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Rename GameInfo
to RegEditor
(#1178)
* Rename RegEditor and move it to regs.h * bring over some minor doc from oot * add missing include * Update tools/disasm/variables.txt Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * update comment * bss --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@ -127,7 +127,7 @@ Gives the progress output that the website uses. Run for that warm glow.
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### `tools/regconvert.py`
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Convert `mips2c`'s `gGameInfo->data[n]` output (or a raw offset) into the appropriate variable in the REG pages. Can also be run on a file to mass-convert them: run with `-h` for details.
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Convert `mips2c`'s `gRegEditor->data[n]` output (or a raw offset) into the appropriate variable in the REG pages. Can also be run on a file to mass-convert them: run with `-h` for details.
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### `tools/rename_global_asm.py`
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@ -1226,7 +1226,6 @@ s32 Actor_TrackPoint(Actor* actor, Vec3f* target, Vec3s* headRot, Vec3s* torsoRo
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s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, f32 focusHeight);
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s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
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void SaveContext_Init(void);
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void GameInfo_Init(void);
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void Cutscene_Init(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_Start(PlayState* play, CutsceneContext* csCtx);
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@ -4,13 +4,28 @@
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#ifndef REGS_H
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#define REGS_H
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#include "ultra64.h"
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PAGES 6
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#define REG_PER_PAGE 16
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#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
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/* We probably want a better name for gGameInfo based on OoT discussions */
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#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
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typedef struct RegEditor {
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/* 0x00 */ u8 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
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/* 0x01 */ u8 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
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/* 0x02 */ u8 regCur; // Selected reg, indexed from 0 as the page start
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/* 0x03 */ u8 dPadInputPrev;
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/* 0x04 */ u32 inputRepeatTimer;
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/* 0x08 */ UNK_TYPE1 pad_08[0xC];
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // Accessed through *REG macros
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} RegEditor; // size = 0x15D4
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void Regs_Init(void);
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extern RegEditor* gRegEditor;
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#define BASE_REG(n, r) (gRegEditor->data[n * REG_PER_GROUP + r])
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#define REG(r) BASE_REG(0, r)
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#define SREG(r) BASE_REG(1, r)
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@ -42,7 +57,8 @@
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#define kREG(r) BASE_REG(27, r)
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#define bREG(r) BASE_REG(28, r)
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/* TODO: Actually confirm these, in case of miss-match it's at least a simple list to `sed` */
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/* TODO: There are still a few OoT defines here that need confirmation */
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#define R_TIME_SPEED REG(15)
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#define R_RUN_SPEED_LIMIT REG(45)
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@ -2353,7 +2353,7 @@ extern SaveContext gSaveContext;
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// extern UNK_TYPE1 D_801F3F42;
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// extern UNK_TYPE1 D_801F3F4A;
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// extern UNK_TYPE1 D_801F3F5A;
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extern GameInfo* gGameInfo;
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// extern UNK_TYPE1 D_801F3F80;
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// extern UNK_TYPE1 D_801F3F83;
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// extern UNK_TYPE1 D_801F48C8;
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@ -115,44 +115,6 @@ typedef struct {
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/* 0x8 */ void* end;
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} PolygonType2; // size = 0xC
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ s16 reserved;
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/* 0x8 */ s16 s;
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/* 0xA */ s16 t;
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/* 0xC */ s8 r;
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/* 0xD */ s8 g;
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/* 0xE */ s8 b;
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/* 0xF */ s8 a;
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} F3DVertexColor; // size = 0x10
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ s16 reserved;
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/* 0x8 */ s16 s;
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/* 0xA */ s16 t;
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/* 0xC */ s8 normalX;
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/* 0xD */ s8 normalY;
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/* 0xE */ s8 normalZ;
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/* 0xF */ s8 a;
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} F3DVertexNormal; // size = 0x10
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// Game Info aka. Static Context
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// Data normally accessed through REG macros (see regs.h)
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typedef struct {
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/* 0x00 */ u8 unk_00; // regPage;? // 1 is first page
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/* 0x01 */ u8 unk_01; // regGroup;? // "register" group (R, RS, RO, RP etc.)
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/* 0x02 */ u8 unk_02; // regCur;? // selected register within page
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/* 0x03 */ u8 unk_03; // dpadLast;?
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/* 0x04 */ u32 unk_04; // repeat;?
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/* 0x08 */ UNK_TYPE1 pad_08[0xC];
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
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} GameInfo; // size = 0x15D4
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typedef struct {
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/* 0x0 */ u32 size;
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/* 0x4 */ void* bufp;
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@ -285,11 +247,6 @@ typedef struct {
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/* 0x14 */ OSMesgQueue unk14;
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} s80185D40; // size = 0x2C
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typedef union {
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F3DVertexColor color;
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F3DVertexNormal normal;
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} F3DVertex; // size = 0x10
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// End of RDRAM without the Expansion Pak installed
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#define NORMAL_RDRAM_END 0x80400000
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// End of RDRAM with the Expansion Pak installed
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@ -46,7 +46,7 @@ void Main(void* arg) {
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startHeapSize = fb - sysHeap;
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SystemArena_Init(sysHeap, startHeapSize);
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GameInfo_Init();
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Regs_Init();
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R_ENABLE_ARENA_DBG = 0;
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@ -1,20 +1,21 @@
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#include "global.h"
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#include "regs.h"
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#include "system_malloc.h"
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#include "macros.h"
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GameInfo* gGameInfo;
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RegEditor* gRegEditor;
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void GameInfo_Init(void) {
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void Regs_Init(void) {
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s32 i;
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gGameInfo = SystemArena_Malloc(sizeof(GameInfo));
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gRegEditor = SystemArena_Malloc(sizeof(RegEditor));
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if (1) {}
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gGameInfo->unk_00 = 0;
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gGameInfo->unk_01 = 0;
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gGameInfo->unk_02 = 0;
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gGameInfo->unk_04 = 0;
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gGameInfo->unk_03 = 0;
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gRegEditor->regPage = 0;
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gRegEditor->regGroup = 0;
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gRegEditor->regCur = 0;
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gRegEditor->inputRepeatTimer = 0;
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gRegEditor->dPadInputPrev = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
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gGameInfo->data[i] = 0;
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for (i = 0; i < ARRAY_COUNT(gRegEditor->data); i++) {
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gRegEditor->data[i] = 0;
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}
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}
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@ -4,6 +4,7 @@
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* Description: Sakon's Hideout Objects (Sun's Mask, doors, etc)
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*/
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#include "prevent_bss_reordering.h"
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#include "z_obj_nozoki.h"
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#include "objects/object_secom_obj/object_secom_obj.h"
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@ -1519,7 +1519,7 @@
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0x800E9138:("Actor_TrackPlayerSetFocusHeight",),
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0x800E9250:("Actor_TrackPlayer",),
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0x800E9360:("SaveContext_Init",),
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0x800E93E0:("GameInfo_Init",),
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0x800E93E0:("Regs_Init",),
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0x800E9470:("DebugDisplay_Init",),
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0x800E9488:("DebugDisplay_AddObject",),
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0x800E9564:("DebugDisplay_DrawObjects",),
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@ -398,7 +398,7 @@
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0x801AE2BC:("D_801AE2BC","UNK_TYPE4","",0x4),
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0x801AE2CC:("D_801AE2CC","UNK_TYPE4","",0x4),
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0x801AE2DC:("D_801AE2DC","UNK_TYPE4","",0x4),
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0x801AE2F0:("sEffectShieldParticleVertices","F3DVertex","[4]",0x40),
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0x801AE2F0:("sEffShieldParticleVtx","Vtx","[4]",0x40),
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0x801AE330:("sEffectInfoTable","EffectInfo","[5]",0x64),
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0x801AE3A0:("sEffectSsInfo","EffectSsInfo","",0xc),
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0x801AE3B0:("D_801AE3B0","Color_RGBA8","",0x4),
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@ -3924,7 +3924,7 @@
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0x801EF670:("gSaveContext","SaveContext","",0x48e8),
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0x801F3F58:("D_801F3F58","UNK_TYPE1","",0x1),
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0x801F3F5A:("D_801F3F5A","UNK_TYPE1","",0x1),
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0x801F3F60:("gGameInfo","GameInfo*","",0x4),
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0x801F3F60:("gRegEditor","RegEditor*","",0x4),
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0x801F3F70:("sDebugObjectListHead","UNK_TYPE1","",0x1),
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0x801F3F80:("D_801F3F80","UNK_TYPE1","",0xDC0),
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0x801F4D40:("seqId","u16","",0x2),
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@ -7908,7 +7908,7 @@
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0x80920290:("jtbl_80920290","UNK_PTR","",0x4),
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0x80920DF0:("gFireArrowTex","u8","[2048]",0x800),
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0x809215F0:("gFireArrowMaskTex","u8","[2048]",0x800),
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0x80921DF0:("gFireArrowVtx","F3DVertex","[43]",0x2b0),
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0x80921DF0:("gFireArrowVtx","Vtx","[43]",0x2b0),
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0x809220A0:("gIceArrowMaterialDL","Gfx","[22]",0xb0),
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0x80922150:("gIceArrowModelDL","Gfx","[24]",0xc0),
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0x80922210:("Arrow_Fire_InitVars","ActorInit","",0x20),
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@ -28,7 +28,7 @@ def read_file(filename):
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file_contents = src_file.read()
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src_file.close()
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pattern = re.compile("gGameInfo->data\[((0[xX])?[0-9a-fA-F]+)\]")
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pattern = re.compile("gRegEditor->data\[((0[xX])?[0-9a-fA-F]+)\]")
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match = pattern.search(file_contents)
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while match:
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@ -56,19 +56,19 @@ def check_valid_offset(offset):
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return 0x14 <= offset <= 0x15D2
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def main():
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parser = argparse.ArgumentParser(description="Converts a gGameInfo->data index to a REG macro.")
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parser = argparse.ArgumentParser(description="Converts a gRegEditor->data index to a REG macro.")
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# TODO: Add a description and a better title
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# index_group = parser.add_argument_group(title="index", description="")
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index_group = parser.add_argument_group()
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index_group.add_argument("index", help="index of gGameInfo->data in decimal (or hexadecimal if starts with 0x)")
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index_group.add_argument("--offset", help="treat index argument as an offset to gGameInfo instead", action="store_true")
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index_group.add_argument("index", help="index of gRegEditor->data in decimal (or hexadecimal if starts with 0x)")
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index_group.add_argument("--offset", help="treat index argument as an offset to gRegEditor instead", action="store_true")
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index_group.add_argument("--hex", help="treat index argument as hexadecimal, even without the 0x", action="store_true")
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# TODO: Add a description and a better title
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# file_group = parser.add_argument_group(title="file", description="")
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file_group = parser.add_argument_group()
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file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gGameInfo->data[number]` in that file a REG macro", action="store_true")
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file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gRegEditor->data[number]` in that file a REG macro", action="store_true")
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file_group.add_argument("--stdout", help="print the processed file to stdout instead of overwriting the original", action="store_true")
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args = parser.parse_args()
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@ -1033,7 +1033,7 @@ asm/non_matchings/code/code_800E8EA0/Actor_TrackPoint.s,Actor_TrackPoint,0x800E8
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asm/non_matchings/code/code_800E8EA0/Actor_TrackPlayerSetFocusHeight.s,Actor_TrackPlayerSetFocusHeight,0x800E9138,0x46
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asm/non_matchings/code/code_800E8EA0/Actor_TrackPlayer.s,Actor_TrackPlayer,0x800E9250,0x44
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asm/non_matchings/code/z_common_data/func_800E9360.s,func_800E9360,0x800E9360,0x20
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asm/non_matchings/code/z_debug/GameInfo_Init.s,GameInfo_Init,0x800E93E0,0x24
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asm/non_matchings/code/z_debug/Regs_Init.s,Regs_Init,0x800E93E0,0x24
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asm/non_matchings/code/z_debug_display/DebugDisplay_Init.s,DebugDisplay_Init,0x800E9470,0x6
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asm/non_matchings/code/z_debug_display/DebugDisplay_AddObject.s,DebugDisplay_AddObject,0x800E9488,0x37
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asm/non_matchings/code/z_debug_display/DebugDisplay_DrawObjects.s,DebugDisplay_DrawObjects,0x800E9564,0x24
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