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https://github.com/HarbourMasters/2ship2harkinian.git
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Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
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@ -739,9 +739,9 @@ s16 Actor_TestFloorInDirection(Actor* actor, PlayState* play, f32 distance, s16
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s32 Actor_IsTargeted(PlayState* play, Actor* actor);
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s32 Actor_OtherIsTargeted(PlayState* play, Actor* actor);
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void func_800BC620(Vec3f* pos, Vec3f* scale, u8 alpha, PlayState* play);
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void Actor_AddQuake(PlayState* play, s16 verticalMag, s16 countdown);
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void Actor_AddQuakeWithSpeed(PlayState* play, s16 verticalMag, s16 countdown, s16 speed);
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void func_800BC848(Actor* actor, PlayState* play, s16 y, s16 countdown);
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void Actor_RequestQuake(PlayState* play, s16 y, s16 duration);
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void Actor_RequestQuakeWithSpeed(PlayState* play, s16 y, s16 duration, s16 speed);
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void Actor_RequestQuakeAndRumble(Actor* actor, PlayState* play, s16 quakeY, s16 quakeDuration);
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void Actor_DrawDoorLock(PlayState* play, s32 frame, s32 type);
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void Actor_SetColorFilter(Actor* actor, u16 colorFlag, u16 colorIntensityMax, u16 bufFlag, u16 duration);
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Hilite* func_800BCBF4(Vec3f* arg0, PlayState* play);
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@ -833,7 +833,7 @@ s16 Camera_ClearFlags(Camera* camera, s16 flags);
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s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 bgCamIndex, f32 arg3, s16 timer1, s16 timer2, s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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// UNK_TYPE4 func_800E01AC(void);
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Vec3f* Camera_GetQuakeOffset(Vec3f* dst, Camera* camera);
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Vec3f* Camera_GetQuakeOffset(Vec3f* quakeOffset, Camera* camera);
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// void func_800E01DC(s32 param_1, u32 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
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// UNK_TYPE4 func_800E0228(void);
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void func_800E0238(Camera* camera);
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@ -1462,17 +1462,17 @@ f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph);
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Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph);
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Vec3f* OLib_VecGeoToVec3f(Vec3f* dest, VecGeo* geo);
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VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec);
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VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec);
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VecGeo* OLib_Vec3fToVecGeo(VecGeo* dest, Vec3f* vec);
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VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b);
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VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_VecSphAddToVec3f(Vec3f* dest, Vec3f* a, VecSph* sph);
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VecGeo* OLib_Vec3fDiffToVecGeo(VecGeo* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_AddVecGeoToVec3f(Vec3f* dest, Vec3f* a, VecGeo* geo);
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Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b);
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void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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void OLib_Vec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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void OLib_Vec3fAdd(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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Gfx* Gfx_DrawTexRectRGBA16(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
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Gfx* Gfx_DrawTexRectIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
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@ -532,8 +532,8 @@ typedef enum {
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#define ACTOR_FLAG_400 (1 << 10)
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//
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#define ACTOR_FLAG_800 (1 << 11)
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//
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#define ACTOR_FLAG_1000 (1 << 12)
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// Actor will not shake when a quake occurs
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#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)
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//
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#define ACTOR_FLAG_2000 (1 << 13)
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//
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@ -374,7 +374,7 @@ typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f norm;
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/* 0x18 */ CollisionPoly* poly;
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/* 0x1C */ VecSph sphNorm;
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/* 0x1C */ VecGeo geoNorm;
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/* 0x24 */ s32 bgId;
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} CameraCollision; // size = 0x28
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@ -1244,8 +1244,8 @@ typedef struct {
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typedef struct {
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/* 0x00 */ Vec3f unk_00;
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/* 0x0C */ VecSph unk_0C;
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/* 0x14 */ VecSph unk_14;
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/* 0x0C */ VecGeo unk_0C;
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/* 0x14 */ VecGeo unk_14;
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/* 0x1C */ s16 unk_1C;
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} Demo1ReadWriteData; // size = 0x20
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@ -1319,7 +1319,7 @@ typedef struct {
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ VecSph unk_18;
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/* 0x18 */ VecGeo unk_18;
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/* 0x20 */ s16 unk_20;
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/* 0x22 */ s16 timer;
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} Demo4ReadWriteData; // size = 0x24
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@ -1345,7 +1345,7 @@ typedef struct {
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 unk_18;
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/* 0x1C */ VecSph unk_1C;
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/* 0x1C */ VecGeo unk_1C;
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/* 0x24 */ s16 unk_24;
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/* 0x26 */ s16 timer;
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} Demo5ReadWriteData; // size = 0x28
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@ -1367,8 +1367,8 @@ typedef struct {
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typedef struct {
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/* 0x00 */ f32 unk_00;
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/* 0x04 */ VecSph subAtToEye;
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/* 0x0C */ VecSph atToEye;
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/* 0x04 */ VecGeo subAtToEye;
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/* 0x0C */ VecGeo atToEye;
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/* 0x14 */ s16 unk_14;
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/* 0x16 */ s16 unk_16;
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/* 0x18 */ s16 unk_18;
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@ -87,12 +87,32 @@ typedef struct {
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/* 0x0C */ Vec3f b;
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} LineSegment; // size = 0x18
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// Defines a point in the spherical coordinate system
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typedef struct {
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/* 0x0 */ f32 r; // radius
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/* 0x4 */ s16 pitch; // polar (zenith) angle
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/* 0x6 */ s16 yaw; // azimuthal angle
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} VecSph; // size = 0x8
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/* 0x0 */ f32 r; // radius
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/* 0x4 */ s16 pitch; // depends on coordinate system. See below.
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/* 0x6 */ s16 yaw; // azimuthal angle
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} VecSphGeo; // size = 0x8
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// Defines a point in the spherical coordinate system.
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// Pitch is 0 along the positive y-axis (up)
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typedef VecSphGeo VecSph;
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// Defines a point in the geographic coordinate system.
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// Pitch is 0 along the xz-plane (horizon)
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typedef VecSphGeo VecGeo;
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// To be used with OLib_Vec3fAdd()
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typedef enum {
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/* 0 */ OLIB_ADD_COPY, // Copy `b` to dest
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/* 1 */ OLIB_ADD_OFFSET, // Add `a` and `b` to dest, and also add the yaw of `a` to the dest
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/* 2 */ OLIB_ADD, // Add `a` and `b` to dest
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} OlibVec3fAdd;
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typedef enum {
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/* 0 */ OLIB_DIFF_COPY, // Copy `b` to dest
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/* 1 */ OLIB_DIFF_OFFSET, // Sub `a` and `b` to dest, and also subs the yaw of `a` to the dest
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/* 2 */ OLIB_DIFF, // Sub `a` and `b` to dest
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} OlibVec3fDiff;
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#define LERPIMP(v0, v1, t) ((v0) + (((v1) - (v0)) * (t)))
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#define F32_LERP(v0, v1, t) ((1.0f - (t)) * (f32)(v0) + (t) * (f32)(v1))
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@ -1,68 +1,64 @@
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#ifndef Z64QUAKE_H
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#define Z64QUAKE_H
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#include "z64camera.h"
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#include "z64math.h"
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struct PlayState;
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struct Camera;
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typedef struct {
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/* 0x00 */ Vec3f atOffset;
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/* 0x0C */ Vec3f eyeOffset;
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/* 0x18 */ s16 rollOffset;
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/* 0x1A */ s16 zoom;
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/* 0x1C */ f32 max; // Set to scaled max data of struct (mag for Vec3f), never used
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} QuakeCamCalc; // size = 0x20
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#define QUAKE_SPEED (1 << 0)
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#define QUAKE_VERTICAL_MAG (1 << 1)
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#define QUAKE_HORIZONTAL_MAG (1 << 2)
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#define QUAKE_ZOOM (1 << 3)
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#define QUAKE_ROLL_OFFSET (1 << 4)
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#define QUAKE_SHAKE_PLANE_OFFSET_X (1 << 5)
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#define QUAKE_SHAKE_PLANE_OFFSET_Y (1 << 6)
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#define QUAKE_SHAKE_PLANE_OFFSET_Z (1 << 7)
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#define QUAKE_COUNTDOWN (1 << 8)
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#define QUAKE_IS_SHAKE_PERPENDICULAR (1 << 9)
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/* 0x18 */ s16 upRollOffset;
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/* 0x1A */ s16 fovOffset;
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/* 0x1C */ f32 maxOffset; // Set to scaled max data of struct (mag for Vec3f), never used
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} ShakeInfo; // size = 0x20
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typedef enum {
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/* 1 */ QUAKE_TYPE_1 = 1,
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/* 2 */ QUAKE_TYPE_2,
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/* 3 */ QUAKE_TYPE_3,
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/* 4 */ QUAKE_TYPE_4,
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/* 5 */ QUAKE_TYPE_5,
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/* 6 */ QUAKE_TYPE_6
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/* 0 */ QUAKE_TYPE_NONE,
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/* 1 */ QUAKE_TYPE_1, // Periodic, sustaining, random X perturbations
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/* 2 */ QUAKE_TYPE_2, // Aperiodic, sustaining, random X perturbations
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/* 3 */ QUAKE_TYPE_3, // Periodic, decaying
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/* 4 */ QUAKE_TYPE_4, // Aperiodic, decaying, random X perturbations
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/* 5 */ QUAKE_TYPE_5, // Periodic, sustaining
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/* 6 */ QUAKE_TYPE_6 // See below
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} QuakeType;
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u32 Quake_SetValue(s16 quakeIndex, s16 valueType, s16 value);
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u32 Quake_SetSpeed(s16 quakeIndex, s16 speed);
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u32 Quake_SetCountdown(s16 quakeIndex, s16 countdown);
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s16 Quake_GetCountdown(s16 quakeIndex);
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u32 Quake_SetQuakeValues(s16 quakeIndex, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset);
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u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakePlaneOffset);
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s16 Quake_Add(Camera* camera, u32 type);
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s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData);
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u32 Quake_Remove(s16 index);
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s32 Quake_NumActiveQuakes(void);
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s16 Quake_Request(Camera* camera, u32 type);
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u32 Quake_SetSpeed(s16 index, s16 speed);
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u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll);
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u32 Quake_SetDuration(s16 index, s16 duration);
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u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation);
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s16 Quake_GetTimeLeft(s16 index);
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s32 Quake_GetNumActiveQuakes(void);
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u32 Quake_RemoveRequest(s16 index);
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void Quake_Init(void);
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s16 Quake_Update(Camera* camera, ShakeInfo* camShake);
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#define DISTORTION_TYPE_0 (1 << 0)
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#define DISTORTION_TYPE_NON_ZORA_SWIMMING (1 << 2)
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#define DISTORTION_TYPE_ZORA_SWIMMING (1 << 3)
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#define DISTORTION_TYPE_UNDERWATER_ENTRY (1 << 4)
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#define DISTORTION_TYPE_5 (1 << 5)
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#define DISTORTION_TYPE_6 (1 << 6)
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#define DISTORTION_TYPE_7 (1 << 7)
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#define DISTORTION_TYPE_8 (1 << 8)
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#define DISTORTION_TYPE_9 (1 << 9)
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#define DISTORTION_TYPE_A (1 << 10)
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#define DISTORTION_TYPE_B (1 << 11)
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#define DISTORTION_TYPE_HOT_ROOM (1 << 0) // Hot Room
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#define DISTORTION_TYPE_NON_ZORA_SWIMMING (1 << 2) // Non-Zora swimming
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#define DISTORTION_TYPE_ZORA_SWIMMING (1 << 3) // Zora swimming, also used for boss warp pad part 1
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void Distortion_SetCountdown(s16 countdown);
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s16 Distortion_GetCountdown(void);
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#define DISTORTION_TYPE_UNDERWATER_ENTRY (1 << 4) // Entering water, also used for boss warp pad part 2
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#define DISTORTION_TYPE_SONG_OF_TIME (1 << 5) // Song of Time effects
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#define DISTORTION_TYPE_ZORA_KICK (1 << 6) // PLAYER_MWA_ZORA_PUNCH_KICK
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#define DISTORTION_TYPE_UNK_ATTACK (1 << 7) // Impossible to achieve, inferred to be another `PLAYER_MWA_`,
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#define DISTORTION_TYPE_GORON_BUTT (1 << 8) // PLAYER_MWA_GORON_PUNCH_BUTT
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#define DISTORTION_TYPE_MASK_TRANSFORM_1 (1 << 9) // Mask transformation part 1
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#define DISTORTION_TYPE_BOSS_WARP (1 << 10) // Boss warp pad part 3
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#define DISTORTION_TYPE_MASK_TRANSFORM_2 (1 << 11) // Mask transformation part 2
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void Distortion_Request(s32 type);
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void Distortion_SetDuration(s16 duration);
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s16 Distortion_GetTimeLeft(void);
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s16 Distortion_GetType(void);
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void Distortion_SetType(s32 type);
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void Distortion_ClearType(s32 type);
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void Distortion_RemoveRequest(s32 type);
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void Distortion_Init(PlayState* play);
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void Distortion_Update(void);
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@ -119,23 +119,23 @@ u8 CutsceneCamera_ProcessSpline(CutsceneCamera* csCamera) {
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switch (csCamera->atCmd[csCamera->eyeInterp.curPoint].relativeTo) {
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case CS_CAM_REL_2:
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OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 2);
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OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_DIFF);
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break;
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case CS_CAM_REL_3:
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OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_DIFF_OFFSET);
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break;
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case CS_CAM_REL_1:
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OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_DIFF_OFFSET);
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break;
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case CS_CAM_REL_4:
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OLib_DbCameraVec3fDiff(&target->world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fDiff(&target->world, &csCamera->camera->at, &csCamera->camera->at, OLIB_DIFF_OFFSET);
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break;
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case CS_CAM_REL_5:
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OLib_DbCameraVec3fDiff(&target->world, &csCamera->camera->at, &csCamera->camera->at, 2);
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OLib_Vec3fDiff(&target->world, &csCamera->camera->at, &csCamera->camera->at, OLIB_DIFF);
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break;
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default: // CS_CAM_REL_0
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@ -147,24 +147,24 @@ u8 CutsceneCamera_ProcessSpline(CutsceneCamera* csCamera) {
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switch (csCamera->atCmd[csCamera->eyeInterp.curPoint].relativeTo) {
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case CS_CAM_REL_2:
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OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 2);
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OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_ADD);
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break;
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case CS_CAM_REL_3:
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OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_ADD_OFFSET);
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csCamera->camera->at.y += func_80163660(&player->actor);
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break;
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case CS_CAM_REL_1:
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OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->at, &csCamera->camera->at, OLIB_ADD_OFFSET);
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break;
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case CS_CAM_REL_4:
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OLib_DbCameraVec3fSum(&target->world, &csCamera->camera->at, &csCamera->camera->at, 1);
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OLib_Vec3fAdd(&target->world, &csCamera->camera->at, &csCamera->camera->at, OLIB_ADD_OFFSET);
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break;
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case CS_CAM_REL_5:
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OLib_DbCameraVec3fSum(&target->world, &csCamera->camera->at, &csCamera->camera->at, 2);
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OLib_Vec3fAdd(&target->world, &csCamera->camera->at, &csCamera->camera->at, OLIB_ADD);
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break;
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default: // CS_CAM_REL_0
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@ -189,23 +189,23 @@ u8 CutsceneCamera_ProcessSpline(CutsceneCamera* csCamera) {
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switch (csCamera->eyeCmd[csCamera->atInterp.curPoint].relativeTo) {
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case CS_CAM_REL_2:
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OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 2);
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OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_DIFF);
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break;
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case CS_CAM_REL_3:
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OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
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OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_DIFF_OFFSET);
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break;
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|
||||
case CS_CAM_REL_1:
|
||||
OLib_DbCameraVec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
|
||||
OLib_Vec3fDiff(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_DIFF_OFFSET);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_4:
|
||||
OLib_DbCameraVec3fDiff(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
|
||||
OLib_Vec3fDiff(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_DIFF_OFFSET);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_5:
|
||||
OLib_DbCameraVec3fDiff(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, 2);
|
||||
OLib_Vec3fDiff(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_DIFF);
|
||||
break;
|
||||
|
||||
default: // CS_CAM_REL_0
|
||||
@ -217,24 +217,24 @@ u8 CutsceneCamera_ProcessSpline(CutsceneCamera* csCamera) {
|
||||
|
||||
switch (csCamera->eyeCmd[csCamera->atInterp.curPoint].relativeTo) {
|
||||
case CS_CAM_REL_2:
|
||||
OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 2);
|
||||
OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_ADD);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_3:
|
||||
OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
|
||||
OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_ADD_OFFSET);
|
||||
csCamera->camera->eye.y += func_80163660(&player->actor);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_1:
|
||||
OLib_DbCameraVec3fSum(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
|
||||
OLib_Vec3fAdd(&player->actor.world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_ADD_OFFSET);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_4:
|
||||
OLib_DbCameraVec3fSum(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, 1);
|
||||
OLib_Vec3fAdd(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_ADD_OFFSET);
|
||||
break;
|
||||
|
||||
case CS_CAM_REL_5:
|
||||
OLib_DbCameraVec3fSum(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, 2);
|
||||
OLib_Vec3fAdd(&target->world, &csCamera->camera->eye, &csCamera->camera->eye, OLIB_ADD);
|
||||
break;
|
||||
|
||||
default: // CS_CAM_REL_0
|
||||
|
@ -2574,7 +2574,7 @@ void Actor_Draw(PlayState* play, Actor* actor) {
|
||||
(actor->flags & (ACTOR_FLAG_10000000 | ACTOR_FLAG_400000)) ? NULL : &actor->world.pos, play);
|
||||
Lights_Draw(light, play->state.gfxCtx);
|
||||
|
||||
if (actor->flags & ACTOR_FLAG_1000) {
|
||||
if (actor->flags & ACTOR_FLAG_IGNORE_QUAKE) {
|
||||
Matrix_SetTranslateRotateYXZ(actor->world.pos.x + play->mainCamera.quakeOffset.x,
|
||||
actor->world.pos.y +
|
||||
((actor->shape.yOffset * actor->scale.y) + play->mainCamera.quakeOffset.y),
|
||||
@ -3791,30 +3791,29 @@ void func_800BC620(Vec3f* pos, Vec3f* scale, u8 alpha, PlayState* play) {
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
void Actor_AddQuake(PlayState* play, s16 verticalMag, s16 countdown) {
|
||||
s16 quakeIndex = Quake_Add(&play->mainCamera, QUAKE_TYPE_3);
|
||||
void Actor_RequestQuake(PlayState* play, s16 y, s16 duration) {
|
||||
s16 quakeIndex = Quake_Request(&play->mainCamera, QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, countdown);
|
||||
Quake_SetPerturbations(quakeIndex, y, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, duration);
|
||||
}
|
||||
|
||||
void Actor_AddQuakeWithSpeed(PlayState* play, s16 verticalMag, s16 countdown, s16 speed) {
|
||||
s16 quakeIndex = Quake_Add(&play->mainCamera, QUAKE_TYPE_3);
|
||||
void Actor_RequestQuakeWithSpeed(PlayState* play, s16 y, s16 duration, s16 speed) {
|
||||
s16 quakeIndex = Quake_Request(&play->mainCamera, QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, speed);
|
||||
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, countdown);
|
||||
Quake_SetPerturbations(quakeIndex, y, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, duration);
|
||||
}
|
||||
|
||||
// Actor_RequestRumble?
|
||||
void func_800BC848(Actor* actor, PlayState* play, s16 y, s16 countdown) {
|
||||
if (y >= 5) {
|
||||
void Actor_RequestQuakeAndRumble(Actor* actor, PlayState* play, s16 quakeY, s16 quakeDuration) {
|
||||
if (quakeY >= 5) {
|
||||
Rumble_Request(actor->xyzDistToPlayerSq, 255, 20, 150);
|
||||
} else {
|
||||
Rumble_Request(actor->xyzDistToPlayerSq, 180, 20, 100);
|
||||
}
|
||||
Actor_AddQuake(play, y, countdown);
|
||||
Actor_RequestQuake(play, quakeY, quakeDuration);
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
|
@ -699,7 +699,7 @@ f32 D_801B9E60 = 0.0f;
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Demo1.s")
|
||||
|
||||
// Data for opening chests (default)
|
||||
VecSph D_801B9E64[] = {
|
||||
VecGeo D_801B9E64[] = {
|
||||
{ 50.0f, 0xEE3A, 0xD558 },
|
||||
{ 75.0f, 0x0000, 0x8008 },
|
||||
{ 80.0f, 0xEE3A, 0x8008 },
|
||||
@ -713,7 +713,7 @@ Vec3f D_801B9E84[] = {
|
||||
};
|
||||
|
||||
// Data for opening chests (goron)
|
||||
VecSph D_801B9EB4[] = {
|
||||
VecGeo D_801B9EB4[] = {
|
||||
{ 60.0f, 0xEE3A, 0xD558 },
|
||||
{ 95.0f, 0x0000, 0x8008 },
|
||||
{ 90.0f, 0xEE3A, 0x8008 },
|
||||
|
@ -3795,12 +3795,12 @@ s32 sCameraHudVisibility = 2;
|
||||
s32 sCameraLetterboxSize = 32;
|
||||
s32 sCameraNegOne = -1;
|
||||
|
||||
// VecSph yaw data
|
||||
// VecGeo yaw data
|
||||
s16 D_801B9E18[] = {
|
||||
0x0AAA, 0xF556, 0x1555, 0xEAAB, 0x2AAA, 0xD556, 0x3FFF, 0xC001, 0x5555, 0xAAAB, 0x6AAA, 0x9556, 0x7FFF, 0x0000,
|
||||
};
|
||||
|
||||
// VecSph pitch data
|
||||
// VecGeo pitch data
|
||||
s16 D_801B9E34[] = {
|
||||
0x0000, 0x02C6, 0x058C, 0x0000, 0x0000, 0xFD3A, 0x0000, 0x0852, 0x0000, 0x0000, 0x0B18, 0x02C6, 0xFA74, 0x0000,
|
||||
};
|
||||
|
@ -202,10 +202,10 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
case CS_MISC_EARTHQUAKE_MEDIUM:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
|
||||
Quake_SetQuakeValues(sCutsceneQuakeIndex, 6, 4, 0, 0);
|
||||
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
|
||||
Quake_SetPerturbations(sCutsceneQuakeIndex, 6, 4, 0, 0);
|
||||
Quake_SetDuration(sCutsceneQuakeIndex, 800);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -310,10 +310,10 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
case CS_MISC_EARTHQUAKE_STRONG:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST2 - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 30000);
|
||||
Quake_SetQuakeValues(sCutsceneQuakeIndex, 20, 10, 0, 0);
|
||||
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
|
||||
Quake_SetPerturbations(sCutsceneQuakeIndex, 20, 10, 0, 0);
|
||||
Quake_SetDuration(sCutsceneQuakeIndex, 800);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -372,10 +372,10 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
case CS_MISC_EARTHQUAKE_WEAK:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
|
||||
Quake_SetQuakeValues(sCutsceneQuakeIndex, 2, 1, 0, 0);
|
||||
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
|
||||
Quake_SetPerturbations(sCutsceneQuakeIndex, 2, 1, 0, 0);
|
||||
Quake_SetDuration(sCutsceneQuakeIndex, 800);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -100,16 +100,16 @@ Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the geographic point `sph` and converts it into a x,y,z position
|
||||
* Takes the geographic point `geo` and converts it into a x,y,z position
|
||||
*/
|
||||
Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph) {
|
||||
VecSph geo;
|
||||
Vec3f* OLib_VecGeoToVec3f(Vec3f* dest, VecGeo* geo) {
|
||||
VecSph sph;
|
||||
|
||||
geo.r = sph->r;
|
||||
geo.pitch = 0x4000 - sph->pitch;
|
||||
geo.yaw = sph->yaw;
|
||||
sph.r = geo->r;
|
||||
sph.pitch = 0x4000 - geo->pitch;
|
||||
sph.yaw = geo->yaw;
|
||||
|
||||
return OLib_VecSphToVec3f(dest, &geo);
|
||||
return OLib_VecSphToVec3f(dest, &sph);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -117,16 +117,16 @@ Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph) {
|
||||
*/
|
||||
VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
|
||||
VecSph sph;
|
||||
f32 distSquared = SQ(vec->x) + SQ(vec->z);
|
||||
f32 dist = sqrtf(distSquared);
|
||||
f32 distXZSq = SQ(vec->x) + SQ(vec->z);
|
||||
f32 distXZ = sqrtf(distXZSq);
|
||||
|
||||
if ((dist == 0.0f) && (vec->y == 0.0f)) {
|
||||
if ((distXZ == 0.0f) && (vec->y == 0.0f)) {
|
||||
sph.pitch = 0;
|
||||
} else {
|
||||
sph.pitch = CAM_DEG_TO_BINANG(RAD_TO_DEG(func_80086B30(dist, vec->y)));
|
||||
sph.pitch = CAM_DEG_TO_BINANG(RAD_TO_DEG(func_80086B30(distXZ, vec->y)));
|
||||
}
|
||||
|
||||
sph.r = sqrtf(SQ(vec->y) + distSquared);
|
||||
sph.r = sqrtf(SQ(vec->y) + distXZSq);
|
||||
if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
|
||||
sph.yaw = 0;
|
||||
} else {
|
||||
@ -141,7 +141,7 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
|
||||
/**
|
||||
* Takes the point `vec`, and converts it to a geographic coordinate
|
||||
*/
|
||||
VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec) {
|
||||
VecGeo* OLib_Vec3fToVecGeo(VecGeo* dest, Vec3f* vec) {
|
||||
VecSph sph;
|
||||
|
||||
OLib_Vec3fToVecSph(&sph, vec);
|
||||
@ -156,42 +156,42 @@ VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec) {
|
||||
* Takes the differences of positions `a` and `b`, and converts them to spherical coordinates
|
||||
*/
|
||||
VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) {
|
||||
Vec3f sph;
|
||||
Vec3f diff;
|
||||
|
||||
sph.x = b->x - a->x;
|
||||
sph.y = b->y - a->y;
|
||||
sph.z = b->z - a->z;
|
||||
diff.x = b->x - a->x;
|
||||
diff.y = b->y - a->y;
|
||||
diff.z = b->z - a->z;
|
||||
|
||||
return OLib_Vec3fToVecSph(dest, &sph);
|
||||
return OLib_Vec3fToVecSph(dest, &diff);
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the difference of positions `a` and `b`, and converts them to geographic coordinates
|
||||
*/
|
||||
VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b) {
|
||||
Vec3f sph;
|
||||
VecGeo* OLib_Vec3fDiffToVecGeo(VecGeo* dest, Vec3f* a, Vec3f* b) {
|
||||
Vec3f diff;
|
||||
|
||||
sph.x = b->x - a->x;
|
||||
sph.y = b->y - a->y;
|
||||
sph.z = b->z - a->z;
|
||||
diff.x = b->x - a->x;
|
||||
diff.y = b->y - a->y;
|
||||
diff.z = b->z - a->z;
|
||||
|
||||
return OLib_Vec3fToVecSphGeo(dest, &sph);
|
||||
return OLib_Vec3fToVecGeo(dest, &diff);
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes the sum of positions `a` (x,y,z coordinates) and `sph` (geographic coordinates), result is in x,y,z position
|
||||
* Takes the sum of positions `a` (x,y,z coordinates) and `geo` (geographic coordinates), result is in x,y,z position
|
||||
* Identical to Quake_AddVec from OoT
|
||||
*/
|
||||
Vec3f* OLib_VecSphAddToVec3f(Vec3f* dest, Vec3f* a, VecSph* sph) {
|
||||
Vec3f vec;
|
||||
Vec3f* OLib_AddVecGeoToVec3f(Vec3f* dest, Vec3f* a, VecGeo* geo) {
|
||||
Vec3f sum;
|
||||
Vec3f b;
|
||||
|
||||
OLib_VecSphGeoToVec3f(&b, sph);
|
||||
vec.x = a->x + b.x;
|
||||
vec.y = a->y + b.y;
|
||||
vec.z = a->z + b.z;
|
||||
OLib_VecGeoToVec3f(&b, geo);
|
||||
sum.x = a->x + b.x;
|
||||
sum.y = a->y + b.y;
|
||||
sum.z = a->z + b.z;
|
||||
|
||||
*dest = vec;
|
||||
*dest = sum;
|
||||
|
||||
return dest;
|
||||
}
|
||||
@ -248,46 +248,50 @@ Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a x,y,z position diff depending on the dbCamera mode
|
||||
* Gets a x,y,z position diff depending on the mode
|
||||
*/
|
||||
void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecSph sph;
|
||||
void OLib_Vec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecGeo geo;
|
||||
|
||||
switch (mode) {
|
||||
case 1:
|
||||
OLib_Vec3fDiffToVecSphGeo(&sph, &a->pos, b);
|
||||
sph.yaw -= a->rot.y;
|
||||
OLib_VecSphGeoToVec3f(dest, &sph);
|
||||
case OLIB_DIFF_OFFSET:
|
||||
OLib_Vec3fDiffToVecGeo(&geo, &a->pos, b);
|
||||
geo.yaw -= a->rot.y;
|
||||
OLib_VecGeoToVec3f(dest, &geo);
|
||||
break;
|
||||
case 2:
|
||||
|
||||
case OLIB_DIFF:
|
||||
dest->x = b->x - a->pos.x;
|
||||
dest->y = b->y - a->pos.y;
|
||||
dest->z = b->z - a->pos.z;
|
||||
break;
|
||||
default:
|
||||
|
||||
default: // OLIB_DIFF_COPY
|
||||
*dest = *b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a x,y,z position sum depending on the dbCamera mode
|
||||
* Gets a x,y,z position sum depending on the mode
|
||||
*/
|
||||
void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecSph sph;
|
||||
void OLib_Vec3fAdd(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecGeo geo;
|
||||
|
||||
switch (mode) {
|
||||
case 1:
|
||||
OLib_Vec3fToVecSphGeo(&sph, b);
|
||||
sph.yaw += a->rot.y;
|
||||
OLib_VecSphAddToVec3f(dest, &a->pos, &sph);
|
||||
case OLIB_ADD_OFFSET:
|
||||
OLib_Vec3fToVecGeo(&geo, b);
|
||||
geo.yaw += a->rot.y;
|
||||
OLib_AddVecGeoToVec3f(dest, &a->pos, &geo);
|
||||
break;
|
||||
case 2:
|
||||
|
||||
case OLIB_ADD:
|
||||
dest->x = a->pos.x + b->x;
|
||||
dest->y = a->pos.y + b->y;
|
||||
dest->z = a->pos.z + b->z;
|
||||
break;
|
||||
default:
|
||||
|
||||
default: // OLIB_ADD_COPY
|
||||
*dest = *b;
|
||||
break;
|
||||
}
|
||||
|
@ -507,39 +507,39 @@ void Play_UpdateWaterCamera(PlayState* this, Camera* camera) {
|
||||
if (!sIsCameraUnderwater) {
|
||||
Camera_SetFlags(camera, CAM_STATE_UNDERWATER);
|
||||
sQuakeIndex = -1;
|
||||
Distortion_SetType(DISTORTION_TYPE_UNDERWATER_ENTRY);
|
||||
Distortion_SetCountdown(80);
|
||||
Distortion_Request(DISTORTION_TYPE_UNDERWATER_ENTRY);
|
||||
Distortion_SetDuration(80);
|
||||
}
|
||||
|
||||
func_801A3EC0(0x20);
|
||||
func_800F6834(this, lightIndex);
|
||||
|
||||
if ((sQuakeIndex == -1) || (Quake_GetCountdown(sQuakeIndex) == 10)) {
|
||||
s16 quakeIndex = Quake_Add(camera, QUAKE_TYPE_5);
|
||||
if ((sQuakeIndex == -1) || (Quake_GetTimeLeft(sQuakeIndex) == 10)) {
|
||||
s16 quakeIndex = Quake_Request(camera, QUAKE_TYPE_5);
|
||||
|
||||
sQuakeIndex = quakeIndex;
|
||||
if (quakeIndex != 0) {
|
||||
Quake_SetSpeed(sQuakeIndex, 550);
|
||||
Quake_SetQuakeValues(sQuakeIndex, 1, 1, 180, 0);
|
||||
Quake_SetCountdown(sQuakeIndex, 1000);
|
||||
Quake_SetPerturbations(sQuakeIndex, 1, 1, 180, 0);
|
||||
Quake_SetDuration(sQuakeIndex, 1000);
|
||||
}
|
||||
}
|
||||
if (player->stateFlags3 & PLAYER_STATE3_8000) {
|
||||
Distortion_SetType(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
Distortion_ClearType(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
Distortion_Request(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
} else {
|
||||
Distortion_SetType(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
Distortion_ClearType(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
Distortion_Request(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
}
|
||||
} else {
|
||||
if (sIsCameraUnderwater) {
|
||||
Camera_ClearFlags(camera, CAM_STATE_UNDERWATER);
|
||||
}
|
||||
Distortion_ClearType(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
Distortion_ClearType(DISTORTION_TYPE_UNDERWATER_ENTRY);
|
||||
Distortion_ClearType(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_NON_ZORA_SWIMMING);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_UNDERWATER_ENTRY);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_ZORA_SWIMMING);
|
||||
if (sQuakeIndex != 0) {
|
||||
Quake_Remove(sQuakeIndex);
|
||||
Quake_RemoveRequest(sQuakeIndex);
|
||||
}
|
||||
func_800F694C(this);
|
||||
func_801A3EC0(0);
|
||||
|
@ -3,35 +3,28 @@
|
||||
#include "z64view.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 randIndex;
|
||||
/* 0x02 */ s16 countdownMax;
|
||||
/* 0x00 */ s16 index;
|
||||
/* 0x02 */ s16 duration;
|
||||
/* 0x04 */ Camera* camera;
|
||||
/* 0x08 */ u32 type;
|
||||
/* 0x0C */ s16 verticalMag;
|
||||
/* 0x0E */ s16 horizontalMag;
|
||||
/* 0x10 */ s16 zoom;
|
||||
/* 0x12 */ s16 rollOffset;
|
||||
/* 0x14 */ Vec3s shakePlaneOffset; // angle deviations from shaking in the perpendicular plane
|
||||
/* 0x0C */ s16 y;
|
||||
/* 0x0E */ s16 x;
|
||||
/* 0x10 */ s16 fov;
|
||||
/* 0x12 */ s16 upRollOffset;
|
||||
/* 0x14 */ Vec3s orientation; // alters the orientation of the xy perturbation. Only x (pitch) and y (yaw) are used
|
||||
/* 0x1A */ s16 speed;
|
||||
/* 0x1C */ s16 isShakePerpendicular;
|
||||
/* 0x1E */ s16 countdown;
|
||||
/* 0x1C */ s16 isRelativeToScreen; // is the quake relative to the screen or on world coordinates
|
||||
/* 0x1E */ s16 timer;
|
||||
/* 0x20 */ s16 camId;
|
||||
} QuakeRequest; // size = 0x24
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ PlayState* play;
|
||||
/* 0x4 */ s32 type; // bitfield, highest set bit determines type
|
||||
/* 0x8 */ s16 countdown;
|
||||
/* 0x8 */ s16 timer;
|
||||
/* 0xA */ s16 state;
|
||||
} DistortionRequest; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f atOffset;
|
||||
/* 0x0C */ Vec3f eyeOffset;
|
||||
/* 0x18 */ s16 rollOffset;
|
||||
/* 0x1A */ s16 zoom;
|
||||
} ShakeInfo; // size = 0x1C
|
||||
|
||||
typedef s16 (*QuakeCallbackFunc)(QuakeRequest*, ShakeInfo*);
|
||||
|
||||
typedef enum {
|
||||
@ -40,230 +33,257 @@ typedef enum {
|
||||
/* 2 */ DISTORTION_SETUP
|
||||
} DistortionState;
|
||||
|
||||
QuakeRequest sQuakeRequest[4];
|
||||
QuakeRequest sQuakeRequests[4];
|
||||
DistortionRequest sDistortionRequest;
|
||||
|
||||
static s16 sIsQuakeInitialized = true;
|
||||
static s16 sQuakeUnused = 1;
|
||||
static s16 sQuakeRequestCount = 0;
|
||||
|
||||
f32 Quake_Random(void) {
|
||||
return 2.0f * (Rand_ZeroOne() - 0.5f);
|
||||
}
|
||||
|
||||
void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 verticalPertubation, f32 horizontalPertubation) {
|
||||
void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 yOffset, f32 xOffset) {
|
||||
Vec3f* at = &req->camera->at;
|
||||
Vec3f* eye = &req->camera->eye;
|
||||
Vec3f atEyeOffset;
|
||||
VecSph atEyeOffsetSph2;
|
||||
VecSph eyeAtAngle;
|
||||
VecSph geo;
|
||||
VecSph eyeToAtGeo;
|
||||
|
||||
// isShakePerpendicular is always set to 1 before reaching this conditional
|
||||
// alternative is an unused fixed vertical shake
|
||||
if (req->isShakePerpendicular) {
|
||||
if (req->isRelativeToScreen) {
|
||||
atEyeOffset.x = 0;
|
||||
atEyeOffset.y = 0;
|
||||
atEyeOffset.z = 0;
|
||||
OLib_Vec3fDiffToVecSphGeo(&eyeAtAngle, eye, at);
|
||||
OLib_Vec3fDiffToVecGeo(&eyeToAtGeo, eye, at);
|
||||
|
||||
atEyeOffsetSph2.r = req->verticalMag * verticalPertubation;
|
||||
atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x + 0x4000;
|
||||
atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y;
|
||||
OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
|
||||
// y shake
|
||||
geo.r = req->y * yOffset;
|
||||
// point unit vector up, then add on `req->orientation`
|
||||
geo.pitch = eyeToAtGeo.pitch + req->orientation.x + 0x4000;
|
||||
geo.yaw = eyeToAtGeo.yaw + req->orientation.y;
|
||||
// apply y shake
|
||||
OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo);
|
||||
|
||||
atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation;
|
||||
atEyeOffsetSph2.pitch = eyeAtAngle.pitch + req->shakePlaneOffset.x;
|
||||
atEyeOffsetSph2.yaw = eyeAtAngle.yaw + req->shakePlaneOffset.y + 0x4000;
|
||||
OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
|
||||
// x shake
|
||||
geo.r = req->x * xOffset;
|
||||
// point unit vector left, then add on `req->orientation`
|
||||
geo.pitch = eyeToAtGeo.pitch + req->orientation.x;
|
||||
geo.yaw = eyeToAtGeo.yaw + req->orientation.y + 0x4000;
|
||||
// apply x shake
|
||||
OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo);
|
||||
} else {
|
||||
atEyeOffset.x = 0;
|
||||
atEyeOffset.y = req->verticalMag * verticalPertubation;
|
||||
atEyeOffset.y = req->y * yOffset;
|
||||
atEyeOffset.z = 0;
|
||||
|
||||
atEyeOffsetSph2.r = req->horizontalMag * horizontalPertubation;
|
||||
atEyeOffsetSph2.pitch = req->shakePlaneOffset.x;
|
||||
atEyeOffsetSph2.yaw = req->shakePlaneOffset.y;
|
||||
geo.r = req->x * xOffset;
|
||||
geo.pitch = req->orientation.x;
|
||||
geo.yaw = req->orientation.y;
|
||||
|
||||
OLib_VecSphAddToVec3f(&atEyeOffset, &atEyeOffset, &atEyeOffsetSph2);
|
||||
OLib_AddVecGeoToVec3f(&atEyeOffset, &atEyeOffset, &geo);
|
||||
}
|
||||
|
||||
shake->atOffset = shake->eyeOffset = atEyeOffset;
|
||||
shake->rollOffset = req->rollOffset * verticalPertubation;
|
||||
shake->zoom = req->zoom * verticalPertubation;
|
||||
shake->upRollOffset = req->upRollOffset * yOffset;
|
||||
shake->fovOffset = req->fov * yOffset;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType1(QuakeRequest* req, ShakeInfo* shake) {
|
||||
if (req->countdown > 0) {
|
||||
f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
|
||||
if (req->timer > 0) {
|
||||
f32 xyOffset = Math_SinS(req->speed * req->timer);
|
||||
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
|
||||
req->countdown--;
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
|
||||
req->timer--;
|
||||
}
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType5(QuakeRequest* req, ShakeInfo* shake) {
|
||||
if (req->countdown > 0) {
|
||||
f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
|
||||
if (req->timer > 0) {
|
||||
f32 xyOffset = Math_SinS(req->speed * req->timer);
|
||||
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation);
|
||||
req->countdown--;
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
|
||||
req->timer--;
|
||||
}
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType6(QuakeRequest* req, ShakeInfo* shake) {
|
||||
f32 perpendicularPertubation;
|
||||
f32 xyOffset;
|
||||
|
||||
req->countdown--;
|
||||
perpendicularPertubation = Math_SinS(req->speed * ((req->countdown & 0xF) + 500));
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
|
||||
req->timer--;
|
||||
xyOffset = Math_SinS(req->speed * ((req->timer & 0xF) + 500));
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
|
||||
|
||||
// Not returning the timer ensures quake type 6 continues indefinitely until manually removed
|
||||
return 1;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType3(QuakeRequest* req, ShakeInfo* shake) {
|
||||
if (req->countdown > 0) {
|
||||
f32 perpendicularPertubation =
|
||||
Math_SinS(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax);
|
||||
if (req->timer > 0) {
|
||||
f32 xyOffset = Math_SinS(req->speed * req->timer) * ((f32)req->timer / req->duration);
|
||||
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, perpendicularPertubation);
|
||||
req->countdown--;
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, xyOffset);
|
||||
req->timer--;
|
||||
}
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType2(QuakeRequest* req, ShakeInfo* shake) {
|
||||
if (req->countdown > 0) {
|
||||
f32 perpendicularPertubation = Quake_Random();
|
||||
if (req->timer > 0) {
|
||||
f32 xyOffset = Quake_Random();
|
||||
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
|
||||
req->countdown--;
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
|
||||
req->timer--;
|
||||
}
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
|
||||
s16 Quake_CallbackType4(QuakeRequest* req, ShakeInfo* shake) {
|
||||
if (req->countdown > 0) {
|
||||
f32 perpendicularPertubation = Quake_Random() * ((f32)req->countdown / (f32)req->countdownMax);
|
||||
if (req->timer > 0) {
|
||||
f32 xyOffset = Quake_Random() * ((f32)req->timer / req->duration);
|
||||
|
||||
Quake_UpdateShakeInfo(req, shake, perpendicularPertubation, Rand_ZeroOne() * perpendicularPertubation);
|
||||
req->countdown--;
|
||||
Quake_UpdateShakeInfo(req, shake, xyOffset, Rand_ZeroOne() * xyOffset);
|
||||
req->timer--;
|
||||
}
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
|
||||
s16 Quake_GetFreeIndex(void) {
|
||||
s32 i;
|
||||
s32 ret = 0;
|
||||
s32 min = 0x10000;
|
||||
s32 index = 0;
|
||||
s32 timerMin = UINT16_MAX + 1; // timer is a short, so start with a value beyond its range
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
|
||||
if (sQuakeRequest[i].type == 0) {
|
||||
ret = i;
|
||||
for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
|
||||
if (sQuakeRequests[i].type == QUAKE_TYPE_NONE) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (sQuakeRequest[i].countdown < min) {
|
||||
min = sQuakeRequest[i].countdown;
|
||||
ret = i;
|
||||
if (timerMin > sQuakeRequests[i].timer) {
|
||||
timerMin = sQuakeRequests[i].timer;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
return index;
|
||||
}
|
||||
|
||||
QuakeRequest* Quake_AddImpl(Camera* camera, u32 type) {
|
||||
QuakeRequest* Quake_RequestImpl(Camera* camera, u32 type) {
|
||||
s16 index = Quake_GetFreeIndex();
|
||||
QuakeRequest* req = &sQuakeRequest[index];
|
||||
QuakeRequest* req = &sQuakeRequests[index];
|
||||
|
||||
__osMemset(req, 0, sizeof(QuakeRequest));
|
||||
|
||||
req->camera = camera;
|
||||
req->camId = camera->camId;
|
||||
req->type = type;
|
||||
req->isShakePerpendicular = true;
|
||||
req->randIndex = ((s16)(Rand_ZeroOne() * 0x10000) & ~3) + index;
|
||||
req->isRelativeToScreen = true;
|
||||
|
||||
// Add a unique random identifier to the upper bits of the index
|
||||
// The `~3` assumes there are only 4 requests
|
||||
req->index = index + ((s16)(Rand_ZeroOne() * 0x10000) & ~3);
|
||||
|
||||
sQuakeRequestCount++;
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
void Quake_RemoveRequest(QuakeRequest* req) {
|
||||
req->type = 0;
|
||||
req->countdown = -1;
|
||||
void Quake_Remove(QuakeRequest* req) {
|
||||
req->type = QUAKE_TYPE_NONE;
|
||||
req->timer = -1;
|
||||
sQuakeRequestCount--;
|
||||
}
|
||||
|
||||
QuakeRequest* Quake_GetRequest(s16 quakeIndex) {
|
||||
QuakeRequest* req = &sQuakeRequest[quakeIndex & 3];
|
||||
QuakeRequest* Quake_GetRequest(s16 index) {
|
||||
QuakeRequest* req = &sQuakeRequests[index & 3];
|
||||
|
||||
if (req->type == 0) {
|
||||
if (req->type == QUAKE_TYPE_NONE) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (quakeIndex != req->randIndex) {
|
||||
if (index != req->index) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
u32 Quake_SetValue(s16 quakeIndex, s16 valueType, s16 value) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
// valueType for Quake_SetValue()
|
||||
#define QUAKE_SPEED (1 << 0)
|
||||
#define QUAKE_Y_OFFSET (1 << 1)
|
||||
#define QUAKE_X_OFFSET (1 << 2)
|
||||
#define QUAKE_FOV (1 << 3)
|
||||
#define QUAKE_ROLL (1 << 4)
|
||||
#define QUAKE_ORIENTATION_PITCH (1 << 5)
|
||||
#define QUAKE_ORIENTATION_YAW (1 << 6)
|
||||
#define QUAKE_ORIENTATION_ROLL (1 << 7)
|
||||
#define QUAKE_DURATION (1 << 8)
|
||||
#define QUAKE_IS_RELATIVE_TO_SCREEN (1 << 9)
|
||||
|
||||
u32 Quake_SetValue(s16 index, s16 valueType, s16 value) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req == NULL) {
|
||||
return false;
|
||||
} else {
|
||||
switch (valueType) {
|
||||
case QUAKE_SPEED:
|
||||
req->speed = value;
|
||||
break;
|
||||
|
||||
case QUAKE_VERTICAL_MAG:
|
||||
req->verticalMag = value;
|
||||
break;
|
||||
|
||||
case QUAKE_HORIZONTAL_MAG:
|
||||
req->horizontalMag = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ZOOM:
|
||||
req->zoom = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ROLL_OFFSET:
|
||||
req->rollOffset = value;
|
||||
break;
|
||||
|
||||
case QUAKE_SHAKE_PLANE_OFFSET_X:
|
||||
req->shakePlaneOffset.x = value;
|
||||
break;
|
||||
|
||||
case QUAKE_SHAKE_PLANE_OFFSET_Y:
|
||||
req->shakePlaneOffset.y = value;
|
||||
break;
|
||||
|
||||
case QUAKE_SHAKE_PLANE_OFFSET_Z:
|
||||
req->shakePlaneOffset.z = value;
|
||||
break;
|
||||
|
||||
case QUAKE_COUNTDOWN:
|
||||
req->countdown = value;
|
||||
req->countdownMax = req->countdown;
|
||||
break;
|
||||
|
||||
case QUAKE_IS_SHAKE_PERPENDICULAR:
|
||||
req->isShakePerpendicular = value;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (valueType) {
|
||||
case QUAKE_SPEED:
|
||||
req->speed = value;
|
||||
break;
|
||||
|
||||
case QUAKE_Y_OFFSET:
|
||||
req->y = value;
|
||||
break;
|
||||
|
||||
case QUAKE_X_OFFSET:
|
||||
req->x = value;
|
||||
break;
|
||||
|
||||
case QUAKE_FOV:
|
||||
req->fov = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ROLL:
|
||||
req->upRollOffset = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ORIENTATION_PITCH:
|
||||
req->orientation.x = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ORIENTATION_YAW:
|
||||
req->orientation.y = value;
|
||||
break;
|
||||
|
||||
case QUAKE_ORIENTATION_ROLL:
|
||||
req->orientation.z = value;
|
||||
break;
|
||||
|
||||
case QUAKE_DURATION:
|
||||
req->timer = value;
|
||||
req->duration = req->timer;
|
||||
break;
|
||||
|
||||
case QUAKE_IS_RELATIVE_TO_SCREEN:
|
||||
req->isRelativeToScreen = value;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 Quake_SetSpeed(s16 quakeIndex, s16 speed) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
/**
|
||||
* @param index
|
||||
* @param speed for periodic types only, the angular frequency of the sine wave (binang / frame)
|
||||
* @return true if successfully applied, false if the request does not exist
|
||||
*/
|
||||
u32 Quake_SetSpeed(s16 index, s16 speed) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
req->speed = speed;
|
||||
@ -272,45 +292,67 @@ u32 Quake_SetSpeed(s16 quakeIndex, s16 speed) {
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 Quake_SetCountdown(s16 quakeIndex, s16 countdown) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
/**
|
||||
* @param index quake request index to apply
|
||||
* @param duration number of frames to apply the quake
|
||||
* @return true if successfully applied, false if the request does not exist
|
||||
*/
|
||||
u32 Quake_SetDuration(s16 index, s16 duration) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
req->countdown = countdown;
|
||||
req->countdownMax = req->countdown;
|
||||
req->duration = req->timer = duration;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
s16 Quake_GetCountdown(s16 quakeIndex) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
/**
|
||||
* @param index quake request index to get
|
||||
* @return number of frames until the quake is finished
|
||||
*/
|
||||
s16 Quake_GetTimeLeft(s16 index) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
return req->countdown;
|
||||
return req->timer;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 Quake_SetQuakeValues(s16 quakeIndex, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
/**
|
||||
* @param index quake request index to apply
|
||||
* @param y apply up/down shake
|
||||
* @param x apply left/right shake
|
||||
* @param fov apply zooming in/out shake (binang)
|
||||
* @param roll apply rolling shake (binang)
|
||||
* @return true if successfully applied, false if the request does not exist
|
||||
*/
|
||||
u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
req->verticalMag = verticalMag;
|
||||
req->horizontalMag = horizontalMag;
|
||||
req->zoom = zoom;
|
||||
req->rollOffset = rollOffset;
|
||||
req->y = y;
|
||||
req->x = x;
|
||||
req->fov = fov;
|
||||
req->upRollOffset = roll;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakePlaneOffset) {
|
||||
QuakeRequest* req = Quake_GetRequest(quakeIndex);
|
||||
/**
|
||||
* @param index quake request index to apply
|
||||
* @param isRelativeToScreen is the quake applied relative to the screen or in absolute world coordinates
|
||||
* @param orientation orient the x/y shake to a different direction
|
||||
* @return true if successfully applied, false if the request does not exist
|
||||
*/
|
||||
u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
req->isShakePerpendicular = isShakePerpendicular;
|
||||
req->shakePlaneOffset = shakePlaneOffset;
|
||||
req->isRelativeToScreen = isRelativeToScreen;
|
||||
req->orientation = orientation;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -319,156 +361,167 @@ u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakeP
|
||||
void Quake_Init(void) {
|
||||
s16 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
|
||||
sQuakeRequest[i].type = 0;
|
||||
sQuakeRequest[i].countdown = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
|
||||
sQuakeRequests[i].type = QUAKE_TYPE_NONE;
|
||||
sQuakeRequests[i].timer = 0;
|
||||
}
|
||||
sIsQuakeInitialized = true;
|
||||
sQuakeUnused = 1;
|
||||
sQuakeRequestCount = 0;
|
||||
}
|
||||
|
||||
s16 Quake_Add(Camera* camera, u32 type) {
|
||||
return Quake_AddImpl(camera, type)->randIndex;
|
||||
s16 Quake_Request(Camera* camera, u32 type) {
|
||||
return Quake_RequestImpl(camera, type)->index;
|
||||
}
|
||||
|
||||
u32 Quake_Remove(s16 index) {
|
||||
u32 Quake_RemoveRequest(s16 index) {
|
||||
QuakeRequest* req = Quake_GetRequest(index);
|
||||
|
||||
if (req != NULL) {
|
||||
Quake_RemoveRequest(req);
|
||||
Quake_Remove(req);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static QuakeCallbackFunc sQuakeCallbacks[] = {
|
||||
NULL,
|
||||
Quake_CallbackType1,
|
||||
Quake_CallbackType2,
|
||||
Quake_CallbackType3,
|
||||
Quake_CallbackType4,
|
||||
Quake_CallbackType5,
|
||||
Quake_CallbackType6,
|
||||
NULL, // QUAKE_TYPE_NONE
|
||||
Quake_CallbackType1, // QUAKE_TYPE_1
|
||||
Quake_CallbackType2, // QUAKE_TYPE_2
|
||||
Quake_CallbackType3, // QUAKE_TYPE_3
|
||||
Quake_CallbackType4, // QUAKE_TYPE_4
|
||||
Quake_CallbackType5, // QUAKE_TYPE_5
|
||||
Quake_CallbackType6, // QUAKE_TYPE_6
|
||||
};
|
||||
|
||||
s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
|
||||
s32 pad;
|
||||
QuakeRequest* req;
|
||||
ShakeInfo shake;
|
||||
s16 Quake_Update(Camera* camera, ShakeInfo* camShake) {
|
||||
f32 absSpeedDiv;
|
||||
ShakeInfo shake;
|
||||
QuakeRequest* req;
|
||||
f32 maxCurr;
|
||||
f32 maxNext;
|
||||
s32 index;
|
||||
s32 ret;
|
||||
u32 eq;
|
||||
Vec3f originVec;
|
||||
s32 numQuakesApplied;
|
||||
u32 isDifferentCamId;
|
||||
Vec3f zeroVec;
|
||||
PlayState* play = camera->play;
|
||||
|
||||
originVec.x = 0.0f;
|
||||
originVec.y = 0.0f;
|
||||
originVec.z = 0.0f;
|
||||
camData->atOffset.x = 0.0f;
|
||||
camData->atOffset.y = 0.0f;
|
||||
camData->atOffset.z = 0.0f;
|
||||
camData->eyeOffset.x = 0.0f;
|
||||
camData->eyeOffset.y = 0.0f;
|
||||
camData->eyeOffset.z = 0.0f;
|
||||
camData->rollOffset = 0;
|
||||
camData->zoom = 0;
|
||||
camData->max = 0.0f;
|
||||
zeroVec.x = 0.0f;
|
||||
zeroVec.y = 0.0f;
|
||||
zeroVec.z = 0.0f;
|
||||
|
||||
camShake->atOffset.x = 0.0f;
|
||||
camShake->atOffset.y = 0.0f;
|
||||
camShake->atOffset.z = 0.0f;
|
||||
|
||||
camShake->eyeOffset.x = 0.0f;
|
||||
camShake->eyeOffset.y = 0.0f;
|
||||
camShake->eyeOffset.z = 0.0f;
|
||||
|
||||
camShake->upRollOffset = 0;
|
||||
camShake->fovOffset = 0;
|
||||
camShake->maxOffset = 0.0f;
|
||||
|
||||
if (sQuakeRequestCount == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ret = 0;
|
||||
for (index = 0; index < ARRAY_COUNT(sQuakeRequest); index++) {
|
||||
req = &sQuakeRequest[index];
|
||||
if (req->type != 0) {
|
||||
if (play->cameraPtrs[req->camId] == NULL) {
|
||||
Quake_RemoveRequest(req);
|
||||
} else {
|
||||
eq = (camera->camId != req->camera->camId);
|
||||
absSpeedDiv = ABS(req->speed) / (f32)0x8000;
|
||||
if (sQuakeCallbacks[req->type](req, &shake) == 0) {
|
||||
Quake_RemoveRequest(req);
|
||||
} else if (eq == 0) {
|
||||
if (fabsf(camData->atOffset.x) < fabsf(shake.atOffset.x)) {
|
||||
camData->atOffset.x = shake.atOffset.x;
|
||||
}
|
||||
if (fabsf(camData->atOffset.y) < fabsf(shake.atOffset.y)) {
|
||||
camData->atOffset.y = shake.atOffset.y;
|
||||
}
|
||||
if (fabsf(camData->atOffset.z) < fabsf(shake.atOffset.z)) {
|
||||
camData->atOffset.z = shake.atOffset.z;
|
||||
}
|
||||
if (fabsf(camData->eyeOffset.x) < fabsf(shake.eyeOffset.x)) {
|
||||
camData->eyeOffset.x = shake.eyeOffset.x;
|
||||
}
|
||||
if (fabsf(camData->eyeOffset.y) < fabsf(shake.eyeOffset.y)) {
|
||||
camData->eyeOffset.y = shake.eyeOffset.y;
|
||||
}
|
||||
if (fabsf(camData->eyeOffset.z) < fabsf(shake.eyeOffset.z)) {
|
||||
camData->eyeOffset.z = shake.eyeOffset.z;
|
||||
}
|
||||
if (camData->rollOffset < shake.rollOffset) {
|
||||
camData->rollOffset = shake.rollOffset;
|
||||
}
|
||||
if (camData->zoom < shake.zoom) {
|
||||
camData->zoom = shake.zoom;
|
||||
}
|
||||
|
||||
maxCurr = OLib_Vec3fDist(&shake.atOffset, &originVec) * absSpeedDiv;
|
||||
|
||||
maxNext = OLib_Vec3fDist(&shake.eyeOffset, &originVec) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
maxNext = (camData->rollOffset * (7.0f / 2500.0f)) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
maxNext = (camData->zoom * (7.0f / 2500.0f)) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
if (camData->max < maxCurr) {
|
||||
camData->max = maxCurr;
|
||||
}
|
||||
|
||||
ret++;
|
||||
}
|
||||
}
|
||||
numQuakesApplied = 0;
|
||||
for (index = 0; index < ARRAY_COUNT(sQuakeRequests); index++) {
|
||||
req = &sQuakeRequests[index];
|
||||
if (req->type == QUAKE_TYPE_NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (play->cameraPtrs[req->camId] == NULL) {
|
||||
Quake_Remove(req);
|
||||
continue;
|
||||
}
|
||||
|
||||
isDifferentCamId = (camera->camId != req->camera->camId);
|
||||
absSpeedDiv = (f32)ABS(req->speed) / 0x8000;
|
||||
if (sQuakeCallbacks[req->type](req, &shake) == 0) {
|
||||
// Quake has reached the end of its timer.
|
||||
Quake_Remove(req);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (isDifferentCamId) {
|
||||
// Quake is attached to a different camId
|
||||
continue;
|
||||
}
|
||||
|
||||
if (fabsf(camShake->atOffset.x) < fabsf(shake.atOffset.x)) {
|
||||
camShake->atOffset.x = shake.atOffset.x;
|
||||
}
|
||||
if (fabsf(camShake->atOffset.y) < fabsf(shake.atOffset.y)) {
|
||||
camShake->atOffset.y = shake.atOffset.y;
|
||||
}
|
||||
if (fabsf(camShake->atOffset.z) < fabsf(shake.atOffset.z)) {
|
||||
camShake->atOffset.z = shake.atOffset.z;
|
||||
}
|
||||
if (fabsf(camShake->eyeOffset.x) < fabsf(shake.eyeOffset.x)) {
|
||||
camShake->eyeOffset.x = shake.eyeOffset.x;
|
||||
}
|
||||
if (fabsf(camShake->eyeOffset.y) < fabsf(shake.eyeOffset.y)) {
|
||||
camShake->eyeOffset.y = shake.eyeOffset.y;
|
||||
}
|
||||
if (fabsf(camShake->eyeOffset.z) < fabsf(shake.eyeOffset.z)) {
|
||||
camShake->eyeOffset.z = shake.eyeOffset.z;
|
||||
}
|
||||
if (camShake->upRollOffset < shake.upRollOffset) {
|
||||
camShake->upRollOffset = shake.upRollOffset;
|
||||
}
|
||||
if (camShake->fovOffset < shake.fovOffset) {
|
||||
camShake->fovOffset = shake.fovOffset;
|
||||
}
|
||||
|
||||
maxCurr = OLib_Vec3fDist(&shake.atOffset, &zeroVec) * absSpeedDiv;
|
||||
maxNext = OLib_Vec3fDist(&shake.eyeOffset, &zeroVec) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
maxNext = (camShake->upRollOffset * (7.0f / 2500.0f)) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
maxNext = (camShake->fovOffset * (7.0f / 2500.0f)) * absSpeedDiv;
|
||||
maxCurr = CLAMP_MIN(maxCurr, maxNext);
|
||||
|
||||
if (camShake->maxOffset < maxCurr) {
|
||||
camShake->maxOffset = maxCurr;
|
||||
}
|
||||
|
||||
numQuakesApplied++;
|
||||
}
|
||||
return ret;
|
||||
return numQuakesApplied;
|
||||
}
|
||||
|
||||
void Distortion_Init(PlayState* play) {
|
||||
sDistortionRequest.play = play;
|
||||
View_ClearDistortion(&play->view);
|
||||
sDistortionRequest.type = 0;
|
||||
sDistortionRequest.countdown = 0;
|
||||
sDistortionRequest.timer = 0;
|
||||
sDistortionRequest.state = DISTORTION_INACTIVE;
|
||||
}
|
||||
|
||||
void Distortion_SetCountdown(s16 countdown) {
|
||||
sDistortionRequest.countdown = countdown;
|
||||
void Distortion_SetDuration(s16 duration) {
|
||||
sDistortionRequest.timer = duration;
|
||||
sDistortionRequest.state = DISTORTION_SETUP;
|
||||
}
|
||||
|
||||
s16 Distortion_GetCountdown(void) {
|
||||
return sDistortionRequest.countdown;
|
||||
s16 Distortion_GetTimeLeft(void) {
|
||||
return sDistortionRequest.timer;
|
||||
}
|
||||
|
||||
s16 Distortion_GetType(void) {
|
||||
return sDistortionRequest.type;
|
||||
}
|
||||
|
||||
void Distortion_SetType(s32 type) {
|
||||
void Distortion_Request(s32 type) {
|
||||
if (sDistortionRequest.type < type) {
|
||||
sDistortionRequest.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
void Distortion_ClearType(s32 type) {
|
||||
void Distortion_RemoveRequest(s32 type) {
|
||||
if (sDistortionRequest.type == type) {
|
||||
sDistortionRequest.type = 0;
|
||||
}
|
||||
@ -489,7 +542,7 @@ ConveyorSpeed Distortion_GetUnderwaterCurrentSpeed(Player* player) {
|
||||
void Distortion_Update(void) {
|
||||
static s16 depthPhase = 0x3F0;
|
||||
static s16 screenPlanePhase = 0x156;
|
||||
static s16 countdownMax = 1;
|
||||
static s16 duration = 1;
|
||||
f32 xyScaleFactor;
|
||||
f32 zScaleFactor;
|
||||
f32 speedScaleFactor;
|
||||
@ -511,8 +564,8 @@ void Distortion_Update(void) {
|
||||
f32 speedRatio = CLAMP_MAX(camera->speedRatio, 1.0f);
|
||||
|
||||
if (sDistortionRequest.type != 0) {
|
||||
if (sDistortionRequest.type & DISTORTION_TYPE_B) {
|
||||
sDistortionRequest.countdown = 2;
|
||||
if (sDistortionRequest.type & DISTORTION_TYPE_MASK_TRANSFORM_2) {
|
||||
sDistortionRequest.timer = 2;
|
||||
depthPhase = 0x3F0;
|
||||
screenPlanePhase = 0x156;
|
||||
|
||||
@ -528,17 +581,17 @@ void Distortion_Update(void) {
|
||||
zScale = 0.0f;
|
||||
|
||||
speed = 0.6f;
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / 60.0f;
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / 60.0f;
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_A) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_BOSS_WARP) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x3F0;
|
||||
screenPlanePhase = 0x156;
|
||||
}
|
||||
|
||||
depthPhaseStep = 0.0f;
|
||||
screenPlanePhaseStep = 50.0f / countdownMax;
|
||||
screenPlanePhaseStep = 50.0f / duration;
|
||||
|
||||
rotX = 0.0f;
|
||||
rotY = 0.0f;
|
||||
@ -549,11 +602,11 @@ void Distortion_Update(void) {
|
||||
zScale = 0.0f;
|
||||
|
||||
speed = 0.4f;
|
||||
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
|
||||
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
||||
speedScaleFactor = 0.5f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_9) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_MASK_TRANSFORM_1) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x1FC;
|
||||
screenPlanePhase = 0x156;
|
||||
}
|
||||
@ -570,11 +623,11 @@ void Distortion_Update(void) {
|
||||
zScale = 0.0f;
|
||||
|
||||
speed = 0.1f;
|
||||
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
|
||||
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_8) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_GORON_BUTT) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x2710;
|
||||
screenPlanePhase = 0x3E8;
|
||||
}
|
||||
@ -591,15 +644,15 @@ void Distortion_Update(void) {
|
||||
zScale = 0.01f;
|
||||
|
||||
speed = 1.5f;
|
||||
if (sDistortionRequest.countdown < 5) {
|
||||
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
|
||||
if (sDistortionRequest.timer < 5) {
|
||||
xyScaleFactor = zScaleFactor = ((f32)duration - sDistortionRequest.timer) / (f32)duration;
|
||||
} else {
|
||||
xyScaleFactor = zScaleFactor = 0.0f;
|
||||
}
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_7) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_UNK_ATTACK) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x4B0;
|
||||
screenPlanePhase = 0x7D0;
|
||||
}
|
||||
@ -616,11 +669,11 @@ void Distortion_Update(void) {
|
||||
zScale = 0.01f;
|
||||
|
||||
speed = 1.5f;
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax;
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / (f32)duration;
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_6) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_ZORA_KICK) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x9C4;
|
||||
screenPlanePhase = 0xBB8;
|
||||
}
|
||||
@ -637,14 +690,14 @@ void Distortion_Update(void) {
|
||||
zScale = 0.01f;
|
||||
|
||||
speed = 1.3f;
|
||||
if (sDistortionRequest.countdown < 4) {
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax;
|
||||
if (sDistortionRequest.timer < 4) {
|
||||
xyScaleFactor = zScaleFactor = sDistortionRequest.timer / (f32)duration;
|
||||
} else {
|
||||
xyScaleFactor = zScaleFactor = 0.0f;
|
||||
}
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_5) {
|
||||
sDistortionRequest.countdown = 2;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_SONG_OF_TIME) {
|
||||
sDistortionRequest.timer = 2;
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
depthPhase = 0x9C4;
|
||||
screenPlanePhase = 0xBB8;
|
||||
@ -670,7 +723,7 @@ void Distortion_Update(void) {
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_UNDERWATER_ENTRY) {
|
||||
if (sDistortionRequest.state == DISTORTION_SETUP) {
|
||||
countdownMax = sDistortionRequest.countdown;
|
||||
duration = sDistortionRequest.timer;
|
||||
depthPhase = 0x760;
|
||||
screenPlanePhase = 0x1BC;
|
||||
}
|
||||
@ -687,14 +740,14 @@ void Distortion_Update(void) {
|
||||
zScale = 0.2f;
|
||||
|
||||
speed = 0.25f;
|
||||
countdownRatio = sDistortionRequest.countdown / (f32)countdownMax;
|
||||
countdownRatio = sDistortionRequest.timer / (f32)duration;
|
||||
zScaleFactor = xyScaleFactor = countdownRatio;
|
||||
speedScaleFactor = 1.0f;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_ZORA_SWIMMING) {
|
||||
depthPhase = 0x3F0;
|
||||
screenPlanePhase = 0x156;
|
||||
|
||||
sDistortionRequest.countdown = 2;
|
||||
sDistortionRequest.timer = 2;
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
if (player != NULL) {
|
||||
@ -749,7 +802,7 @@ void Distortion_Update(void) {
|
||||
depthPhase = 0x3F0;
|
||||
screenPlanePhase = 0x156;
|
||||
|
||||
sDistortionRequest.countdown = 2;
|
||||
sDistortionRequest.timer = 2;
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
depthPhaseStep = 359.2f;
|
||||
@ -796,12 +849,12 @@ void Distortion_Update(void) {
|
||||
|
||||
xyScaleFactor = speedScaleFactor = (waterYScaleFactor * 0.15f) + 0.35f + (speedRatio * 0.4f);
|
||||
zScaleFactor = 0.9f - xyScaleFactor;
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_0) {
|
||||
} else if (sDistortionRequest.type & DISTORTION_TYPE_HOT_ROOM) {
|
||||
// Gives a small mirage-like appearance
|
||||
depthPhase = 0x3F0;
|
||||
screenPlanePhase = 0x156;
|
||||
|
||||
sDistortionRequest.countdown = 2;
|
||||
sDistortionRequest.timer = 2;
|
||||
depthPhaseStep = 0.0f;
|
||||
screenPlanePhaseStep = 150.0f;
|
||||
|
||||
@ -840,32 +893,25 @@ void Distortion_Update(void) {
|
||||
View_ClearDistortion(&play->view);
|
||||
|
||||
sDistortionRequest.state = DISTORTION_INACTIVE;
|
||||
sDistortionRequest.countdown = 0;
|
||||
sDistortionRequest.timer = 0;
|
||||
}
|
||||
|
||||
if (sDistortionRequest.countdown != 0) {
|
||||
sDistortionRequest.countdown--;
|
||||
if (sDistortionRequest.countdown == 0) {
|
||||
if (sDistortionRequest.timer != 0) {
|
||||
sDistortionRequest.timer--;
|
||||
if (sDistortionRequest.timer == 0) {
|
||||
sDistortionRequest.type = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 Quake_NumActiveQuakes(void) {
|
||||
QuakeRequest* req = sQuakeRequest;
|
||||
s32 Quake_GetNumActiveQuakes(void) {
|
||||
s32 numActiveQuakes = 0;
|
||||
s32 i;
|
||||
|
||||
if (req[0].type != 0) {
|
||||
numActiveQuakes++;
|
||||
}
|
||||
if (req[1].type != 0) {
|
||||
numActiveQuakes++;
|
||||
}
|
||||
if (req[2].type != 0) {
|
||||
numActiveQuakes++;
|
||||
}
|
||||
if (req[3].type != 0) {
|
||||
numActiveQuakes++;
|
||||
for (i = 0; i < ARRAY_COUNT(sQuakeRequests); i++) {
|
||||
if (sQuakeRequests[i].type != QUAKE_TYPE_NONE) {
|
||||
numActiveQuakes++;
|
||||
}
|
||||
}
|
||||
|
||||
return numActiveQuakes;
|
||||
|
@ -522,10 +522,10 @@ void func_80A9C058(BgHakuginPost* this, PlayState* play, BgHakuginPostUnkStruct*
|
||||
sp44.z = this->dyna.actor.home.pos.z + unkStruct1->unk_14.z;
|
||||
Rumble_Request(Math3D_Vec3fDistSq(&sp44, &GET_PLAYER(play)->actor.world.pos), 255, 20, 150);
|
||||
|
||||
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 12);
|
||||
Quake_SetPerturbations(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 12);
|
||||
|
||||
if (this->unk_179 <= 0) {
|
||||
func_8019F128(NA_SE_EV_STONEDOOR_STOP);
|
||||
@ -537,7 +537,7 @@ void func_80A9C058(BgHakuginPost* this, PlayState* play, BgHakuginPostUnkStruct*
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A9C18C(BgHakuginPost* this, PlayState* play) {
|
||||
void BgHakuginPost_RequestQuakeAndRumble(BgHakuginPost* this, PlayState* play) {
|
||||
s32 pad;
|
||||
Player* player = GET_PLAYER(play);
|
||||
Camera* activeCam = GET_ACTIVE_CAM(play);
|
||||
@ -547,10 +547,10 @@ void func_80A9C18C(BgHakuginPost* this, PlayState* play) {
|
||||
this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.z),
|
||||
255, 20, 150);
|
||||
|
||||
quakeIndex = Quake_Add(activeCam, QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(activeCam, QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 17232);
|
||||
Quake_SetQuakeValues(quakeIndex, 6, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 20);
|
||||
Quake_SetPerturbations(quakeIndex, 6, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 20);
|
||||
}
|
||||
|
||||
void func_80A9C228(BgHakuginPost* this, PlayState* play, BgHakuginPostUnkStruct* unkStruct) {
|
||||
@ -798,7 +798,7 @@ void func_80A9CD14(BgHakuginPost* this, PlayState* play) {
|
||||
temp_f12 = CLAMP_MAX(temp_f12, 40.0f);
|
||||
this->unk_16C += temp_f12;
|
||||
if (this->unk_168 <= this->unk_16C) {
|
||||
func_80A9C18C(this, play);
|
||||
BgHakuginPost_RequestQuakeAndRumble(this, play);
|
||||
func_8019F128(NA_SE_EV_STONEDOOR_STOP);
|
||||
func_80A9CE00(this);
|
||||
} else {
|
||||
@ -876,7 +876,7 @@ void func_80A9D0B4(BgHakuginPost* this, PlayState* play) {
|
||||
func_80A9C634(this, play);
|
||||
func_80A9B160(&D_80A9E028, play);
|
||||
this->unk_16C = this->unk_164;
|
||||
func_80A9C18C(this, play);
|
||||
BgHakuginPost_RequestQuakeAndRumble(this, play);
|
||||
func_8019F128(NA_SE_EV_STONEDOOR_STOP);
|
||||
func_80A9CC84(this);
|
||||
} else {
|
||||
|
@ -228,11 +228,11 @@ void BgIkanaDharma_Update(Actor* thisx, PlayState* play) {
|
||||
Actor_MoveWithGravity(&this->dyna.actor);
|
||||
Actor_UpdateBgCheckInfo(play, &this->dyna.actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_4);
|
||||
if (this->dyna.actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 21536);
|
||||
Quake_SetQuakeValues(quakeIndex, 4, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 12);
|
||||
Quake_SetPerturbations(quakeIndex, 4, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 12);
|
||||
|
||||
Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
||||
}
|
||||
|
@ -832,11 +832,11 @@ void func_80B81A80(Actor* thisx, PlayState* play) {
|
||||
|
||||
func_80B81B84(this);
|
||||
} else if (this->unk_584 == 15) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 31536);
|
||||
Quake_SetQuakeValues(quakeIndex, 6, 0, 100, 0);
|
||||
Quake_SetCountdown(quakeIndex, 22);
|
||||
Quake_SetPerturbations(quakeIndex, 6, 0, 100, 0);
|
||||
Quake_SetDuration(quakeIndex, 22);
|
||||
}
|
||||
}
|
||||
|
||||
@ -859,11 +859,11 @@ void func_80B81BA0(Actor* thisx, PlayState* play) {
|
||||
thisx->shape.rot.x += 0x1F4;
|
||||
|
||||
if (!(this->unk_584 & 7)) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 31536);
|
||||
Quake_SetQuakeValues(quakeIndex, (s32)(Rand_ZeroOne() * 2.5f) + 3, 0, 10, 0);
|
||||
Quake_SetCountdown(quakeIndex, 15);
|
||||
Quake_SetPerturbations(quakeIndex, (s32)(Rand_ZeroOne() * 2.5f) + 3, 0, 10, 0);
|
||||
Quake_SetDuration(quakeIndex, 15);
|
||||
}
|
||||
|
||||
if (Flags_GetSwitch(play, BGIKANAROTARYROOM_GET_FE(&this->dyna.actor))) {
|
||||
@ -929,11 +929,11 @@ void func_80B81DC8(Actor* thisx, PlayState* play) {
|
||||
CutsceneManager_Stop(this->dyna.actor.csId);
|
||||
func_80B818B4(this);
|
||||
} else if (this->unk_584 == 19) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 5, 0, 40, 60);
|
||||
Quake_SetCountdown(quakeIndex, 17);
|
||||
Quake_SetPerturbations(quakeIndex, 5, 0, 40, 60);
|
||||
Quake_SetDuration(quakeIndex, 17);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,10 +151,10 @@ void func_80BD5A18(BgIkanaShutter* this, PlayState* play) {
|
||||
this->dyna.actor.velocity.y *= 0.978f;
|
||||
this->dyna.actor.world.pos.y += this->dyna.actor.velocity.y;
|
||||
if (this->dyna.actor.world.pos.y <= this->dyna.actor.home.pos.y) {
|
||||
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 21536);
|
||||
Quake_SetQuakeValues(quakeIndex, 4, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 12);
|
||||
Quake_SetPerturbations(quakeIndex, 4, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 12);
|
||||
|
||||
func_80BD5828(this);
|
||||
}
|
||||
|
@ -69,19 +69,20 @@ void func_80C0A838(BgIkninSusceil* this, PlayState* play) {
|
||||
DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId);
|
||||
}
|
||||
|
||||
void func_80C0A86C(BgIkninSusceil* this, PlayState* play, s16 verticalMag, s16 countdown, s32 arg4) {
|
||||
void BgIkninSusceil_RequestQuakeAndRumble(BgIkninSusceil* this, PlayState* play, s16 quakeY, s16 quakeDuration,
|
||||
s32 rumbleType) {
|
||||
s32 pad;
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 31536);
|
||||
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, countdown);
|
||||
Quake_SetPerturbations(quakeIndex, quakeY, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, quakeDuration);
|
||||
|
||||
if (arg4 == 1) {
|
||||
if (rumbleType == 1) {
|
||||
Rumble_Request(SQ(100.0f), 255, 20, 150);
|
||||
} else if (arg4 == 2) {
|
||||
} else if (rumbleType == 2) {
|
||||
Rumble_Request(SQ(100.0f), 180, 20, 100);
|
||||
} else if (arg4 == 3) {
|
||||
} else if (rumbleType == 3) {
|
||||
Rumble_Request(SQ(100.0f), 120, 20, 10);
|
||||
}
|
||||
}
|
||||
@ -154,7 +155,7 @@ void func_80C0ABA8(BgIkninSusceil* this, PlayState* play) {
|
||||
this->dyna.actor.velocity.y *= 0.93f;
|
||||
this->dyna.actor.world.pos.y += this->dyna.actor.velocity.y;
|
||||
if (this->dyna.actor.world.pos.y <= this->dyna.actor.home.pos.y) {
|
||||
func_80C0A86C(this, play, 4, 14, 1);
|
||||
BgIkninSusceil_RequestQuakeAndRumble(this, play, 4, 14, 1);
|
||||
Flags_UnsetSwitch(play, SUSCEIL_GET_SWITCHFLAG(&this->dyna.actor));
|
||||
Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BIGWALL_BOUND);
|
||||
func_80C0AC74(this);
|
||||
@ -197,7 +198,7 @@ void func_80C0AD64(BgIkninSusceil* this, PlayState* play) {
|
||||
this->dyna.actor.velocity.y *= 0.98f;
|
||||
if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 365.0f, 0.5f,
|
||||
this->dyna.actor.velocity.y, 1.0f) < 0.1f) {
|
||||
func_80C0A86C(this, play, 1, 14, 3);
|
||||
BgIkninSusceil_RequestQuakeAndRumble(this, play, 1, 14, 3);
|
||||
CutsceneManager_Stop(this->dyna.actor.csId);
|
||||
func_80C0AB14(this);
|
||||
} else {
|
||||
@ -216,7 +217,7 @@ void func_80C0AE5C(BgIkninSusceil* this, PlayState* play) {
|
||||
this->dyna.actor.velocity.y = CLAMP_MIN(this->dyna.actor.velocity.y, 1.0f);
|
||||
this->dyna.actor.world.pos.y = this->dyna.actor.world.pos.y + this->dyna.actor.velocity.y;
|
||||
if ((this->dyna.actor.home.pos.y + 365.0f) < this->dyna.actor.world.pos.y) {
|
||||
func_80C0A86C(this, play, 3, 14, 2);
|
||||
BgIkninSusceil_RequestQuakeAndRumble(this, play, 3, 14, 2);
|
||||
func_80C0AB14(this);
|
||||
}
|
||||
}
|
||||
|
@ -151,10 +151,10 @@ void func_80ACAEF0(BgOpenShutter* this, PlayState* play) {
|
||||
Actor_SpawnFloorDustRing(play, &this->dyna.actor, &this->dyna.actor.world.pos, 60.0f, 10, 8.0f, 500, 10, true);
|
||||
Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BIGWALL_BOUND);
|
||||
|
||||
quakeIndex = Quake_Add(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, -32536);
|
||||
Quake_SetQuakeValues(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 10);
|
||||
Quake_SetPerturbations(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 10);
|
||||
|
||||
Rumble_Request(this->dyna.actor.xyzDistToPlayerSq, 180, 20, 100);
|
||||
|
||||
|
@ -1050,7 +1050,7 @@ void Boss03_Charge(Boss03* this, PlayState* play) {
|
||||
// Attack platform
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
|
||||
play_sound(NA_SE_IT_BIG_BOMB_EXPLOSION);
|
||||
func_800BC848(&this->actor, play, 20, 15);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 20, 15);
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_WATER_EFFECT, 0.0f, this->waterHeight, 0.0f, 0, 0, 0x96,
|
||||
ENWATEREFFECT_TYPE_GYORG_SHOCKWAVE);
|
||||
|
||||
@ -1773,7 +1773,7 @@ void Boss03_Stunned(Boss03* this, PlayState* play) {
|
||||
Actor_MoveWithGravity(&this->actor);
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
|
||||
play_sound(NA_SE_IT_WALL_HIT_HARD);
|
||||
func_800BC848(&this->actor, play, 10, 10);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 10, 10);
|
||||
}
|
||||
} else {
|
||||
Math_ApproachS(&this->actor.shape.rot.z, -0x6000, 0xA, 0x900);
|
||||
|
@ -481,7 +481,7 @@ void func_809ECF58(Boss04* this, PlayState* play) {
|
||||
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
|
||||
play_sound(NA_SE_IT_BIG_BOMB_EXPLOSION);
|
||||
func_800BC848(&this->actor, play, 15, 10);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 15, 10);
|
||||
this->unk_6F4 = 15;
|
||||
sp3C.x = this->actor.focus.pos.x;
|
||||
sp3C.y = this->actor.focus.pos.y;
|
||||
|
@ -610,10 +610,10 @@ void func_808A1B48(DoorShutter* this, PlayState* play) {
|
||||
}
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_BIGWALL_BOUND);
|
||||
|
||||
quakeIndex = Quake_Add(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, -32536);
|
||||
Quake_SetQuakeValues(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 10);
|
||||
Quake_SetPerturbations(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 10);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 180, 20, 100);
|
||||
|
||||
|
@ -220,10 +220,10 @@ void EnAni_FallToGround(EnAni* this, PlayState* play) {
|
||||
Animation_Change(&this->skelAnime, &gAniLandingThenStandingUpAnim, 1.0f, 0.0f, 16.0f, ANIMMODE_ONCE, 0.0f);
|
||||
this->stateFlags |= ANI_STATE_WRITHING;
|
||||
|
||||
quakeIndex = Quake_Add(play->cameraPtrs[CAM_ID_MAIN], QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(play->cameraPtrs[CAM_ID_MAIN], QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 27000);
|
||||
Quake_SetQuakeValues(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 20);
|
||||
Quake_SetPerturbations(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 20);
|
||||
|
||||
Actor_PlaySfx(&this->actor, NA_SE_IT_HAMMER_HIT);
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "z_en_bat.h"
|
||||
#include "objects/object_bat/object_bat.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_1000 | ACTOR_FLAG_4000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_4000)
|
||||
|
||||
#define THIS ((EnBat*)thisx)
|
||||
|
||||
|
@ -540,13 +540,13 @@ void func_80A287E8(EnBigpamet* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
|
||||
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
this->actor.velocity.y = this->unk_29E * 0.375f;
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 15, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 10);
|
||||
Quake_SetPerturbations(quakeIndex, 15, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 10);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 180, 20, 100);
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "objects/object_bigpo/object_bigpo.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_200 | ACTOR_FLAG_1000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_200 | ACTOR_FLAG_IGNORE_QUAKE)
|
||||
|
||||
#define THIS ((EnBigpo*)thisx)
|
||||
|
||||
|
@ -742,11 +742,11 @@ void EnBigslime_EndThrowMinislime(EnBigslime* this) {
|
||||
|
||||
void EnBigslime_BreakIntoMinislime(EnBigslime* this, PlayState* play) {
|
||||
s32 i;
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 15, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 15);
|
||||
Quake_SetPerturbations(quakeIndex, 15, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 15);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 180, 20, 100);
|
||||
|
||||
|
@ -423,8 +423,8 @@ void EnBom_Explode(EnBom* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
static s16 D_80872E98[] = { 3, 5 };
|
||||
static s16 D_80872E9C[] = { 10, 15 };
|
||||
static s16 sQuakeY[] = { 3, 5 };
|
||||
static s16 sQuakeDurations[] = { 10, 15 };
|
||||
|
||||
void EnBom_Update(Actor* thisx, PlayState* play) {
|
||||
Vec3f effVelocity = { 0.0f, 0.0f, 0.0f };
|
||||
@ -545,7 +545,8 @@ void EnBom_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, effPos.x, effPos.y - 10.0f, effPos.z, 0, 0, 0,
|
||||
this->isPowderKeg);
|
||||
func_800BC848(thisx, play, D_80872E98[this->isPowderKeg], D_80872E9C[this->isPowderKeg]);
|
||||
Actor_RequestQuakeAndRumble(thisx, play, sQuakeY[this->isPowderKeg],
|
||||
sQuakeDurations[this->isPowderKeg]);
|
||||
play->envCtx.lightSettings.diffuseColor1[0] = play->envCtx.lightSettings.diffuseColor1[1] =
|
||||
play->envCtx.lightSettings.diffuseColor1[2] = 250;
|
||||
play->envCtx.lightSettings.ambientColor[0] = play->envCtx.lightSettings.ambientColor[1] =
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_crow.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_1000 | ACTOR_FLAG_4000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_4000)
|
||||
|
||||
#define THIS ((EnCrow*)thisx)
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "z_en_death.h"
|
||||
#include "z64rumble.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_1000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_IGNORE_QUAKE)
|
||||
|
||||
#define THIS ((EnDeath*)thisx)
|
||||
|
||||
|
@ -328,19 +328,19 @@ void EnEgol_FootstepEffects(EnEgol* this, PlayState* play, f32 leftFootFrame, f3
|
||||
if (Animation_OnFrame(&this->skelAnime, leftFootFrame) || Animation_OnFrame(&this->skelAnime, rightFootFrame)) {
|
||||
Vec3f spawnPos;
|
||||
Player* player = GET_PLAYER(play);
|
||||
s32 quakeSize;
|
||||
s32 quakeYOffset;
|
||||
s32 pad;
|
||||
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_EYEGOLE_WALK);
|
||||
quakeSize = 4 - (s32)(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) * 0.02f);
|
||||
if (quakeSize > 4) {
|
||||
quakeSize = 4;
|
||||
} else if (quakeSize < 1) {
|
||||
quakeSize = 1;
|
||||
quakeYOffset = 4 - (s32)(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) * 0.02f);
|
||||
if (quakeYOffset > 4) {
|
||||
quakeYOffset = 4;
|
||||
} else if (quakeYOffset < 1) {
|
||||
quakeYOffset = 1;
|
||||
}
|
||||
|
||||
if (player->stateFlags3 != PLAYER_STATE3_1000000) {
|
||||
func_800BC848(&this->actor, play, quakeSize, 2);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, quakeYOffset, 2);
|
||||
}
|
||||
if (Animation_OnFrame(&this->skelAnime, leftFootFrame)) {
|
||||
Math_Vec3f_Copy(&spawnPos, &this->leftFootPos);
|
||||
@ -755,7 +755,7 @@ void EnEgol_Laser(EnEgol* this, PlayState* play) {
|
||||
f32 nz;
|
||||
s32 pad3;
|
||||
s32 i;
|
||||
s32 quakeSize;
|
||||
s32 quakeYOffset;
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
nx = COLPOLY_GET_NORMAL(colPoly->normal.x);
|
||||
@ -773,14 +773,14 @@ void EnEgol_Laser(EnEgol* this, PlayState* play) {
|
||||
if ((this->actor.world.pos.y - 50.0f) <= player->actor.world.pos.y) {
|
||||
EnEgol_SpawnEffect(this, &hitPos, &rotToNorm, 100, 0.02f, EYEGORE_EFFECT_IMPACT);
|
||||
}
|
||||
quakeSize = 4 - (s32)(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) * 0.02f);
|
||||
if (quakeSize > 4) {
|
||||
quakeSize = 4;
|
||||
} else if (quakeSize < 1) {
|
||||
quakeSize = 1;
|
||||
quakeYOffset = 4 - (s32)(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) * 0.02f);
|
||||
if (quakeYOffset > 4) {
|
||||
quakeYOffset = 4;
|
||||
} else if (quakeYOffset < 1) {
|
||||
quakeYOffset = 1;
|
||||
}
|
||||
if (player->stateFlags3 != PLAYER_STATE3_1000000) {
|
||||
func_800BC848(&this->actor, play, quakeSize, 2);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, quakeYOffset, 2);
|
||||
}
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_EXPLOSION);
|
||||
func_800B31BC(play, &hitPos, 40, -2, 255, 20);
|
||||
@ -880,16 +880,16 @@ void EnEgol_Slam(EnEgol* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
Vec3f spawnPos;
|
||||
f32 dyToPlayer = fabsf(player->actor.world.pos.y - this->actor.world.pos.y);
|
||||
s32 quakeSize;
|
||||
s32 quakeYOffset;
|
||||
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_EXPLOSION);
|
||||
quakeSize = 4 - (s32)(dyToPlayer * 0.02f);
|
||||
if (quakeSize > 4) {
|
||||
quakeSize = 4;
|
||||
} else if (quakeSize < 1) {
|
||||
quakeSize = 1;
|
||||
quakeYOffset = 4 - (s32)(dyToPlayer * 0.02f);
|
||||
if (quakeYOffset > 4) {
|
||||
quakeYOffset = 4;
|
||||
} else if (quakeYOffset < 1) {
|
||||
quakeYOffset = 1;
|
||||
}
|
||||
func_800BC848(&this->actor, play, quakeSize, 2);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, quakeYOffset, 2);
|
||||
if (this->actor.floorBgId == BGCHECK_SCENE) {
|
||||
Math_Vec3f_Copy(&spawnPos, &this->actor.world.pos);
|
||||
spawnPos.x += Math_SinS(this->actor.world.rot.y) * 60.0f;
|
||||
@ -1064,7 +1064,7 @@ void EnEgol_Death(EnEgol* this, PlayState* play) {
|
||||
this->subCamAt.y = 60.0f;
|
||||
this->subCamAt.z = 260.0f;
|
||||
Math_Vec3f_Copy(&atOffset, &this->subCamAt);
|
||||
OLib_DbCameraVec3fSum(&this->actor.world, &atOffset, &this->subCamAt, 1);
|
||||
OLib_Vec3fAdd(&this->actor.world, &atOffset, &this->subCamAt, OLIB_ADD_OFFSET);
|
||||
this->subCamEye.x = this->actor.world.pos.x;
|
||||
this->subCamEye.y = this->actor.world.pos.y + 70.0f;
|
||||
this->subCamEye.z = this->actor.world.pos.z;
|
||||
@ -1080,7 +1080,7 @@ void EnEgol_Death(EnEgol* this, PlayState* play) {
|
||||
} else {
|
||||
if (Animation_OnFrame(&this->skelAnime, 46.0f)) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_EXPLOSION);
|
||||
func_800BC848(&this->actor, play, 10, 5);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 10, 5);
|
||||
}
|
||||
if ((curFrame >= this->animEndFrame) && (this->action != EYEGORE_ACTION_DEAD)) {
|
||||
s32 i;
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
|
||||
#include "objects/object_firefly/object_firefly.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_1000 | ACTOR_FLAG_4000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_4000)
|
||||
|
||||
#define THIS ((EnFirefly*)thisx)
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
#include "z_en_firefly2.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_1000 | ACTOR_FLAG_4000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_4000)
|
||||
|
||||
#define THIS ((EnFirefly2*)thisx)
|
||||
|
||||
|
@ -1046,16 +1046,16 @@ s32 func_80A13564(EnGo* this, f32 arg1, f32 arg2, s32 arg3) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
void func_80A136B8(PlayState* play, s16 speed, s16 verticalMag, s16 countdown) {
|
||||
s16 quakeIndex = Quake_Add(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
void EnGo_RequestQuake(PlayState* play, s16 speed, s16 y, s16 duration) {
|
||||
s16 quakeIndex = Quake_Request(Play_GetCamera(play, CAM_ID_MAIN), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetCountdown(quakeIndex, countdown);
|
||||
Quake_SetDuration(quakeIndex, duration);
|
||||
Quake_SetSpeed(quakeIndex, speed);
|
||||
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
|
||||
Quake_SetPerturbations(quakeIndex, y, 0, 0, 0);
|
||||
}
|
||||
|
||||
void func_80A13728(EnGo* this, PlayState* play) {
|
||||
func_80A136B8(play, 27767, 7, 20);
|
||||
EnGo_RequestQuake(play, 27767, 7, 20);
|
||||
play->actorCtx.unk2 = 4;
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_TEST, this->actor.world.pos.x, this->actor.world.pos.y,
|
||||
this->actor.world.pos.z, 0, 0, 0, 0);
|
||||
|
@ -451,11 +451,11 @@ s32 func_8093F6F8(EnGoroiwa* this, PlayState* play) {
|
||||
if ((this->actor.velocity.y < 0.0f) && (this->actor.world.pos.y <= sp7C)) {
|
||||
if (this->unk_1CA == 0) {
|
||||
if (this->actor.xzDistToPlayer < 400.0f) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 17232);
|
||||
Quake_SetQuakeValues(quakeIndex, 3, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 7);
|
||||
Quake_SetPerturbations(quakeIndex, 3, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 7);
|
||||
}
|
||||
|
||||
this->unk_1C4 = 0.0f;
|
||||
|
@ -523,8 +523,8 @@ s32 func_80998A48(EnGs* this, PlayState* play) {
|
||||
|
||||
this->unk_1D4 = 0;
|
||||
this->unk_19A |= 1;
|
||||
this->unk_21C = 5;
|
||||
this->unk_21E = 40;
|
||||
this->quakeY = 5;
|
||||
this->quakeDuration = 40;
|
||||
this->unk_197++;
|
||||
this->unk_197 &= 0xF;
|
||||
this->unk_19D = 1;
|
||||
@ -558,8 +558,8 @@ s32 func_80998BBC(EnGs* this, PlayState* play) {
|
||||
|
||||
this->unk_1D4 = 0;
|
||||
this->unk_19A |= 1;
|
||||
this->unk_21C = 5;
|
||||
this->unk_21E = 40;
|
||||
this->quakeY = 5;
|
||||
this->quakeDuration = 40;
|
||||
this->unk_197--;
|
||||
this->unk_197 &= 0xF;
|
||||
this->unk_19D = 1;
|
||||
@ -585,8 +585,8 @@ s32 func_80998D44(EnGs* this, PlayState* play) {
|
||||
this->unk_1E0 = -0.8f;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_G_STONE_CRUSH);
|
||||
this->unk_19A |= 1;
|
||||
this->unk_21C = 40;
|
||||
this->unk_21E = 11;
|
||||
this->quakeY = 40;
|
||||
this->quakeDuration = 11;
|
||||
this->unk_19D++;
|
||||
} else if (this->unk_19D == 1) {
|
||||
step = Math_SmoothStepToF(&this->unk_1DC, this->unk_1E0, 1.0f, 0.4f, 0.001f);
|
||||
@ -611,8 +611,8 @@ s32 func_80998D44(EnGs* this, PlayState* play) {
|
||||
this->unk_216 = 0;
|
||||
this->unk_1E0 = 0.0f;
|
||||
this->unk_1D4 = 0;
|
||||
this->unk_21C = 10;
|
||||
this->unk_21E = 10;
|
||||
this->quakeY = 10;
|
||||
this->quakeDuration = 10;
|
||||
this->unk_1DC = 0.5f;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_ATTACK);
|
||||
this->unk_19D += 1;
|
||||
@ -641,8 +641,8 @@ s32 func_80998F9C(EnGs* this, PlayState* play) {
|
||||
this->unk_1EC = 0.0f;
|
||||
|
||||
this->unk_19D = 1;
|
||||
this->unk_21C = 2;
|
||||
this->unk_21E = 40;
|
||||
this->quakeY = 2;
|
||||
this->quakeDuration = 40;
|
||||
this->unk_216 = 200;
|
||||
}
|
||||
|
||||
@ -714,8 +714,8 @@ s32 func_80998F9C(EnGs* this, PlayState* play) {
|
||||
this->unk_1F0 = 0.0f;
|
||||
this->unk_1EC = 0.5f;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_STALKID_ATTACK);
|
||||
this->unk_21C = 20;
|
||||
this->unk_21E = 2;
|
||||
this->quakeY = 20;
|
||||
this->quakeDuration = 2;
|
||||
this->unk_19D = 6;
|
||||
}
|
||||
}
|
||||
@ -800,8 +800,8 @@ s32 func_809995A4(EnGs* this, PlayState* play) {
|
||||
|
||||
if (this->unk_1D4 <= 0) {
|
||||
this->unk_19A &= ~4;
|
||||
this->unk_21C = 3;
|
||||
this->unk_21E = 40;
|
||||
this->quakeY = 3;
|
||||
this->quakeDuration = 40;
|
||||
this->unk_1D4 = 0;
|
||||
this->unk_19D++;
|
||||
}
|
||||
@ -834,8 +834,8 @@ s32 func_809995A4(EnGs* this, PlayState* play) {
|
||||
this->unk_1DC = 0.0f;
|
||||
|
||||
this->unk_19D++;
|
||||
this->unk_21C = 5;
|
||||
this->unk_21E = 20;
|
||||
this->quakeY = 5;
|
||||
this->quakeDuration = 20;
|
||||
this->unk_19A |= 1;
|
||||
this->unk_216 = 200;
|
||||
this->unk_1E0 = (this->unk_197 >> 2) * 0x444;
|
||||
@ -1028,8 +1028,8 @@ void EnGs_Update(Actor* thisx, PlayState* play) {
|
||||
if ((this->actor.xyzDistToPlayerSq > SQ(400.0f)) || (sp2E < 0) || (sp2E > SCREEN_WIDTH) || (sp2C < 0) ||
|
||||
(sp2C > SCREEN_HEIGHT)) {
|
||||
this->unk_216 = 0;
|
||||
} else if (this->unk_21C > 0) {
|
||||
func_800BC848(&this->actor, play, this->unk_21C, this->unk_21E);
|
||||
} else if (this->quakeY > 0) {
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, this->quakeY, this->quakeDuration);
|
||||
}
|
||||
} else {
|
||||
this->unk_216 = 0;
|
||||
@ -1048,8 +1048,8 @@ void EnGs_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
}
|
||||
|
||||
if (this->unk_21C > 0) {
|
||||
this->unk_21C = 0;
|
||||
if (this->quakeY > 0) {
|
||||
this->quakeY = 0;
|
||||
}
|
||||
|
||||
func_80999B34(this);
|
||||
|
@ -53,8 +53,8 @@ typedef struct EnGs {
|
||||
/* 0x216 */ s16 unk_216;
|
||||
/* 0x218 */ s16 unk_218;
|
||||
/* 0x21A */ s16 unk_21A;
|
||||
/* 0x21C */ s16 unk_21C;
|
||||
/* 0x21E */ s16 unk_21E;
|
||||
/* 0x21C */ s16 quakeY;
|
||||
/* 0x21E */ s16 quakeDuration;
|
||||
} EnGs; // size = 0x220
|
||||
|
||||
#endif // Z_EN_GS_H
|
||||
|
@ -597,11 +597,11 @@ void func_8095EBDC(EnIshi* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (sp70 == 1) {
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 17232);
|
||||
Quake_SetQuakeValues(quakeIndex, 3, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 7);
|
||||
Quake_SetPerturbations(quakeIndex, 3, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 7);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
|
||||
}
|
||||
|
@ -609,7 +609,7 @@ void EnKakasi_TeachingSong(EnKakasi* this, PlayState* play) {
|
||||
this->subCamEyeNext.z = D_80971DCC[this->unk190].z;
|
||||
|
||||
Math_Vec3f_Copy(&tempVec, &this->subCamEyeNext);
|
||||
OLib_DbCameraVec3fSum(&this->picto.actor.home, &tempVec, &this->subCamEyeNext, 1);
|
||||
OLib_Vec3fAdd(&this->picto.actor.home, &tempVec, &this->subCamEyeNext, OLIB_ADD_OFFSET);
|
||||
Math_Vec3f_Copy(&this->subCamAtNext, &this->unk22C);
|
||||
Math_Vec3f_Copy(&this->subCamEye, &this->subCamEyeNext);
|
||||
Math_Vec3f_Copy(&this->subCamAt, &this->subCamAtNext);
|
||||
@ -722,7 +722,7 @@ void EnKakasi_PostSongLearnDialogue(EnKakasi* this, PlayState* play) {
|
||||
this->subCamEyeNext.y = D_80971FA0[this->unk190].y;
|
||||
this->subCamEyeNext.z = D_80971FA0[this->unk190].z;
|
||||
Math_Vec3f_Copy(&vec3fCopy, &this->subCamEyeNext);
|
||||
OLib_DbCameraVec3fSum(&this->picto.actor.home, &vec3fCopy, &this->subCamEyeNext, 1);
|
||||
OLib_Vec3fAdd(&this->picto.actor.home, &vec3fCopy, &this->subCamEyeNext, OLIB_ADD_OFFSET);
|
||||
this->subCamAtNext.x = D_80971FE8[this->unk190].x + this->unk22C.x;
|
||||
this->subCamAtNext.y = D_80971FE8[this->unk190].y + this->unk22C.y;
|
||||
this->subCamAtNext.z = D_80971FE8[this->unk190].z + this->unk22C.z;
|
||||
@ -831,7 +831,7 @@ void EnKakasi_DancingNightAway(EnKakasi* this, PlayState* play) {
|
||||
this->subCamEyeNext.y = D_80971E38[this->unk190].y;
|
||||
this->subCamEyeNext.z = D_80971E38[this->unk190].z;
|
||||
Math_Vec3f_Copy(&localVec3f, &this->subCamEyeNext);
|
||||
OLib_DbCameraVec3fSum(&this->picto.actor.home, &localVec3f, &this->subCamEyeNext, 1);
|
||||
OLib_Vec3fAdd(&this->picto.actor.home, &localVec3f, &this->subCamEyeNext, OLIB_ADD_OFFSET);
|
||||
|
||||
if (1) {}
|
||||
this->subCamAtNext.x = D_80971EEC[this->unk190].x + this->unk22C.x;
|
||||
@ -978,7 +978,7 @@ void EnKakasi_DiggingAway(EnKakasi* this, PlayState* play) {
|
||||
this->subCamEyeNext.z = D_80972030.z;
|
||||
|
||||
Math_Vec3f_Copy(&tempunk238, &this->subCamEyeNext);
|
||||
OLib_DbCameraVec3fSum(&this->picto.actor.home, &tempunk238, &this->subCamEyeNext, 1);
|
||||
OLib_Vec3fAdd(&this->picto.actor.home, &tempunk238, &this->subCamEyeNext, OLIB_ADD_OFFSET);
|
||||
this->subCamAtNext.x = ((f32)D_8097203C.x) + this->unk22C.x; // cast req
|
||||
this->subCamAtNext.y = ((f32)D_8097203C.y) + this->unk22C.y;
|
||||
this->subCamAtNext.z = ((f32)D_8097203C.z) + this->unk22C.z;
|
||||
|
@ -174,20 +174,20 @@ void EnMinislime_CheckBackgroundCollision(EnMinislime* this) {
|
||||
}
|
||||
|
||||
void EnMinislime_AddIceShardEffect(EnMinislime* this) {
|
||||
s32 pad;
|
||||
EnBigslime* bigslime = (EnBigslime*)this->actor.parent;
|
||||
EnBigslimeIceShardEffect* iceShardEffect;
|
||||
s32 i = 10 * this->id + BIGSLIME_NUM_VTX;
|
||||
s32 i_end = i + 10;
|
||||
VecSph vecSph;
|
||||
|
||||
vecSph.yaw = 0;
|
||||
s16 pitch;
|
||||
s16 yaw = 0;
|
||||
|
||||
for (; i < i_end; i++) {
|
||||
iceShardEffect = &bigslime->iceShardEffect[i];
|
||||
vecSph.pitch = Rand_S16Offset(0x1000, 0x3000);
|
||||
iceShardEffect->velocity.x = Math_CosS(vecSph.pitch) * Math_SinS(vecSph.yaw);
|
||||
iceShardEffect->velocity.y = Math_SinS(vecSph.pitch);
|
||||
iceShardEffect->velocity.z = Math_CosS(vecSph.pitch) * Math_CosS(vecSph.yaw);
|
||||
pitch = Rand_S16Offset(0x1000, 0x3000);
|
||||
iceShardEffect->velocity.x = Math_CosS(pitch) * Math_SinS(yaw);
|
||||
iceShardEffect->velocity.y = Math_SinS(pitch);
|
||||
iceShardEffect->velocity.z = Math_CosS(pitch) * Math_CosS(yaw);
|
||||
iceShardEffect->pos.x = this->actor.world.pos.x + (400.0f * this->actor.scale.x) * iceShardEffect->velocity.x;
|
||||
iceShardEffect->pos.y =
|
||||
this->actor.world.pos.y + (((iceShardEffect->velocity.y * 2.0f) - 1.0f) * 400.0f * this->actor.scale.y);
|
||||
@ -198,7 +198,7 @@ void EnMinislime_AddIceShardEffect(EnMinislime* this) {
|
||||
iceShardEffect->isEnabled = true;
|
||||
Math_Vec3f_ScaleAndStore(&iceShardEffect->velocity, Rand_ZeroFloat(3.0f) + 7.0f, &iceShardEffect->velocity);
|
||||
iceShardEffect->scale = (Rand_ZeroFloat(6.0f) + 2.0f) * 0.001f;
|
||||
vecSph.yaw += 0x1999;
|
||||
yaw += 0x1999;
|
||||
}
|
||||
|
||||
this->frozenAlpha = 0;
|
||||
|
@ -1224,10 +1224,10 @@ void EnPametfrog_SetupSnapperSpawn(EnPametfrog* this, PlayState* play) {
|
||||
// Zooms in on Snapper spawn point
|
||||
Play_SetCameraAtEye(play, this->subCamId, &subCamAt, &subCamEye);
|
||||
|
||||
this->quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
this->quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(this->quakeIndex, 18000);
|
||||
Quake_SetQuakeValues(this->quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetCountdown(this->quakeIndex, 15);
|
||||
Quake_SetPerturbations(this->quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetDuration(this->quakeIndex, 15);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 120, 20, 10);
|
||||
|
||||
@ -1249,12 +1249,12 @@ void EnPametfrog_SnapperSpawn(EnPametfrog* this, PlayState* play) {
|
||||
void EnPametfrog_SetupTransitionGekkoSnapper(EnPametfrog* this, PlayState* play) {
|
||||
this->actor.params = GEKKO_GET_SNAPPER;
|
||||
|
||||
Quake_Remove(this->quakeIndex);
|
||||
Quake_RemoveRequest(this->quakeIndex);
|
||||
|
||||
this->quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
this->quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(this->quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(this->quakeIndex, 17, 0, 0, 0);
|
||||
Quake_SetCountdown(this->quakeIndex, 12);
|
||||
Quake_SetPerturbations(this->quakeIndex, 17, 0, 0, 0);
|
||||
Quake_SetDuration(this->quakeIndex, 12);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "z_en_po_sisters.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_1000 | ACTOR_FLAG_4000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_4000)
|
||||
|
||||
#define THIS ((EnPoSisters*)thisx)
|
||||
|
||||
|
@ -4,10 +4,11 @@
|
||||
* Description: Poe
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_en_poh.h"
|
||||
#include "objects/object_po/object_po.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_200 | ACTOR_FLAG_1000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_200 | ACTOR_FLAG_IGNORE_QUAKE)
|
||||
|
||||
#define THIS ((EnPoh*)thisx)
|
||||
|
||||
|
@ -195,7 +195,7 @@ void EnStopHeishi_UpdateHeadThirdDay(EnStopheishi* this) {
|
||||
this->headTurnTimer1 = 50;
|
||||
}
|
||||
}
|
||||
} else if ((this->headTurnTimer1 == 0) && (Quake_NumActiveQuakes() != 0) && (this->headTurnTimer2 >= 6)) {
|
||||
} else if ((this->headTurnTimer1 == 0) && (Quake_GetNumActiveQuakes() != 0) && (this->headTurnTimer2 >= 6)) {
|
||||
this->headTurnTimer2 = 0;
|
||||
}
|
||||
}
|
||||
|
@ -350,7 +350,7 @@ void EnTanron5_Update(Actor* thisx, PlayState* play2) {
|
||||
|
||||
this->actor.shape.rot.y += phi_v0;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_IT_BIG_BOMB_EXPLOSION);
|
||||
func_800BC848(&this->actor, play, 4, 4);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 4, 4);
|
||||
this->unk_1A0++;
|
||||
} else {
|
||||
Vec3f sp90;
|
||||
|
@ -425,7 +425,7 @@ void func_80A916F0(EnTest6* this, PlayState* play) {
|
||||
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
|
||||
func_800B7298(play, NULL, PLAYER_CSMODE_END);
|
||||
EnTest6_DisableMotionBlur();
|
||||
Distortion_ClearType(DISTORTION_TYPE_5);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
||||
@ -491,8 +491,8 @@ void func_80A91760(EnTest6* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
EnTest6_EnableMotionBlur(120);
|
||||
Distortion_SetType(DISTORTION_TYPE_5);
|
||||
Distortion_SetCountdown(80);
|
||||
Distortion_Request(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Distortion_SetDuration(80);
|
||||
play->unk_18844 = true;
|
||||
this->cueId = 95;
|
||||
}
|
||||
@ -546,7 +546,7 @@ void func_80A91760(EnTest6* this, PlayState* play) {
|
||||
if (this->unk_27A == 10) {
|
||||
this->unk_14C = 0.1f;
|
||||
EnTest6_DisableMotionBlur();
|
||||
Distortion_ClearType(DISTORTION_TYPE_5);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
play->unk_18844 = false;
|
||||
if (this->unk_254 != NULL) {
|
||||
ZeldaArena_Free(this->unk_254);
|
||||
@ -646,7 +646,7 @@ void func_80A92118(EnTest6* this, PlayState* play) {
|
||||
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
|
||||
func_800B7298(play, NULL, PLAYER_CSMODE_END);
|
||||
EnTest6_DisableMotionBlur();
|
||||
Distortion_ClearType(DISTORTION_TYPE_5);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
||||
@ -713,8 +713,8 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
||||
|
||||
case 115:
|
||||
EnTest6_EnableMotionBlur(20);
|
||||
Distortion_SetType(DISTORTION_TYPE_5);
|
||||
Distortion_SetCountdown(90);
|
||||
Distortion_Request(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Distortion_SetDuration(90);
|
||||
this->cueId = 2;
|
||||
break;
|
||||
|
||||
@ -744,7 +744,7 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
||||
case 14:
|
||||
case 15:
|
||||
EnTest6_EnableMotionBlur(50);
|
||||
Distortion_ClearType(DISTORTION_TYPE_5);
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
this->cueId = 0;
|
||||
break;
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_en_thiefbird.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_200 | ACTOR_FLAG_1000 | ACTOR_FLAG_80000000)
|
||||
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_200 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_80000000)
|
||||
|
||||
#define THIS ((EnThiefbird*)thisx)
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
* Description: Beaver Race Ring
|
||||
*/
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z_en_twig.h"
|
||||
#include "objects/object_twig/object_twig.h"
|
||||
|
||||
|
@ -8,8 +8,8 @@
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "overlays/actors/ovl_En_Wiz_Brock/z_en_wiz_brock.h"
|
||||
|
||||
#define FLAGS \
|
||||
(ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_1000 | ACTOR_FLAG_100000 | \
|
||||
#define FLAGS \
|
||||
(ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_100000 | \
|
||||
ACTOR_FLAG_CANT_LOCK_ON | ACTOR_FLAG_80000000)
|
||||
|
||||
#define THIS ((EnWiz*)thisx)
|
||||
|
@ -117,16 +117,16 @@ u32 func_80BB9A1C(ObjChan* this, f32 arg1) {
|
||||
f32 sp20;
|
||||
|
||||
sp20 = Math_SinS(this->unk1D4) * this->unk1D0;
|
||||
temp_f6 = (Math_CosS(this->unk1D4) * 0.03834952f * this->unk1D0) + arg1;
|
||||
temp_f6 = (Math_CosS(this->unk1D4) * (400 * M_PI / 0x8000) * this->unk1D0) + arg1;
|
||||
if (temp_f6 != 0.0f) {
|
||||
this->unk1D4 = RAD_TO_BINANG(func_80086B30(sp20 * 0.03834952f, temp_f6));
|
||||
this->unk1D4 = RAD_TO_BINANG(func_80086B30(sp20 * (400 * M_PI / 0x8000), temp_f6));
|
||||
} else if (sp20 >= 0.0f) {
|
||||
this->unk1D4 = 0x4000;
|
||||
} else {
|
||||
this->unk1D4 = -0x4000;
|
||||
}
|
||||
if (Math_CosS(this->unk1D4) != 0.0f) {
|
||||
this->unk1D0 = (temp_f6 / (Math_CosS(this->unk1D4) * 0.03834952f));
|
||||
this->unk1D0 = (temp_f6 / (Math_CosS(this->unk1D4) * (400 * M_PI / 0x8000)));
|
||||
} else {
|
||||
this->unk1D0 = sp20;
|
||||
}
|
||||
|
@ -174,7 +174,7 @@ void ObjChikuwa_Update(Actor* thisx, PlayState* play) {
|
||||
func_809B17D0(play, this, &temp->unk_00);
|
||||
temp_fs0 = Math3D_Vec3fDistSq(&temp->unk_00, &GET_PLAYER(play)->actor.world.pos);
|
||||
if (temp_fs0 < SQ(240.0f)) {
|
||||
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
if (temp_fs0 < SQ(120.0f)) {
|
||||
quakeVerticalMag = 4;
|
||||
} else {
|
||||
@ -182,8 +182,8 @@ void ObjChikuwa_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 17232);
|
||||
Quake_SetQuakeValues(quakeIndex, quakeVerticalMag, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 7);
|
||||
Quake_SetPerturbations(quakeIndex, quakeVerticalMag, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -458,20 +458,20 @@ void func_80B139F4(ObjDhouse* this, PlayState* play) {
|
||||
s16 quakeIndex;
|
||||
|
||||
if (this->unk_1370 == 117) {
|
||||
quakeIndex = Quake_Add(camera, QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(camera, QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 8, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 17);
|
||||
Quake_SetPerturbations(quakeIndex, 8, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 17);
|
||||
} else if (this->unk_1370 == 105) {
|
||||
quakeIndex = Quake_Add(camera, QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(camera, QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 20);
|
||||
Quake_SetPerturbations(quakeIndex, 7, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 20);
|
||||
} else if (this->unk_1370 == 90) {
|
||||
quakeIndex = Quake_Add(camera, QUAKE_TYPE_3);
|
||||
quakeIndex = Quake_Request(camera, QUAKE_TYPE_3);
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 5, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 62);
|
||||
Quake_SetPerturbations(quakeIndex, 5, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 62);
|
||||
}
|
||||
|
||||
this->unk_1370--;
|
||||
|
@ -281,7 +281,7 @@ void ObjDora_UpdateCollision(ObjDora* this, PlayState* play) {
|
||||
this->lastGongHitType = DORA_HIT_STRONG;
|
||||
}
|
||||
|
||||
func_800BC848(&this->actor, play, 5, 10);
|
||||
Actor_RequestQuakeAndRumble(&this->actor, play, 5, 10);
|
||||
ObjDora_SetupMoveGong(this);
|
||||
|
||||
if ((ObjDora_IsHalfHour(time) == true) && (this->rupeeDropTimer == 0)) {
|
||||
|
@ -74,7 +74,7 @@ void ObjHariko_BobHead(ObjHariko* this, PlayState* play) {
|
||||
}
|
||||
|
||||
void ObjHariko_CheckForQuakes(ObjHariko* this) {
|
||||
if (Quake_NumActiveQuakes() != 0) {
|
||||
if (Quake_GetNumActiveQuakes() != 0) {
|
||||
ObjHariko_SetupBobHead(this);
|
||||
}
|
||||
}
|
||||
|
@ -293,13 +293,13 @@ void func_80A54600(PlayState* play, Vec3f* arg1, f32 arg2, f32 arg3) {
|
||||
}
|
||||
}
|
||||
|
||||
void ObjHugebombiwa_AddQuake(ObjHugebombiwa* this, PlayState* play, s32 quakeVerticalMag) {
|
||||
void ObjHugebombiwa_RequestQuakeAndRumble(ObjHugebombiwa* this, PlayState* play, s32 quakeVerticalMag) {
|
||||
s32 pad[2];
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, quakeVerticalMag, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 7);
|
||||
Quake_SetPerturbations(quakeIndex, quakeVerticalMag, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 7);
|
||||
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 255, 20, 150);
|
||||
}
|
||||
@ -516,7 +516,7 @@ void func_80A55064(ObjHugebombiwa* this, PlayState* play) {
|
||||
ptr->unk_24 = 1;
|
||||
func_80A53E60(play, &ptr->unk_0C, ptr->unk_18, ptr->unk_00.y * 9.8f);
|
||||
if ((play->gameplayFrames % 4) == 0) {
|
||||
ObjHugebombiwa_AddQuake(this, play, (s32)(Rand_ZeroOne() * 5.5f) + 1);
|
||||
ObjHugebombiwa_RequestQuakeAndRumble(this, play, (s32)(Rand_ZeroOne() * 5.5f) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -612,7 +612,7 @@ void func_80A55564(ObjHugebombiwa* this, PlayState* play) {
|
||||
ptr->unk_24 = 1;
|
||||
func_80A54600(play, &ptr->unk_0C, ptr->unk_18, ptr->unk_00.y * 10.1f);
|
||||
if ((play->gameplayFrames % 4) == 0) {
|
||||
ObjHugebombiwa_AddQuake(this, play, (s32)(Rand_ZeroOne() * 5.5f) + 1);
|
||||
ObjHugebombiwa_RequestQuakeAndRumble(this, play, (s32)(Rand_ZeroOne() * 5.5f) + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -134,10 +134,10 @@ void func_8093D7A0(ObjLift* this, PlayState* play) {
|
||||
if (OBJLIFT_GET_7(&this->dyna.actor) == 7) {
|
||||
func_8093D9C0(this);
|
||||
} else {
|
||||
quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_1);
|
||||
quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_1);
|
||||
Quake_SetSpeed(quakeIndex, 10000);
|
||||
Quake_SetQuakeValues(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 20);
|
||||
Quake_SetPerturbations(quakeIndex, 2, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 20);
|
||||
|
||||
func_8093D88C(this);
|
||||
}
|
||||
|
@ -61,13 +61,13 @@ void ObjTokeiStep_SetSysMatrix(ObjTokeiStepPanel* panel) {
|
||||
mtx->zw = panel->pos.z;
|
||||
}
|
||||
|
||||
void ObjTokeiStep_AddQuake(ObjTokeiStep* this, PlayState* play) {
|
||||
void ObjTokeiStep_RequestQuakeAndRumble(ObjTokeiStep* this, PlayState* play) {
|
||||
s32 pad[2];
|
||||
s16 quakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
s16 quakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_3);
|
||||
|
||||
Quake_SetSpeed(quakeIndex, 20000);
|
||||
Quake_SetQuakeValues(quakeIndex, 1, 0, 0, 0);
|
||||
Quake_SetCountdown(quakeIndex, 7);
|
||||
Quake_SetPerturbations(quakeIndex, 1, 0, 0, 0);
|
||||
Quake_SetDuration(quakeIndex, 7);
|
||||
|
||||
Rumble_Request(this->dyna.actor.xyzDistToPlayerSq, 120, 20, 10);
|
||||
}
|
||||
@ -180,7 +180,7 @@ s32 ObjTokeiStep_OpenProcess(ObjTokeiStep* this, PlayState* play) {
|
||||
}
|
||||
if (panel->numBounces == 1) {
|
||||
ObjTokeiStep_SpawnDust(this2, panel, play);
|
||||
ObjTokeiStep_AddQuake(this2, play);
|
||||
ObjTokeiStep_RequestQuakeAndRumble(this2, play);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ void OceffWipe5_Draw(Actor* thisx, PlayState* play) {
|
||||
s32 i;
|
||||
s32 pad2;
|
||||
Vec3f activeCamEye = GET_ACTIVE_CAM(play)->eye;
|
||||
Camera* cam = GET_ACTIVE_CAM(play);
|
||||
Camera* activeCam = GET_ACTIVE_CAM(play);
|
||||
Vec3f quakeOffset;
|
||||
u8 alpha;
|
||||
s32 colorIndex = OCEFF_WIPE5_GET_SONG_TYPE(thisx) * 3;
|
||||
@ -88,7 +88,7 @@ void OceffWipe5_Draw(Actor* thisx, PlayState* play) {
|
||||
colorIndex = 0;
|
||||
}
|
||||
|
||||
Camera_GetQuakeOffset(&quakeOffset, cam);
|
||||
Camera_GetQuakeOffset(&quakeOffset, activeCam);
|
||||
|
||||
if (this->counter < 32) {
|
||||
z = Math_SinS(this->counter << 9) * phi_fv1;
|
||||
|
@ -859,9 +859,9 @@
|
||||
0x800BC5B8:("Actor_IsTargeted",),
|
||||
0x800BC5EC:("Actor_OtherIsTargeted",),
|
||||
0x800BC620:("func_800BC620",),
|
||||
0x800BC770:("Actor_AddQuake",),
|
||||
0x800BC7D8:("Actor_AddQuakeWithSpeed",),
|
||||
0x800BC848:("func_800BC848",),
|
||||
0x800BC770:("Actor_RequestQuake",),
|
||||
0x800BC7D8:("Actor_RequestQuakeWithSpeed",),
|
||||
0x800BC848:("Actor_RequestQuakeAndRumble",),
|
||||
0x800BC8B8:("Actor_DrawDoorLock",),
|
||||
0x800BCB50:("Actor_SpawnShieldParticlesMetal",),
|
||||
0x800BCB70:("Actor_SetColorFilter",),
|
||||
@ -2072,17 +2072,17 @@
|
||||
0x8010C36C:("OLib_ClampMaxDist",),
|
||||
0x8010C3D4:("OLib_Vec3fDistNormalize",),
|
||||
0x8010C484:("OLib_VecSphToVec3f",),
|
||||
0x8010C530:("OLib_VecSphGeoToVec3f",),
|
||||
0x8010C530:("OLib_VecGeoToVec3f",),
|
||||
0x8010C574:("OLib_Vec3fToVecSph",),
|
||||
0x8010C6C8:("OLib_Vec3fToVecSphGeo",),
|
||||
0x8010C6C8:("OLib_Vec3fToVecGeo",),
|
||||
0x8010C710:("OLib_Vec3fDiffToVecSph",),
|
||||
0x8010C764:("OLib_Vec3fDiffToVecSphGeo",),
|
||||
0x8010C7B8:("OLib_VecSphAddToVec3f",),
|
||||
0x8010C764:("OLib_Vec3fDiffToVecGeo",),
|
||||
0x8010C7B8:("OLib_AddVecGeoToVec3f",),
|
||||
0x8010C838:("OLib_Vec3fDiffRad",),
|
||||
0x8010C8C8:("OLib_Vec3fDiffDegF",),
|
||||
0x8010C930:("OLib_Vec3fDiffBinAng",),
|
||||
0x8010C9C8:("OLib_DbCameraVec3fDiff",),
|
||||
0x8010CAA0:("OLib_DbCameraVec3fSum",),
|
||||
0x8010C9C8:("OLib_Vec3fDiff",),
|
||||
0x8010CAA0:("OLib_Vec3fAdd",),
|
||||
0x8010CB80:("Gfx_DrawTexRectRGBA16",),
|
||||
0x8010CD98:("Gfx_DrawTexRectIA8",),
|
||||
0x8010CFBC:("Gfx_DrawTexRectIA8_DropShadow",),
|
||||
@ -2289,28 +2289,28 @@
|
||||
0x8012A4D0:("Quake_CallbackType2",),
|
||||
0x8012A540:("Quake_CallbackType4",),
|
||||
0x8012A5D8:("Quake_GetFreeIndex",),
|
||||
0x8012A638:("Quake_AddImpl",),
|
||||
0x8012A6F0:("Quake_RemoveRequest",),
|
||||
0x8012A638:("Quake_RequestImpl",),
|
||||
0x8012A6F0:("Quake_Remove",),
|
||||
0x8012A718:("Quake_GetRequest",),
|
||||
0x8012A774:("Quake_SetValue",),
|
||||
0x8012A8A8:("Quake_SetSpeed",),
|
||||
0x8012A8F0:("Quake_SetCountdown",),
|
||||
0x8012A940:("Quake_GetCountdown",),
|
||||
0x8012A978:("Quake_SetQuakeValues",),
|
||||
0x8012A9E0:("Quake_SetQuakeValues2",),
|
||||
0x8012A8F0:("Quake_SetDuration",),
|
||||
0x8012A940:("Quake_GetTimeLeft",),
|
||||
0x8012A978:("Quake_SetPerturbations",),
|
||||
0x8012A9E0:("Quake_SetOrientation",),
|
||||
0x8012AA48:("Quake_Init",),
|
||||
0x8012AA9C:("Quake_Add",),
|
||||
0x8012AAC0:("Quake_Remove",),
|
||||
0x8012AB08:("Quake_Calc",),
|
||||
0x8012AA9C:("Quake_Request",),
|
||||
0x8012AAC0:("Quake_RemoveRequest",),
|
||||
0x8012AB08:("Quake_Update",),
|
||||
0x8012AE68:("Distortion_Init",),
|
||||
0x8012AEAC:("Distortion_SetCountdown",),
|
||||
0x8012AED4:("Distortion_GetCountdown",),
|
||||
0x8012AEAC:("Distortion_SetDuration",),
|
||||
0x8012AED4:("Distortion_GetTimeLeft",),
|
||||
0x8012AEE4:("Distortion_GetType",),
|
||||
0x8012AEF4:("Distortion_SetType",),
|
||||
0x8012AF18:("Distortion_ClearType",),
|
||||
0x8012AEF4:("Distortion_Request",),
|
||||
0x8012AF18:("Distortion_RemoveRequest",),
|
||||
0x8012AF38:("Distortion_GetUnderwaterCurrentSpeed",),
|
||||
0x8012AF9C:("Distortion_Update",),
|
||||
0x8012BBE8:("Quake_NumActiveQuakes",),
|
||||
0x8012BBE8:("Quake_GetNumActiveQuakes",),
|
||||
0x8012BC50:("Gfx_SetFog",),
|
||||
0x8012BD8C:("Gfx_SetFogWithSync",),
|
||||
0x8012BF08:("Gfx_SetFog2",),
|
||||
@ -9710,7 +9710,7 @@
|
||||
0x80A134B0:("func_80A134B0",),
|
||||
0x80A134F4:("func_80A134F4",),
|
||||
0x80A13564:("func_80A13564",),
|
||||
0x80A136B8:("func_80A136B8",),
|
||||
0x80A136B8:("EnGo_RequestQuake",),
|
||||
0x80A13728:("func_80A13728",),
|
||||
0x80A137C0:("func_80A137C0",),
|
||||
0x80A139E4:("func_80A139E4",),
|
||||
@ -10620,7 +10620,7 @@
|
||||
0x80A53E60:("func_80A53E60",),
|
||||
0x80A541F4:("func_80A541F4",),
|
||||
0x80A54600:("func_80A54600",),
|
||||
0x80A54980:("ObjHugebombiwa_AddQuake",),
|
||||
0x80A54980:("ObjHugebombiwa_RequestQuakeAndRumble",),
|
||||
0x80A54A0C:("func_80A54A0C",),
|
||||
0x80A54AC0:("ObjHugebombiwa_Init",),
|
||||
0x80A54BC4:("ObjHugebombiwa_Destroy",),
|
||||
@ -11433,7 +11433,7 @@
|
||||
0x80A9BC0C:("func_80A9BC0C",),
|
||||
0x80A9BD24:("func_80A9BD24",),
|
||||
0x80A9C058:("func_80A9C058",),
|
||||
0x80A9C18C:("func_80A9C18C",),
|
||||
0x80A9C18C:("BgHakuginPost_RequestQuakeAndRumble",),
|
||||
0x80A9C228:("func_80A9C228",),
|
||||
0x80A9C634:("func_80A9C634",),
|
||||
0x80A9C854:("func_80A9C854",),
|
||||
@ -12211,7 +12211,7 @@
|
||||
0x80AD566C:("EnTrt2_TransformLimbDraw",),
|
||||
0x80AD56E8:("func_80AD56E8",),
|
||||
0x80AD5BB0:("ObjTokeiStep_SetSysMatrix",),
|
||||
0x80AD5BE8:("ObjTokeiStep_AddQuake",),
|
||||
0x80AD5BE8:("ObjTokeiStep_RequestQuakeAndRumble",),
|
||||
0x80AD5C70:("ObjTokeiStep_SpawnDust",),
|
||||
0x80AD5DFC:("ObjTokeiStep_InitSteps",),
|
||||
0x80AD5EB8:("ObjTokeiStep_InitStepsOpen",),
|
||||
@ -16662,7 +16662,7 @@
|
||||
0x80C0A740:("func_80C0A740",),
|
||||
0x80C0A804:("func_80C0A804",),
|
||||
0x80C0A838:("func_80C0A838",),
|
||||
0x80C0A86C:("func_80C0A86C",),
|
||||
0x80C0A86C:("BgIkninSusceil_RequestQuakeAndRumble",),
|
||||
0x80C0A95C:("func_80C0A95C",),
|
||||
0x80C0AA70:("BgIkninSusceil_Init",),
|
||||
0x80C0AAE0:("BgIkninSusceil_Destroy",),
|
||||
|
@ -1326,7 +1326,7 @@
|
||||
0x801C0EA0:("D_801C0EA0","UNK_TYPE1","",0x1),
|
||||
0x801C0EAC:("sSheathLimbModelShieldOnBackPos","Vec3f","",0xC),
|
||||
0x801C0EB8:("sSheathLimbModelShieldOnBackZyxRot","Vec3s","",0x6),
|
||||
0x801C0EC0:("sIsQuakeInitialized","UNK_TYPE2","",0x2),
|
||||
0x801C0EC0:("sQuakeUnused","UNK_TYPE2","",0x2),
|
||||
0x801C0EC4:("sQuakeRequestCount","s16","",0x2),
|
||||
0x801C0EC8:("sQuakeCallbacks","quake_callback_func","[7]",0x1c),
|
||||
0x801C0EE4:("D_801C0EE4","s16","",0x2),
|
||||
@ -4006,7 +4006,7 @@
|
||||
0x801F59E8:("sPlayerGetItemRefPos","Vec3f","",0xC),
|
||||
0x801F59F4:("sPlayerLeftHandType","s32","",0x4),
|
||||
0x801F59F8:("sPlayerRightHandType","s32","",0x4),
|
||||
0x801F5A00:("sQuakeRequest","QuakeRequest","[4]",0x90),
|
||||
0x801F5A00:("sQuakeRequests","QuakeRequest","[4]",0x90),
|
||||
0x801F5A90:("sDistortionRequest","DistortionRequest","",0xc),
|
||||
0x801F5AA0:("sMatAnimStep","s32","",0x4),
|
||||
0x801F5AA4:("sMatAnimFlags","u32","",0x4),
|
||||
@ -5679,8 +5679,8 @@
|
||||
0x80872E8C:("D_80872E8C","UNK_TYPE1","",0x1),
|
||||
0x80872E90:("D_80872E90","UNK_TYPE4","",0x4),
|
||||
0x80872E94:("D_80872E94","UNK_TYPE4","",0x4),
|
||||
0x80872E98:("D_80872E98","UNK_TYPE1","",0x1),
|
||||
0x80872E9C:("D_80872E9C","UNK_TYPE1","",0x1),
|
||||
0x80872E98:("sQuakeY","UNK_TYPE1","",0x1),
|
||||
0x80872E9C:("sQuakeDurations","UNK_TYPE1","",0x1),
|
||||
0x80872EA0:("D_80872EA0","UNK_TYPE4","",0x4),
|
||||
0x80872EAC:("D_80872EAC","UNK_TYPE4","",0x4),
|
||||
0x80872EB8:("D_80872EB8","UNK_TYPE4","",0x4),
|
||||
|
@ -321,7 +321,10 @@ wordReplace = {
|
||||
"func_800B86C8": "Actor_ChangeFocus",
|
||||
"func_800DF840": "Camera_ChangeMode",
|
||||
"func_800B90F4": "Actor_DeactivateLens",
|
||||
"func_800BC770": "Actor_AddQuake",
|
||||
"Actor_AddQuake": "Actor_RequestQuake",
|
||||
"func_800BC770": "Actor_RequestQuake",
|
||||
"Actor_AddQuakeWithSpeed": "Actor_RequestQuakeWithSpeed",
|
||||
"func_800BC848": "Actor_RequestQuakeAndRumble",
|
||||
"func_800DF840": "Camera_ChangeMode",
|
||||
"zelda_malloc": "ZeldaArena_Malloc",
|
||||
"zelda_mallocR": "ZeldaArena_MallocR",
|
||||
@ -635,12 +638,22 @@ wordReplace = {
|
||||
"func_80114E90": "Inventory_HasEmptyBottle",
|
||||
"func_80114F2C": "Inventory_HasItemInBottle",
|
||||
"func_80123C90": "Player_SetEquipmentData",
|
||||
"Quake2_ClearType": "Distortion_ClearType",
|
||||
"Quake2_SetType": "Distortion_SetType",
|
||||
"Quake2_SetCountdown": "Distortion_SetCountdown",
|
||||
"Quake2_SetType": "Distortion_Request",
|
||||
"Distortion_SetType": "Distortion_Request",
|
||||
"Quake2_SetCountdown": "Distortion_SetDuration",
|
||||
"Distortion_SetCountdown": "Distortion_SetDuration",
|
||||
"Distortion_GetCountdown": "Distortion_GetTimeLeft",
|
||||
"Quake2_ClearType": "Distortion_RemoveRequest",
|
||||
"Distortion_ClearType": "Distortion_RemoveRequest",
|
||||
"func_800BE680": "Actor_DrawDamageEffects",
|
||||
"func_8012F22C": "Inventory_GetSkullTokenCount",
|
||||
"Quake_RemoveFromIdx": "Quake_Remove",
|
||||
"Quake_Add": "Quake_Request",
|
||||
"Quake_SetQuakeValues": "Quake_SetPerturbations",
|
||||
"Quake_SetCountdown": "Quake_SetDuration",
|
||||
"Quake_GetCountdown": "Quake_GetTimeLeft",
|
||||
"Quake_NumActiveQuakes": "Quake_GetNumActiveQuakes",
|
||||
"Quake_RemoveFromIdx": "Quake_RemoveRequest",
|
||||
"OLib_DbCameraVec3fSum":"OLib_Vec3fAdd",
|
||||
|
||||
"func_8013AB00": "SubS_DrawTransformFlex",
|
||||
"func_8013A860": "SubS_DrawTransformFlexLimb",
|
||||
|
@ -373,9 +373,9 @@ asm/non_matchings/code/z_actor/Actor_TestFloorInDirection.s,Actor_TestFloorInDir
|
||||
asm/non_matchings/code/z_actor/Actor_IsTargeted.s,Actor_IsTargeted,0x800BC5B8,0xD
|
||||
asm/non_matchings/code/z_actor/Actor_OtherIsTargeted.s,Actor_OtherIsTargeted,0x800BC5EC,0xD
|
||||
asm/non_matchings/code/z_actor/func_800BC620.s,func_800BC620,0x800BC620,0x54
|
||||
asm/non_matchings/code/z_actor/Actor_AddQuake.s,Actor_AddQuake,0x800BC770,0x1A
|
||||
asm/non_matchings/code/z_actor/Actor_AddQuakeWithSpeed.s,Actor_AddQuakeWithSpeed,0x800BC7D8,0x1C
|
||||
asm/non_matchings/code/z_actor/func_800BC848.s,func_800BC848,0x800BC848,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_RequestQuake.s,Actor_RequestQuake,0x800BC770,0x1A
|
||||
asm/non_matchings/code/z_actor/Actor_RequestQuakeWithSpeed.s,Actor_RequestQuakeWithSpeed,0x800BC7D8,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_RequestQuakeAndRumble.s,Actor_RequestQuakeAndRumble,0x800BC848,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_DrawDoorLock.s,Actor_DrawDoorLock,0x800BC8B8,0xA6
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnShieldParticlesMetal.s,Actor_SpawnShieldParticlesMetal,0x800BCB50,0x8
|
||||
asm/non_matchings/code/z_actor/Actor_SetColorFilter.s,Actor_SetColorFilter,0x800BCB70,0x21
|
||||
@ -1586,17 +1586,17 @@ asm/non_matchings/code/z_olib/OLib_ClampMinDist.s,OLib_ClampMinDist,0x8010C304,0
|
||||
asm/non_matchings/code/z_olib/OLib_ClampMaxDist.s,OLib_ClampMaxDist,0x8010C36C,0x1A
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDistNormalize.s,OLib_Vec3fDistNormalize,0x8010C3D4,0x2C
|
||||
asm/non_matchings/code/z_olib/OLib_VecSphToVec3f.s,OLib_VecSphToVec3f,0x8010C484,0x2B
|
||||
asm/non_matchings/code/z_olib/OLib_VecSphGeoToVec3f.s,OLib_VecSphGeoToVec3f,0x8010C530,0x11
|
||||
asm/non_matchings/code/z_olib/OLib_VecGeoToVec3f.s,OLib_VecGeoToVec3f,0x8010C530,0x11
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fToVecSph.s,OLib_Vec3fToVecSph,0x8010C574,0x55
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fToVecSphGeo.s,OLib_Vec3fToVecSphGeo,0x8010C6C8,0x12
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fToVecGeo.s,OLib_Vec3fToVecGeo,0x8010C6C8,0x12
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffToVecSph.s,OLib_Vec3fDiffToVecSph,0x8010C710,0x15
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffToVecSphGeo.s,OLib_Vec3fDiffToVecSphGeo,0x8010C764,0x15
|
||||
asm/non_matchings/code/z_olib/OLib_VecSphAddToVec3f.s,OLib_VecSphAddToVec3f,0x8010C7B8,0x20
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffToVecGeo.s,OLib_Vec3fDiffToVecGeo,0x8010C764,0x15
|
||||
asm/non_matchings/code/z_olib/OLib_AddVecGeoToVec3f.s,OLib_AddVecGeoToVec3f,0x8010C7B8,0x20
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffRad.s,OLib_Vec3fDiffRad,0x8010C838,0x24
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffDegF.s,OLib_Vec3fDiffDegF,0x8010C8C8,0x1A
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiffBinAng.s,OLib_Vec3fDiffBinAng,0x8010C930,0x26
|
||||
asm/non_matchings/code/z_olib/OLib_DbCameraVec3fDiff.s,OLib_DbCameraVec3fDiff,0x8010C9C8,0x36
|
||||
asm/non_matchings/code/z_olib/OLib_DbCameraVec3fSum.s,OLib_DbCameraVec3fSum,0x8010CAA0,0x34
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fDiff.s,OLib_Vec3fDiff,0x8010C9C8,0x36
|
||||
asm/non_matchings/code/z_olib/OLib_Vec3fAdd.s,OLib_Vec3fAdd,0x8010CAA0,0x34
|
||||
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectRGBA16.s,Gfx_DrawTexRectRGBA16,0x8010CB80,0x86
|
||||
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8.s,Gfx_DrawTexRectIA8,0x8010CD98,0x89
|
||||
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8_DropShadow.s,Gfx_DrawTexRectIA8_DropShadow,0x8010CFBC,0xC6
|
||||
@ -1803,28 +1803,28 @@ asm/non_matchings/code/z_quake/Quake_CallbackType3.s,Quake_CallbackType3,0x8012A
|
||||
asm/non_matchings/code/z_quake/Quake_CallbackType2.s,Quake_CallbackType2,0x8012A4D0,0x1C
|
||||
asm/non_matchings/code/z_quake/Quake_CallbackType4.s,Quake_CallbackType4,0x8012A540,0x26
|
||||
asm/non_matchings/code/z_quake/Quake_GetFreeIndex.s,Quake_GetFreeIndex,0x8012A5D8,0x18
|
||||
asm/non_matchings/code/z_quake/Quake_AddImpl.s,Quake_AddImpl,0x8012A638,0x2E
|
||||
asm/non_matchings/code/z_quake/Quake_RemoveRequest.s,Quake_RemoveRequest,0x8012A6F0,0xA
|
||||
asm/non_matchings/code/z_quake/Quake_RequestImpl.s,Quake_RequestImpl,0x8012A638,0x2E
|
||||
asm/non_matchings/code/z_quake/Quake_Remove.s,Quake_Remove,0x8012A6F0,0xA
|
||||
asm/non_matchings/code/z_quake/Quake_GetRequest.s,Quake_GetRequest,0x8012A718,0x17
|
||||
asm/non_matchings/code/z_quake/Quake_SetValue.s,Quake_SetValue,0x8012A774,0x4D
|
||||
asm/non_matchings/code/z_quake/Quake_SetSpeed.s,Quake_SetSpeed,0x8012A8A8,0x12
|
||||
asm/non_matchings/code/z_quake/Quake_SetCountdown.s,Quake_SetCountdown,0x8012A8F0,0x14
|
||||
asm/non_matchings/code/z_quake/Quake_GetCountdown.s,Quake_GetCountdown,0x8012A940,0xE
|
||||
asm/non_matchings/code/z_quake/Quake_SetQuakeValues.s,Quake_SetQuakeValues,0x8012A978,0x1A
|
||||
asm/non_matchings/code/z_quake/Quake_SetQuakeValues2.s,Quake_SetQuakeValues2,0x8012A9E0,0x1A
|
||||
asm/non_matchings/code/z_quake/Quake_SetDuration.s,Quake_SetDuration,0x8012A8F0,0x14
|
||||
asm/non_matchings/code/z_quake/Quake_GetTimeLeft.s,Quake_GetTimeLeft,0x8012A940,0xE
|
||||
asm/non_matchings/code/z_quake/Quake_SetPerturbations.s,Quake_SetPerturbations,0x8012A978,0x1A
|
||||
asm/non_matchings/code/z_quake/Quake_SetOrientation.s,Quake_SetOrientation,0x8012A9E0,0x1A
|
||||
asm/non_matchings/code/z_quake/Quake_Init.s,Quake_Init,0x8012AA48,0x15
|
||||
asm/non_matchings/code/z_quake/Quake_Add.s,Quake_Add,0x8012AA9C,0x9
|
||||
asm/non_matchings/code/z_quake/Quake_Remove.s,Quake_Remove,0x8012AAC0,0x12
|
||||
asm/non_matchings/code/z_quake/Quake_Calc.s,Quake_Calc,0x8012AB08,0xD8
|
||||
asm/non_matchings/code/z_quake/Quake_Request.s,Quake_Request,0x8012AA9C,0x9
|
||||
asm/non_matchings/code/z_quake/Quake_RemoveRequest.s,Quake_RemoveRequest,0x8012AAC0,0x12
|
||||
asm/non_matchings/code/z_quake/Quake_Update.s,Quake_Update,0x8012AB08,0xD8
|
||||
asm/non_matchings/code/z_quake/Distortion_Init.s,Distortion_Init,0x8012AE68,0x11
|
||||
asm/non_matchings/code/z_quake/Distortion_SetCountdown.s,Distortion_SetCountdown,0x8012AEAC,0xA
|
||||
asm/non_matchings/code/z_quake/Distortion_GetCountdown.s,Distortion_GetCountdown,0x8012AED4,0x4
|
||||
asm/non_matchings/code/z_quake/Distortion_SetDuration.s,Distortion_SetDuration,0x8012AEAC,0xA
|
||||
asm/non_matchings/code/z_quake/Distortion_GetTimeLeft.s,Distortion_GetTimeLeft,0x8012AED4,0x4
|
||||
asm/non_matchings/code/z_quake/Distortion_GetType.s,Distortion_GetType,0x8012AEE4,0x4
|
||||
asm/non_matchings/code/z_quake/Distortion_SetType.s,Distortion_SetType,0x8012AEF4,0x9
|
||||
asm/non_matchings/code/z_quake/Distortion_ClearType.s,Distortion_ClearType,0x8012AF18,0x8
|
||||
asm/non_matchings/code/z_quake/Distortion_Request.s,Distortion_Request,0x8012AEF4,0x9
|
||||
asm/non_matchings/code/z_quake/Distortion_RemoveRequest.s,Distortion_RemoveRequest,0x8012AF18,0x8
|
||||
asm/non_matchings/code/z_quake/Distortion_GetUnderwaterCurrentSpeed.s,Distortion_GetUnderwaterCurrentSpeed,0x8012AF38,0x19
|
||||
asm/non_matchings/code/z_quake/Distortion_Update.s,Distortion_Update,0x8012AF9C,0x313
|
||||
asm/non_matchings/code/z_quake/Quake_NumActiveQuakes.s,Quake_NumActiveQuakes,0x8012BBE8,0x1A
|
||||
asm/non_matchings/code/z_quake/Quake_GetNumActiveQuakes.s,Quake_GetNumActiveQuakes,0x8012BBE8,0x1A
|
||||
asm/non_matchings/code/z_rcp/Gfx_SetFog.s,Gfx_SetFog,0x8012BC50,0x4F
|
||||
asm/non_matchings/code/z_rcp/Gfx_SetFogWithSync.s,Gfx_SetFogWithSync,0x8012BD8C,0x5F
|
||||
asm/non_matchings/code/z_rcp/Gfx_SetFog2.s,Gfx_SetFog2,0x8012BF08,0xD
|
||||
|
|
Loading…
Reference in New Issue
Block a user