fontId].drums[drumId];
drum = gAudioContext.soundFontList[fontId].drums[drumId];
if (drum == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + drumId) + 0x5000000;
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, drumId, AUDIO_ERROR_NO_DRUM_SFX);
}
return drum;
}
SoundFontSound* AudioPlayback_GetSfx(s32 fontId, s32 sfxId) {
SoundFontSound* sfx;
SoundEffect* AudioPlayback_GetSoundEffect(s32 fontId, s32 sfxId) {
SoundEffect* soundEffect;
if (fontId == 0xFF) {
return NULL;
}
if (!AudioLoad_IsFontLoadComplete(fontId)) {
gAudioContext.audioErrorFlags = fontId + 0x10000000;
gAudioContext.audioErrorFlags = AUDIO_ERROR(0, fontId, AUDIO_ERROR_FONT_NOT_LOADED);
return NULL;
}
if (sfxId >= gAudioContext.soundFonts[fontId].numSfx) {
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x4000000;
if (sfxId >= gAudioContext.soundFontList[fontId].numSfx) {
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, sfxId, AUDIO_ERROR_INVALID_DRUM_SFX_ID);
return NULL;
}
if ((u32)gAudioContext.soundFonts[fontId].soundEffects < 0x80000000) {
if ((u32)gAudioContext.soundFontList[fontId].soundEffects < AUDIO_RELOCATED_ADDRESS_START) {
return NULL;
}
sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
soundEffect = &gAudioContext.soundFontList[fontId].soundEffects[sfxId];
if (sfx == NULL) {
gAudioContext.audioErrorFlags = ((fontId << 8) + sfxId) + 0x5000000;
if (soundEffect == NULL) {
gAudioContext.audioErrorFlags = AUDIO_ERROR(fontId, sfxId, AUDIO_ERROR_NO_DRUM_SFX);
}
if (sfx->sample == NULL) {
if (soundEffect->tunedSample.sample == NULL) {
return NULL;
}
return sfx;
return soundEffect;
}
s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value) {
@ -429,24 +435,24 @@ s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, v
switch (instrumentType) {
case 0:
if (index >= gAudioContext.soundFonts[fontId].numDrums) {
if (index >= gAudioContext.soundFontList[fontId].numDrums) {
return -3;
}
gAudioContext.soundFonts[fontId].drums[index] = value;
gAudioContext.soundFontList[fontId].drums[index] = value;
break;
case 1:
if (index >= gAudioContext.soundFonts[fontId].numSfx) {
if (index >= gAudioContext.soundFontList[fontId].numSfx) {
return -3;
}
gAudioContext.soundFonts[fontId].soundEffects[index] = *(SoundFontSound*)value;
gAudioContext.soundFontList[fontId].soundEffects[index] = *(SoundEffect*)value;
break;
default:
if (index >= gAudioContext.soundFonts[fontId].numInstruments) {
if (index >= gAudioContext.soundFontList[fontId].numInstruments) {
return -3;
}
gAudioContext.soundFonts[fontId].instruments[index] = value;
gAudioContext.soundFontList[fontId].instruments[index] = value;
break;
}
@ -456,7 +462,7 @@ s32 AudioPlayback_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, v
void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
Note* note;
NoteAttributes* attrs;
SequenceChannel* chan;
SequenceChannel* channel;
s32 i;
if (layer == NO_LAYER) {
@ -491,27 +497,27 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
attrs->pan = layer->notePan;
if (layer->channel != NULL) {
chan = layer->channel;
channel = layer->channel;
if (layer->unk_0A.s.bit_2 == 1) {
attrs->reverb = chan->reverb;
attrs->reverb = channel->reverb;
} else {
attrs->reverb = layer->unk_09;
}
if (layer->unk_08 == 0x80) {
attrs->unk_3 = chan->unk_10;
attrs->unk_3 = channel->unk_10;
} else {
attrs->unk_3 = layer->unk_08;
}
if (layer->unk_0A.s.bit_9 == 1) {
attrs->gain = chan->gain;
attrs->gain = channel->gain;
} else {
attrs->gain = 0;
}
attrs->filter = chan->filter;
attrs->filter = channel->filter;
if (attrs->filter != NULL) {
for (i = 0; i < 8; i++) {
@ -520,18 +526,18 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
attrs->filter = attrs->filterBuf;
}
attrs->unk_6 = chan->unk_20;
attrs->unk_4 = chan->unk_0F;
if (chan->seqPlayer->muted && (chan->muteFlags & MUTE_FLAGS_3)) {
attrs->unk_6 = channel->unk_20;
attrs->unk_4 = channel->unk_0F;
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) {
note->noteSubEu.bitField0.finished = true;
}
if (layer->stereo.asByte == 0) {
attrs->stereo = chan->stereo;
attrs->stereo = channel->stereo;
} else {
attrs->stereo = layer->stereo;
}
note->playbackState.priority = chan->someOtherPriority;
note->playbackState.priority = channel->someOtherPriority;
} else {
attrs->stereo = layer->stereo;
note->playbackState.priority = 1;
@ -542,9 +548,9 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
if (target == ADSR_STATE_RELEASE) {
note->playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
note->playbackState.unk_04 = 2;
note->playbackState.status = PLAYBACK_STATUS_2;
} else {
note->playbackState.unk_04 = 1;
note->playbackState.status = PLAYBACK_STATUS_1;
note->playbackState.adsr.action.s.decay = true;
if (layer->adsr.decayIndex == 0) {
note->playbackState.adsr.fadeOutVel = gAudioContext.adsrDecayTable[layer->channel->adsr.decayIndex];
@ -570,10 +576,18 @@ void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer) {
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
}
/**
* Extract the synthetic wave to use from gWaveSamples and update corresponding frequencies
*
* @param note
* @param layer
* @param waveId the index of the type of synthetic wave to use, offset by 128
* @return harmonicIndex, the index of the harmonic for the synthetic wave contained in gWaveSamples
*/
s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId) {
f32 freqScale;
f32 ratio;
u8 sampleCountIndex;
f32 freqRatio;
u8 harmonicIndex;
if (waveId < 128) {
waveId = 128;
@ -583,42 +597,48 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
if (layer->portamento.mode != 0 && 0.0f < layer->portamento.extent) {
freqScale *= (layer->portamento.extent + 1.0f);
}
// Map frequency to the harmonic to use from gWaveSamples
if (freqScale < 0.99999f) {
sampleCountIndex = 0;
ratio = 1.0465f;
harmonicIndex = 0;
freqRatio = 1.0465f;
} else if (freqScale < 1.99999f) {
sampleCountIndex = 1;
ratio = 0.52325f;
harmonicIndex = 1;
freqRatio = 1.0465f / 2;
} else if (freqScale < 3.99999f) {
sampleCountIndex = 2;
ratio = 0.26263f;
harmonicIndex = 2;
freqRatio = 1.0465f / 4 + 1.005E-3;
} else {
sampleCountIndex = 3;
ratio = 0.13081f;
harmonicIndex = 3;
freqRatio = 1.0465f / 8 - 2.5E-6;
}
layer->freqScale *= ratio;
// Update results
layer->freqScale *= freqRatio;
note->playbackState.waveId = waveId;
note->playbackState.sampleCountIndex = sampleCountIndex;
note->playbackState.harmonicIndex = harmonicIndex;
note->noteSubEu.sound.samples = &gWaveSamples[waveId - 128][sampleCountIndex * 64];
// Save the pointer to the synthethic wave
// waveId index starts at 128, there are WAVE_SAMPLE_COUNT samples to read from
note->noteSubEu.waveSampleAddr = &gWaveSamples[waveId - 128][harmonicIndex * WAVE_SAMPLE_COUNT];
return sampleCountIndex;
return harmonicIndex;
}
void AudioPlayback_InitSyntheticWave(Note* note, SequenceLayer* layer) {
s32 sampleCountIndex;
s32 waveSampleCountIndex;
s32 prevHarmonicIndex;
s32 curHarmonicIndex;
s32 waveId = layer->instOrWave;
if (waveId == 0xFF) {
waveId = layer->channel->instOrWave;
}
sampleCountIndex = note->playbackState.sampleCountIndex;
waveSampleCountIndex = AudioPlayback_BuildSyntheticWave(note, layer, waveId);
prevHarmonicIndex = note->playbackState.harmonicIndex;
curHarmonicIndex = AudioPlayback_BuildSyntheticWave(note, layer, waveId);
if (waveSampleCountIndex != sampleCountIndex) {
note->noteSubEu.unk_06 = waveSampleCountIndex * 4 + sampleCountIndex;
if (curHarmonicIndex != prevHarmonicIndex) {
note->noteSubEu.harmonicIndexCurAndPrev = (curHarmonicIndex << 2) + prevHarmonicIndex;
}
}
@ -805,7 +825,7 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
if (instId == 0xFF) {
instId = channel->instOrWave;
}
noteSubEu->sound.soundFontSound = layer->sound;
noteSubEu->tunedSample = layer->tunedSample;
if (instId >= 0x80 && instId < 0xC0) {
noteSubEu->bitField1.isSyntheticWave = true;
@ -815,12 +835,12 @@ void AudioPlayback_NoteInitForLayer(Note* note, SequenceLayer* layer) {
if (noteSubEu->bitField1.isSyntheticWave) {
AudioPlayback_BuildSyntheticWave(note, layer, instId);
} else if (channel->unk_DC == 1) {
playbackState->unk_84 = noteSubEu->sound.soundFontSound->sample->loop->start;
} else if (channel->startSamplePos == 1) {
playbackState->startSamplePos = noteSubEu->tunedSample->sample->loop->start;
} else {
playbackState->unk_84 = channel->unk_DC;
if (playbackState->unk_84 >= noteSubEu->sound.soundFontSound->sample->loop->end) {
playbackState->unk_84 = 0;
playbackState->startSamplePos = channel->startSamplePos;
if (playbackState->startSamplePos >= noteSubEu->tunedSample->sample->loop->end) {
playbackState->startSamplePos = 0;
}
}
@ -969,7 +989,7 @@ void AudioPlayback_NoteInitAll(void) {
note = &gAudioContext.notes[i];
note->noteSubEu = gZeroNoteSub;
note->playbackState.priority = 0;
note->playbackState.unk_04 = 0;
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.wantedParentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
@ -981,7 +1001,7 @@ void AudioPlayback_NoteInitAll(void) {
note->playbackState.portamento.cur = 0;
note->playbackState.portamento.speed = 0;
note->playbackState.stereoHeadsetEffects = false;
note->playbackState.unk_84 = 0;
note->playbackState.startSamplePos = 0;
note->synthesisState.synthesisBuffers = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x2E0);
note->playbackState.attributes.filterBuf = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x10);
}

View File

@ -33,7 +33,7 @@ u8 AudioSeq_ScriptReadU8(SeqScriptState* state);
s16 AudioSeq_ScriptReadS16(SeqScriptState* state);
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state);
void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer);
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound);
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer);
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
@ -320,7 +320,7 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
channel->unused = false;
AudioPlayback_InitNoteLists(&channel->notePool);
channel->unk_DC = 0;
channel->startSamplePos = 0;
channel->unk_E0 = 0;
channel->sfxState = NULL;
}
@ -582,7 +582,7 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
} while ((cmd == -1) && (layer->delay == 0));
if (cmd != PROCESS_SCRIPT_END) {
// returns `sameSound` instead of a command
// returns `sameTunedSample` instead of a command
cmd = AudioSeq_SeqLayerProcessScriptStep4(layer, cmd);
}
@ -611,20 +611,20 @@ void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
layer->notePropertiesNeedInit = true;
}
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound) {
s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
Note* note;
if ((layer->continuousNotes == true) && (layer->bit1 == true)) {
return 0;
}
if ((layer->continuousNotes == true) && (layer->note != NULL) && layer->bit3 && (sameSound == true) &&
if ((layer->continuousNotes == true) && (layer->note != NULL) && layer->bit3 && (sameTunedSample == true) &&
(layer->note->playbackState.parentLayer == layer)) {
if (layer->sound == NULL) {
if (layer->tunedSample == NULL) {
AudioPlayback_InitSyntheticWave(layer->note, layer);
}
} else {
if (!sameSound) {
if (!sameTunedSample) {
AudioPlayback_SeqLayerNoteDecay(layer);
}
@ -815,7 +815,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
}
s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
s32 sameSound = true;
s32 sameTunedSample = true;
s32 instOrWave;
s32 speed;
f32 temp_f14;
@ -823,10 +823,10 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
Portamento* portamento;
f32 freqScale;
f32 freqScale2;
SoundFontSound* sound;
TunedSample* tunedSample;
Instrument* instrument;
Drum* drum;
s32 pad;
SoundEffect* soundEffect;
SequenceChannel* channel;
SequencePlayer* seqPlayer;
u8 semitone = cmd;
@ -861,15 +861,15 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
return PROCESS_SCRIPT_END;
}
sound = &drum->sound;
tunedSample = &drum->tunedSample;
layer->adsr.envelope = drum->envelope;
layer->adsr.decayIndex = drum->adsrDecayIndex;
if (!layer->ignoreDrumPan) {
layer->pan = drum->pan;
}
layer->sound = sound;
layer->freqScale = sound->tuning;
layer->tunedSample = tunedSample;
layer->freqScale = tunedSample->tuning;
break;
case 1:
@ -877,15 +877,16 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
layer->semitone = semitone;
sfxId = (layer->transposition << 6) + semitone;
sound = AudioPlayback_GetSfx(channel->fontId, sfxId);
if (sound == NULL) {
soundEffect = AudioPlayback_GetSoundEffect(channel->fontId, sfxId);
if (soundEffect == NULL) {
layer->stopSomething = true;
layer->delay2 = layer->delay + 1;
return PROCESS_SCRIPT_END;
}
layer->sound = sound;
layer->freqScale = sound->tuning;
tunedSample = &soundEffect->tunedSample;
layer->tunedSample = tunedSample;
layer->freqScale = tunedSample->tuning;
break;
default:
@ -909,15 +910,15 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote;
if (instrument != NULL) {
sound = AudioPlayback_InstrumentGetSound(instrument, vel);
sameSound = (layer->sound == sound);
layer->sound = sound;
tuning = sound->tuning;
tunedSample = AudioPlayback_GetInstrumentTunedSample(instrument, vel);
sameTunedSample = (layer->tunedSample == tunedSample);
layer->tunedSample = tunedSample;
tuning = tunedSample->tuning;
} else {
layer->sound = NULL;
layer->tunedSample = NULL;
tuning = 1.0f;
if (instOrWave >= 0xC0) {
layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound;
layer->tunedSample = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].tunedSample;
}
}
@ -971,15 +972,15 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
}
if (instrument != NULL) {
sound = AudioPlayback_InstrumentGetSound(instrument, semitone);
sameSound = (sound == layer->sound);
layer->sound = sound;
layer->freqScale = gPitchFrequencies[semitone2] * sound->tuning;
tunedSample = AudioPlayback_GetInstrumentTunedSample(instrument, semitone);
sameTunedSample = (tunedSample == layer->tunedSample);
layer->tunedSample = tunedSample;
layer->freqScale = gPitchFrequencies[semitone2] * tunedSample->tuning;
} else {
layer->sound = NULL;
layer->tunedSample = NULL;
layer->freqScale = gPitchFrequencies[semitone2];
if (instOrWave >= 0xC0) {
layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound;
layer->tunedSample = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].tunedSample;
}
}
break;
@ -989,8 +990,8 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
layer->freqScale *= layer->bend;
if (layer->delay == 0) {
if (layer->sound != NULL) {
time = layer->sound->sample->loop->end;
if (layer->tunedSample != NULL) {
time = layer->tunedSample->sample->loop->end;
} else {
time = 0.0f;
}
@ -1020,7 +1021,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
}
}
}
return sameSound;
return sameTunedSample;
}
s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
@ -1571,7 +1572,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->unk_0F = 0;
channel->unk_20 = 0;
channel->bookOffset = 0;
channel->unk_DC = 0;
channel->startSamplePos = 0;
channel->unk_E0 = 0;
channel->freqScale = 1.0f;
break;
@ -1659,7 +1660,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
break;
case 0xBD: // channel:
channel->unk_DC = cmdArgs[0];
channel->startSamplePos = cmdArgs[0];
break;
case 0xBE: // channel:
@ -1672,10 +1673,10 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
}
break;
case 0xA0: // channel:
case 0xA1: // channel:
case 0xA2: // channel:
case 0xA3: // channel:
case 0xA0: // channel: read from SfxChannelState using arg
case 0xA1: // channel: read from SfxChannelState using unk_22
case 0xA2: // channel: write to SfxChannelState using arg
case 0xA3: // channel: write to SfxChannelState using unk_22
if ((cmd == 0xA0) || (cmd == 0xA2)) {
cmdArgU16 = (u16)cmdArgs[0];
} else {
@ -1958,15 +1959,15 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
cmd = AudioSeq_ScriptReadU8(seqScript);
temp = AudioSeq_ScriptReadS16(seqScript);
switch (cmd) {
case 0:
case 1:
if (seqPlayer->state != 2) {
case SEQPLAYER_STATE_0:
case SEQPLAYER_STATE_1:
if (seqPlayer->state != SEQPLAYER_STATE_2) {
seqPlayer->fadeTimerUnkEu = temp;
seqPlayer->state = cmd;
}
break;
case 2:
case SEQPLAYER_STATE_2:
seqPlayer->fadeTimer = temp;
seqPlayer->state = cmd;
seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
@ -1977,11 +1978,11 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
case 0xDB: // seqPlayer: set volume
value = AudioSeq_ScriptReadU8(seqScript);
switch (seqPlayer->state) {
case 1:
seqPlayer->state = 0;
case SEQPLAYER_STATE_1:
seqPlayer->state = SEQPLAYER_STATE_0;
seqPlayer->fadeVolume = 0.0f;
// fallthrough
case 0:
case SEQPLAYER_STATE_0:
seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu;
if (seqPlayer->fadeTimerUnkEu != 0) {
seqPlayer->fadeVelocity =
@ -1991,7 +1992,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
}
break;
case 2:
case SEQPLAYER_STATE_2:
break;
}
break;
@ -2102,7 +2103,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
cmd = AudioSeq_ScriptReadU8(seqScript);
if (cmd == 0xFF) {
cmd = seqPlayer->playerIndex;
if (seqPlayer->state == 2) {
if (seqPlayer->state == SEQPLAYER_STATE_2) {
break;
}
}
@ -2224,7 +2225,7 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) {
AudioSeq_SequencePlayerDisable(seqPlayer);
seqPlayer->stopScript = false;
seqPlayer->delay = 0;
seqPlayer->state = 1;
seqPlayer->state = SEQPLAYER_STATE_1;
seqPlayer->fadeTimer = 0;
seqPlayer->fadeTimerUnkEu = 0;
seqPlayer->tempoAcc = 0;

View File

@ -53,6 +53,7 @@
* - Seaweed
*/
#include "prevent_bss_reordering.h"
#include "z_boss_03.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"

View File

@ -4,7 +4,6 @@
* Description: Breakable Pot With Grass
*/
#include "prevent_bss_reordering.h"
#include "z_obj_flowerpot.h"
#include "objects/object_flowerpot/object_flowerpot.h"

View File

@ -3546,8 +3546,8 @@
0x8018A808:("func_8018A808",),
0x8018ACC4:("func_8018ACC4",),
0x8018AE34:("func_8018AE34",),
0x8018B0F0:("func_8018B0F0",),
0x8018B10C:("func_8018B10C",),
0x8018B0F0:("AudioHeap_CalculateAdsrDecay",),
0x8018B10C:("AudioHeap_InitAdsrDecayTable",),
0x8018B250:("AudioHeap_ResetLoadStatus",),
0x8018B318:("AudioHeap_DiscardFont",),
0x8018B3FC:("AudioHeap_ReleaseNotesForFont",),
@ -3560,16 +3560,16 @@
0x8018B640:("AudioHeap_AllocZeroed",),
0x8018B69C:("AudioHeap_TestAlloc",),
0x8018B6E8:("AudioHeap_Alloc",),
0x8018B740:("AudioHeap_AllocPoolInit",),
0x8018B768:("AudioHeap_ClearPersistentCache",),
0x8018B77C:("AudioHeap_ClearTemporaryCache",),
0x8018B740:("AudioHeap_InitPool",),
0x8018B768:("AudioHeap_InitPersistentCache",),
0x8018B77C:("AudioHeap_InitTemporaryCache",),
0x8018B7AC:("AudioHeap_ResetPool",),
0x8018B7BC:("AudioHeap_PopCache",),
0x8018B7BC:("AudioHeap_PopPersistentCache",),
0x8018B8FC:("AudioHeap_InitMainPool",),
0x8018B95C:("AudioHeap_InitSessionPool",),
0x8018B9E0:("AudioHeap_InitCachePool",),
0x8018BA64:("AudioHeap_InitPersistentCache",),
0x8018BB28:("AudioHeap_InitTemporaryCache",),
0x8018BA64:("AudioHeap_InitPersistentPoolsAndCaches",),
0x8018BB28:("AudioHeap_InitTemporaryPoolsAndCaches",),
0x8018BBEC:("AudioHeap_AllocCached",),
0x8018C380:("AudioHeap_SearchCaches",),
0x8018C3D8:("AudioHeap_SearchRegularCaches",),
@ -3645,7 +3645,7 @@
0x80190B08:("AudioLoad_ProcessLoads",),
0x80190B38:("AudioLoad_SetDmaHandler",),
0x80190B44:("AudioLoad_SetUnusedHandler",),
0x80190B50:("AudioLoad_InitSoundFontMeta",),
0x80190B50:("AudioLoad_InitSoundFont",),
0x80190BB0:("AudioLoad_Init",),
0x80190F50:("AudioLoad_InitSlowLoads",),
0x80190F64:("AudioLoad_SlowLoadSample",),
@ -3731,10 +3731,10 @@
0x80194E60:("AudioPlayback_NoteInit",),
0x80194F20:("AudioPlayback_NoteDisable",),
0x80194F84:("AudioPlayback_ProcessNotes",),
0x801954CC:("AudioPlayback_InstrumentGetSound",),
0x801954CC:("AudioPlayback_GetInstrumentTunedSample",),
0x80195508:("AudioPlayback_GetInstrumentInner",),
0x801955DC:("AudioPlayback_GetDrum",),
0x801956C0:("AudioPlayback_GetSfx",),
0x801956C0:("AudioPlayback_GetSoundEffect",),
0x801957B4:("AudioPlayback_SetFontInstrument",),
0x801958F8:("AudioPlayback_SeqLayerDecayRelease",),
0x80195C40:("AudioPlayback_SeqLayerNoteDecay",),

View File

@ -3814,7 +3814,7 @@
0x801E10B0:("jtbl_801E10B0","UNK_PTR","",0x4),
0x801E10C4:("jtbl_801E10C4","UNK_PTR","",0x4),
0x801E1100:("gAudioTatumInit","s16","[2]",0x4),
0x801E1104:("gAudioContextInitSizes","AudioContextInitSizes","",0xC),
0x801E1104:("gAudioHeapInitSizes","AudioHeapInitSizes","",0xC),
0x801E1110:("sGameOverTimer","UNK_TYPE2","",0x2),
0x801E1120:("jtbl_801E1120","UNK_PTR","",0x4),
0x801E1180:("gSoundFontTable","UNK_TYPE2","",0x2),

View File

@ -3076,16 +3076,16 @@ asm/non_matchings/code/audio_heap/AudioHeap_AllocDmaMemoryZeroed.s,AudioHeap_All
asm/non_matchings/code/audio_heap/AudioHeap_AllocZeroed.s,AudioHeap_AllocZeroed,0x8018B640,0x17
asm/non_matchings/code/audio_heap/AudioHeap_TestAlloc.s,AudioHeap_TestAlloc,0x8018B69C,0x13
asm/non_matchings/code/audio_heap/Audio_Alloc.s,Audio_Alloc,0x8018B6E8,0x16
asm/non_matchings/code/audio_heap/AudioHeap_AllocPoolInit.s,AudioHeap_AllocPoolInit,0x8018B740,0xA
asm/non_matchings/code/audio_heap/AudioHeap_ClearPersistentCache.s,AudioHeap_ClearPersistentCache,0x8018B768,0x5
asm/non_matchings/code/audio_heap/AudioHeap_ClearTemporaryCache.s,AudioHeap_ClearTemporaryCache,0x8018B77C,0xC
asm/non_matchings/code/audio_heap/AudioHeap_InitPool.s,AudioHeap_InitPool,0x8018B740,0xA
asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentCache.s,AudioHeap_InitPersistentCache,0x8018B768,0x5
asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryCache.s,AudioHeap_InitTemporaryCache,0x8018B77C,0xC
asm/non_matchings/code/audio_heap/AudioHeap_ResetPool.s,AudioHeap_ResetPool,0x8018B7AC,0x4
asm/non_matchings/code/audio_heap/AudioHeap_PopCache.s,AudioHeap_PopCache,0x8018B7BC,0x50
asm/non_matchings/code/audio_heap/AudioHeap_PopPersistentCache.s,AudioHeap_PopPersistentCache,0x8018B7BC,0x50
asm/non_matchings/code/audio_heap/AudioHeap_InitMainPool.s,AudioHeap_InitMainPool,0x8018B8FC,0x18
asm/non_matchings/code/audio_heap/AudioHeap_InitSessionPool.s,AudioHeap_InitSessionPool,0x8018B95C,0x21
asm/non_matchings/code/audio_heap/AudioHeap_InitCachePool.s,AudioHeap_InitCachePool,0x8018B9E0,0x21
asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentCache.s,AudioHeap_InitPersistentCache,0x8018BA64,0x31
asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryCache.s,AudioHeap_InitTemporaryCache,0x8018BB28,0x31
asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentPoolsAndCaches.s,AudioHeap_InitPersistentPoolsAndCaches,0x8018BA64,0x31
asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryPoolsAndCaches.s,AudioHeap_InitTemporaryPoolsAndCaches,0x8018BB28,0x31
asm/non_matchings/code/audio_heap/AudioHeap_AllocCached.s,AudioHeap_AllocCached,0x8018BBEC,0x1E5
asm/non_matchings/code/audio_heap/AudioHeap_SearchCaches.s,AudioHeap_SearchCaches,0x8018C380,0x16
asm/non_matchings/code/audio_heap/AudioHeap_SearchRegularCaches.s,AudioHeap_SearchRegularCaches,0x8018C3D8,0x43
@ -3161,7 +3161,7 @@ asm/non_matchings/code/audio_load/AudioLoad_AsyncLoadInner.s,AudioLoad_AsyncLoad
asm/non_matchings/code/audio_load/AudioLoad_ProcessLoads.s,AudioLoad_ProcessLoads,0x80190B08,0xC
asm/non_matchings/code/audio_load/AudioLoad_SetDmaHandler.s,AudioLoad_SetDmaHandler,0x80190B38,0x3
asm/non_matchings/code/audio_load/AudioLoad_SetUnusedHandler.s,AudioLoad_SetUnusedHandler,0x80190B44,0x3
asm/non_matchings/code/audio_load/AudioLoad_InitSoundFontMeta.s,AudioLoad_InitSoundFontMeta,0x80190B50,0x18
asm/non_matchings/code/audio_load/AudioLoad_InitSoundFont.s,AudioLoad_InitSoundFont,0x80190B50,0x18
asm/non_matchings/code/audio_load/AudioLoad_Init.s,AudioLoad_Init,0x80190BB0,0xE8
asm/non_matchings/code/audio_load/AudioLoad_InitSlowLoads.s,AudioLoad_InitSlowLoads,0x80190F50,0x5
asm/non_matchings/code/audio_load/AudioLoad_SlowLoadSample.s,AudioLoad_SlowLoadSample,0x80190F64,0x74
@ -3247,10 +3247,10 @@ asm/non_matchings/code/audio_playback/AudioPlayback_NoteSetResamplingRate.s,Audi
asm/non_matchings/code/audio_playback/AudioPlayback_NoteInit.s,AudioPlayback_NoteInit,0x80194E60,0x30
asm/non_matchings/code/audio_playback/AudioPlayback_NoteDisable.s,AudioPlayback_NoteDisable,0x80194F20,0x19
asm/non_matchings/code/audio_playback/AudioPlayback_ProcessNotes.s,AudioPlayback_ProcessNotes,0x80194F84,0x152
asm/non_matchings/code/audio_playback/AudioPlayback_InstrumentGetSound.s,AudioPlayback_InstrumentGetSound,0x801954CC,0xF
asm/non_matchings/code/audio_playback/AudioPlayback_GetInstrumentTunedSample.s,AudioPlayback_GetInstrumentTunedSample,0x801954CC,0xF
asm/non_matchings/code/audio_playback/AudioPlayback_GetInstrumentInner.s,AudioPlayback_GetInstrumentInner,0x80195508,0x35
asm/non_matchings/code/audio_playback/AudioPlayback_GetDrum.s,AudioPlayback_GetDrum,0x801955DC,0x39
asm/non_matchings/code/audio_playback/AudioPlayback_GetSfx.s,AudioPlayback_GetSfx,0x801956C0,0x3D
asm/non_matchings/code/audio_playback/AudioPlayback_GetSoundEffect.s,AudioPlayback_GetSoundEffect,0x801956C0,0x3D
asm/non_matchings/code/audio_playback/AudioPlayback_SetFontInstrument.s,AudioPlayback_SetFontInstrument,0x801957B4,0x51
asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerDecayRelease.s,AudioPlayback_SeqLayerDecayRelease,0x801958F8,0xD2
asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerNoteDecay.s,AudioPlayback_SeqLayerNoteDecay,0x80195C40,0x8

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
3076 asm/non_matchings/code/audio_heap/AudioHeap_AllocZeroed.s AudioHeap_AllocZeroed 0x8018B640 0x17
3077 asm/non_matchings/code/audio_heap/AudioHeap_TestAlloc.s AudioHeap_TestAlloc 0x8018B69C 0x13
3078 asm/non_matchings/code/audio_heap/Audio_Alloc.s Audio_Alloc 0x8018B6E8 0x16
3079 asm/non_matchings/code/audio_heap/AudioHeap_AllocPoolInit.s asm/non_matchings/code/audio_heap/AudioHeap_InitPool.s AudioHeap_AllocPoolInit AudioHeap_InitPool 0x8018B740 0xA
3080 asm/non_matchings/code/audio_heap/AudioHeap_ClearPersistentCache.s asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentCache.s AudioHeap_ClearPersistentCache AudioHeap_InitPersistentCache 0x8018B768 0x5
3081 asm/non_matchings/code/audio_heap/AudioHeap_ClearTemporaryCache.s asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryCache.s AudioHeap_ClearTemporaryCache AudioHeap_InitTemporaryCache 0x8018B77C 0xC
3082 asm/non_matchings/code/audio_heap/AudioHeap_ResetPool.s AudioHeap_ResetPool 0x8018B7AC 0x4
3083 asm/non_matchings/code/audio_heap/AudioHeap_PopCache.s asm/non_matchings/code/audio_heap/AudioHeap_PopPersistentCache.s AudioHeap_PopCache AudioHeap_PopPersistentCache 0x8018B7BC 0x50
3084 asm/non_matchings/code/audio_heap/AudioHeap_InitMainPool.s AudioHeap_InitMainPool 0x8018B8FC 0x18
3085 asm/non_matchings/code/audio_heap/AudioHeap_InitSessionPool.s AudioHeap_InitSessionPool 0x8018B95C 0x21
3086 asm/non_matchings/code/audio_heap/AudioHeap_InitCachePool.s AudioHeap_InitCachePool 0x8018B9E0 0x21
3087 asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentCache.s asm/non_matchings/code/audio_heap/AudioHeap_InitPersistentPoolsAndCaches.s AudioHeap_InitPersistentCache AudioHeap_InitPersistentPoolsAndCaches 0x8018BA64 0x31
3088 asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryCache.s asm/non_matchings/code/audio_heap/AudioHeap_InitTemporaryPoolsAndCaches.s AudioHeap_InitTemporaryCache AudioHeap_InitTemporaryPoolsAndCaches 0x8018BB28 0x31
3089 asm/non_matchings/code/audio_heap/AudioHeap_AllocCached.s AudioHeap_AllocCached 0x8018BBEC 0x1E5
3090 asm/non_matchings/code/audio_heap/AudioHeap_SearchCaches.s AudioHeap_SearchCaches 0x8018C380 0x16
3091 asm/non_matchings/code/audio_heap/AudioHeap_SearchRegularCaches.s AudioHeap_SearchRegularCaches 0x8018C3D8 0x43
3161 asm/non_matchings/code/audio_load/AudioLoad_ProcessLoads.s AudioLoad_ProcessLoads 0x80190B08 0xC
3162 asm/non_matchings/code/audio_load/AudioLoad_SetDmaHandler.s AudioLoad_SetDmaHandler 0x80190B38 0x3
3163 asm/non_matchings/code/audio_load/AudioLoad_SetUnusedHandler.s AudioLoad_SetUnusedHandler 0x80190B44 0x3
3164 asm/non_matchings/code/audio_load/AudioLoad_InitSoundFontMeta.s asm/non_matchings/code/audio_load/AudioLoad_InitSoundFont.s AudioLoad_InitSoundFontMeta AudioLoad_InitSoundFont 0x80190B50 0x18
3165 asm/non_matchings/code/audio_load/AudioLoad_Init.s AudioLoad_Init 0x80190BB0 0xE8
3166 asm/non_matchings/code/audio_load/AudioLoad_InitSlowLoads.s AudioLoad_InitSlowLoads 0x80190F50 0x5
3167 asm/non_matchings/code/audio_load/AudioLoad_SlowLoadSample.s AudioLoad_SlowLoadSample 0x80190F64 0x74
3247 asm/non_matchings/code/audio_playback/AudioPlayback_NoteInit.s AudioPlayback_NoteInit 0x80194E60 0x30
3248 asm/non_matchings/code/audio_playback/AudioPlayback_NoteDisable.s AudioPlayback_NoteDisable 0x80194F20 0x19
3249 asm/non_matchings/code/audio_playback/AudioPlayback_ProcessNotes.s AudioPlayback_ProcessNotes 0x80194F84 0x152
3250 asm/non_matchings/code/audio_playback/AudioPlayback_InstrumentGetSound.s asm/non_matchings/code/audio_playback/AudioPlayback_GetInstrumentTunedSample.s AudioPlayback_InstrumentGetSound AudioPlayback_GetInstrumentTunedSample 0x801954CC 0xF
3251 asm/non_matchings/code/audio_playback/AudioPlayback_GetInstrumentInner.s AudioPlayback_GetInstrumentInner 0x80195508 0x35
3252 asm/non_matchings/code/audio_playback/AudioPlayback_GetDrum.s AudioPlayback_GetDrum 0x801955DC 0x39
3253 asm/non_matchings/code/audio_playback/AudioPlayback_GetSfx.s asm/non_matchings/code/audio_playback/AudioPlayback_GetSoundEffect.s AudioPlayback_GetSfx AudioPlayback_GetSoundEffect 0x801956C0 0x3D
3254 asm/non_matchings/code/audio_playback/AudioPlayback_SetFontInstrument.s AudioPlayback_SetFontInstrument 0x801957B4 0x51
3255 asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerDecayRelease.s AudioPlayback_SeqLayerDecayRelease 0x801958F8 0xD2
3256 asm/non_matchings/code/audio_playback/AudioPlayback_SeqLayerNoteDecay.s AudioPlayback_SeqLayerNoteDecay 0x80195C40 0x8