Hotfix: Fix running make init without -jN (#139)

* `assembly` target

* update phony

* temporary cp

* add todo

* use @hensldm suggestion
This commit is contained in:
Anghelo Carvajal 2021-05-18 19:20:31 -04:00 committed by GitHub
parent 490924df23
commit 0e3e008da4
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@ -1,9 +1,10 @@
MAKEFLAGS += --no-builtin-rules
# If COMPARE is 1, check the output md5sum after building
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING C flag when building
NON_MATCHING ?= 0
# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler
# TODO we do not support static recomp, so force this to 1
ORIG_COMPILER ?= 0
ifeq ($(NON_MATCHING),1)
@ -74,6 +75,7 @@ UNCOMPRESSED_ROM := $(MM_ROM_NAME)_uncompressed.z64
ELF := $(MM_ROM_NAME).elf
SRC_DIRS := $(shell find src -type d)
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
BASEROM_DIRS := $(shell find baserom -type d 2>/dev/null)
COMP_DIRS := $(BASEROM_DIRS:baserom%=comp%)
BINARY_DIRS := $(BASEROM_DIRS:baserom%=binary%)
@ -83,20 +85,20 @@ ASSET_C_FILES := $(shell find assets/ -type f -name "*.c")
# Instead, generate a list of assembly files based on what's listed in the linker script.
S_FILES := $(shell grep build/asm ./linker_scripts/code_script.txt | sed 's/\s*build\///g; s/\.o(\..*)/\.asm/g')
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
C_O_FILES := $(C_FILES:%.c=build/%.o)
S_O_FILES := $(S_FILES:asm/%.asm=build/asm/%.o)
ASSET_O_FILES := $(ASSET_C_FILES:%.c=build/%.o)
O_FILES := $(C_O_FILES) $(S_O_FILES) $(ASSET_O_FILES)
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
## Assets binaries (PNGs, JPGs, etc)
TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
# create build directories
$(shell mkdir -p build/linker_scripts build/asm build/asm/boot build/asm/code build/asm/overlays $(foreach dir,$(BASEROM_DIRS) $(COMP_DIRS) $(BINARY_DIRS) $(SRC_DIRS) $(ASSET_BIN_DIRS),$(shell mkdir -p build/$(dir))))
$(shell mkdir -p build/linker_scripts build/asm build/asm/boot build/asm/code build/asm/overlays $(foreach dir, $(COMP_DIRS) $(BINARY_DIRS) $(SRC_DIRS) $(ASSET_BIN_DIRS),$(shell mkdir -p build/$(dir))))
# This file defines `ROM_FILES`, `UNCOMPRESSED_ROM_FILES`, and rules for generating `.yaz0` files
ifneq ($(MAKECMDGOALS), clean)
@ -128,19 +130,21 @@ build/src/libultra/voice/%: CC := ./tools/preprocess.py $(CC_OLD) -- $(AS) $(ASF
CC := ./tools/preprocess.py $(CC) -- $(AS) $(ASFLAGS) --
.PHONY: all clean setup diff-init init assetclean distclean
.PHONY: all clean setup diff-init init assetclean distclean assembly
# make will delete any generated assembly files that are not a prerequisite for anything, so keep it from doing so
.PRECIOUS: asm/%.asm
.DEFAULT_GOAL := $(UNCOMPRESSED_ROM)
$(UNCOMPRESSED_ROM): $(TEXTURE_FILES_OUT) $(UNCOMPRESSED_ROM_FILES)
# just using build/baserom still probably has some race condiction/dependency bug, but since
# it is first and should be completed relatively fast, it should not occur all that often.
$(UNCOMPRESSED_ROM): build/baserom $(TEXTURE_FILES_OUT) $(UNCOMPRESSED_ROM_FILES)
./tools/makerom.py ./tables/dmadata_table.txt $@
ifeq ($(COMPARE),1)
@md5sum $(UNCOMPRESSED_ROM)
@md5sum -c checksum_uncompressed.md5
endif
$(ROM): $(ROM_FILES)
$(ROM): build/baserom $(ROM_FILES)
./tools/makerom.py ./tables/dmadata_table.txt $@ -c
ifeq ($(COMPARE),1)
@md5sum $(ROM)
@ -173,6 +177,9 @@ build/binary/assets/scenes/%: build/code.elf
build/binary/overlays/%: build/code.elf
@$(OBJCOPY) --dump-section $*=$@ $< /dev/null
#### ASM rules ####
# Use an empty sentinel file (dep) to track the directory as a dependency, and
# emulate GNU Make's order-only dependency.
# The `touch $@; action || rm $@` pattern ensures that the `dep` file is older
@ -189,16 +196,21 @@ asm/disasm.dep: tables/files.txt tables/functions.txt tables/objects.txt tables/
@touch $@
./tools/disasm.py -d ./asm -l ./tables/files.txt -f ./tables/functions.txt -o ./tables/objects.txt -v ./tables/variables.txt -v ./tables/vrom_variables.txt || rm $@
#### Main commands ####
## Cleaning ##
clean:
$(RM) -rf $(ROM) $(UNCOMPRESSED_ROM) build asm
$(RM) -rf $(ROM) $(UNCOMPRESSED_ROM) build
assetclean:
$(RM) -r $(ASSET_BIN_DIRS)
$(RM) -r build/assets
$(RM) -rf $(ASSET_BIN_DIRS)
$(RM) -rf build/assets
distclean: assetclean clean
$(RM) -r baserom/
$(RM) -rf baserom/ asm/ distclean/
## Extraction step
setup:
git submodule update --init --recursive
python3 -m pip install -r requirements.txt
@ -206,8 +218,12 @@ setup:
./tools/extract_rom.py $(MM_BASEROM)
python3 extract_assets.py
## Assembly generation
assembly: $(S_FILES)
@echo "Assembly generated."
diff-init: all
rm -rf expected/
$(RM) -rf expected/
mkdir -p expected/
cp -r build expected/build
cp $(UNCOMPRESSED_ROM) expected/$(UNCOMPRESSED_ROM)
@ -216,13 +232,14 @@ diff-init: all
init:
$(MAKE) distclean
$(MAKE) setup
$(MAKE) assembly
$(MAKE) all
$(MAKE) diff-init
# Recipes
build/baserom/%: baserom/%
@cp $< $@
build/baserom:
cp -r baserom/ build/baserom/
# FIXME: The process of splitting rodata changes the assembly files, so we must avoid making .o files for them until that is done.
# The simplest way to do that is to give them an order dependency on .c files' .o files
@ -276,7 +293,7 @@ build/linker_scripts/%.ld: linker_scripts/%.txt
build/assets/%.d: assets/%.c
@$(GCC) $< -Iinclude -I./ -MM -MT 'build/assets/$*.o' > $@
# Build C files from assets
## Build C files from assets
build/%.inc.c: %.png
$(ZAPD) btex -eh -tt $(lastword ,$(subst ., ,$(basename $<))) -i $< -o $@