Fixed interpolation issue in z_eff_dust related to post STT cutscene. (#390)

This commit is contained in:
sitton76 2024-05-16 08:56:14 +00:00 committed by Garrett Cox
parent a46a952c58
commit 1ed1c3e877

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@ -7,6 +7,7 @@
#include "z_eff_dust.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "system_malloc.h"
#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20)
@ -290,6 +291,7 @@ void func_80919768(Actor* thisx, PlayState* play2) {
gSPSegment(POLY_XLU_DISP++, 0x08, D_80919DB0);
for (i = 0; i < ARRAY_COUNT(this->distanceTraveled); i++) {
FrameInterpolation_RecordOpenChild(this, i);
if (*distanceTraveled < 1.0f) {
aux = 1.0f - SQ(*distanceTraveled);
Matrix_Translate(thisx->world.pos.x, thisx->world.pos.y, thisx->world.pos.z, MTXMODE_NEW);
@ -309,6 +311,7 @@ void func_80919768(Actor* thisx, PlayState* play2) {
gSPSetGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);
}
FrameInterpolation_RecordCloseChild();
initialPositions++;
distanceTraveled++;
}