ovl_Oceff_Wipe7 OK (#1009)

* progress

* ovl_Oceff_Wipe7 OK

* pr review

* format

* renamings
This commit is contained in:
Alejandro Asenjo 2022-08-15 15:27:30 -03:00 committed by GitHub
parent b2996b0352
commit 4b545bc259
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 82 additions and 10 deletions

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@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe7" BaseAddress="0x80BCDCB0" RangeStart="0x330" RangeEnd="0xDB8">
<Texture Name="sSongofHealingEffectTex" OutName="song_of_healing_effect" Format="i8" Width="32" Height="32" Offset="0x330"/>
<TextureAnimation Name="sSongofHealingEffectTexAnim" Offset="0xB38" />
<Array Name="sSongofHealingEffectFrustrumVtx" Count="22" Offset="0xB40">
<Vtx/>
</Array>
<DList Name="sSongOfHealingEffectFrustumDL" Offset="0xCA0"/>
</File>
</Root>

4
spec
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@ -4450,9 +4450,7 @@ beginseg
name "ovl_Oceff_Wipe7"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe7/z_oceff_wipe7.o"
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.data.o"
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.bss.o"
include "build/data/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.reloc.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7_reloc.o"
endseg
beginseg

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@ -15,7 +15,6 @@ void OceffWipe7_Destroy(Actor* thisx, PlayState* play);
void OceffWipe7_Update(Actor* thisx, PlayState* play);
void OceffWipe7_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Oceff_Wipe7_InitVars = {
ACTOR_OCEFF_WIPE7,
ACTORCAT_ITEMACTION,
@ -28,12 +27,77 @@ const ActorInit Oceff_Wipe7_InitVars = {
(ActorFunc)OceffWipe7_Draw,
};
#endif
#include "assets/overlays/ovl_Oceff_Wipe7/ovl_Oceff_Wipe7.c"
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Init.s")
s32 D_80BCEB10;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Destroy.s")
void OceffWipe7_Init(Actor* thisx, PlayState* play) {
OceffWipe7* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Update.s")
Actor_SetScale(&this->actor, 1.0f);
this->counter = 0;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe7/OceffWipe7_Draw.s")
void OceffWipe7_Destroy(Actor* thisx, PlayState* play) {
OceffWipe7* this = THIS;
func_80115D5C(&play->state);
play->msgCtx.unk120B0 = 0;
}
void OceffWipe7_Update(Actor* thisx, PlayState* play) {
OceffWipe7* this = THIS;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
if (this->counter < 100) {
this->counter++;
} else {
Actor_MarkForDeath(&this->actor);
}
}
void OceffWipe7_Draw(Actor* thisx, PlayState* play) {
OceffWipe7* this = THIS;
f32 z;
u8 alpha;
s32 i;
s32 counter;
Vec3f activeCamEye = GET_ACTIVE_CAM(play)->eye;
s32 pad;
Vec3f quakeOffset;
s32 pad2;
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
if (this->counter < 32) {
z = Math_SinS(this->counter * 0x200) * 1220.0f;
} else {
z = 1220.0f;
}
if (this->counter >= 80) {
alpha = 12 * (100 - this->counter);
} else {
alpha = 255;
}
for (i = 1; i < ARRAY_COUNT(sSongofHealingEffectFrustrumVtx); i += 2) {
sSongofHealingEffectFrustrumVtx[i].v.cn[3] = alpha;
}
OPEN_DISPS(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
Matrix_Translate(activeCamEye.x + quakeOffset.x, activeCamEye.y + quakeOffset.y, activeCamEye.z + quakeOffset.z,
MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_RotateXS(0x708, MTXMODE_APPLY);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AnimatedMat_Draw(play, sSongofHealingEffectTexAnim);
gSPDisplayList(POLY_XLU_DISP++, sSongOfHealingEffectFrustumDL);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -7,7 +7,7 @@ struct OceffWipe7;
typedef struct OceffWipe7 {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x4];
/* 0x144 */ s16 counter;
} OceffWipe7; // size = 0x148
extern const ActorInit Oceff_Wipe7_InitVars;