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https://github.com/HarbourMasters/2ship2harkinian.git
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Add our own field for storing last entrance and other tweaks (#373)
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cd1592cff6
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@ -23,11 +23,13 @@ void from_json(const json& j, DpadSaveInfo& dpadEquips) {
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void to_json(json& j, const ShipSaveInfo& shipSaveInfo) {
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j = json {
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{ "dpadEquips", shipSaveInfo.dpadEquips },
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{ "pauseSaveEntrance", shipSaveInfo.pauseSaveEntrance },
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};
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}
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void from_json(const json& j, ShipSaveInfo& shipSaveInfo) {
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j.at("dpadEquips").get_to(shipSaveInfo.dpadEquips);
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j.at("pauseSaveEntrance").get_to(shipSaveInfo.pauseSaveEntrance);
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}
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void to_json(json& j, const ItemEquips& itemEquips) {
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@ -347,6 +347,7 @@ void DrawGeneralTab() {
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}
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UIWidgets::Checkbox("Has Tatl", (bool*)&gSaveContext.save.hasTatl, { .color = UIWidgets::Colors::Gray });
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UIWidgets::Checkbox("Is Owl Save", (bool*)&gSaveContext.save.isOwlSave, { .color = UIWidgets::Colors::Gray });
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ImGui::EndGroup();
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ImGui::PopItemWidth();
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15
mm/2s2h/SaveManager/Migrations/3.cpp
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15
mm/2s2h/SaveManager/Migrations/3.cpp
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@ -0,0 +1,15 @@
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#include "2s2h/SaveManager/SaveManager.h"
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#include "z64.h"
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// For a short period of time, we hijacked the owl save location to store the pause save entrance.
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// We want to instead use a new field, and migrate anyone that previously had this set.
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void SaveManager_Migration_3(nlohmann::json& j) {
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int32_t owlSaveLocation = j["save"]["owlSaveLocation"].template get<int32_t>();
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if (owlSaveLocation > 9) {
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j["save"]["shipSaveInfo"]["pauseSaveEntrance"] = owlSaveLocation;
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j["save"]["owlSaveLocation"] = 0;
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} else {
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j["save"]["shipSaveInfo"]["pauseSaveEntrance"] = -1;
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}
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}
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@ -42,14 +42,16 @@ const std::filesystem::path savesFolderPath(Ship::Context::GetPathRelativeToAppD
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// - Increment CURRENT_SAVE_VERSION
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// - Create the migration file in the Migrations folder with the name `{CURRENT_SAVE_VERSION}.cpp`
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// - Add the migration function definition below and add it to the `migrations` map with the key being the previous version
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const uint32_t CURRENT_SAVE_VERSION = 2;
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const uint32_t CURRENT_SAVE_VERSION = 3;
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void SaveManager_Migration_1(nlohmann::json& j);
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void SaveManager_Migration_2(nlohmann::json& j);
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void SaveManager_Migration_3(nlohmann::json& j);
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const std::unordered_map<uint32_t, std::function<void(nlohmann::json&)>> migrations = {
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{ 0, SaveManager_Migration_1 },
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{ 1, SaveManager_Migration_2 },
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{ 2, SaveManager_Migration_3 },
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};
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void SaveManager_MigrateSave(nlohmann::json& j) {
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@ -329,6 +329,7 @@ typedef struct DpadSaveInfo {
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// See `ShipSaveContext` for values on the SaveContext that aren't persisted.
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typedef struct ShipSaveInfo {
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DpadSaveInfo dpadEquips;
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s32 pauseSaveEntrance;
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} ShipSaveInfo;
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// #endregion
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@ -970,9 +970,6 @@ void Sram_InitNewSave(void) {
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memcpy(&gSaveContext.save.saveInfo.playerData, &sSaveDefaultPlayerData, sizeof(SavePlayerData));
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memcpy(&gSaveContext.save.saveInfo.equips, &sSaveDefaultItemEquips, sizeof(ItemEquips));
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// #region 2S2H [Dpad]
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memcpy(&gSaveContext.save.shipSaveInfo.dpadEquips, &sSaveDefaultDpadItemEquips, sizeof(DpadSaveInfo));
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// #endregion
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memcpy(&gSaveContext.save.saveInfo.inventory, &sSaveDefaultInventory, sizeof(Inventory));
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memcpy(&gSaveContext.save.saveInfo.checksum, &sSaveDefaultChecksum,
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sizeof(gSaveContext.save.saveInfo.checksum));
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@ -985,6 +982,12 @@ void Sram_InitNewSave(void) {
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gSaveContext.nextCutsceneIndex = 0;
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gSaveContext.save.saveInfo.playerData.magicLevel = 0;
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// #region 2S2H
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memcpy(&gSaveContext.save.shipSaveInfo.dpadEquips, &sSaveDefaultDpadItemEquips, sizeof(DpadSaveInfo));
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gSaveContext.save.shipSaveInfo.pauseSaveEntrance = -1;
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// #endregion
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Sram_GenerateRandomSaveFields();
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}
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@ -1178,9 +1181,6 @@ void Sram_InitDebugSave(void) {
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memcpy(&gSaveContext.save.saveInfo.playerData, &sSaveDebugPlayerData, sizeof(SavePlayerData));
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memcpy(&gSaveContext.save.saveInfo.equips, &sSaveDebugItemEquips, sizeof(ItemEquips));
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// #region 2S2H [Dpad]
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memcpy(&gSaveContext.save.shipSaveInfo.dpadEquips, &sSaveDefaultDpadItemEquips, sizeof(DpadSaveInfo));
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// #endregion
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memcpy(&gSaveContext.save.saveInfo.inventory, &sSaveDebugInventory, sizeof(Inventory));
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memcpy(&gSaveContext.save.saveInfo.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.saveInfo.checksum));
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@ -1208,6 +1208,11 @@ void Sram_InitDebugSave(void) {
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gSaveContext.save.saveInfo.permanentSceneFlags[SCENE_INSIDETOWER].switch0 = 1;
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gSaveContext.save.saveInfo.playerData.magicLevel = 0;
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// #region 2S2H
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memcpy(&gSaveContext.save.shipSaveInfo.dpadEquips, &sSaveDefaultDpadItemEquips, sizeof(DpadSaveInfo));
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gSaveContext.save.shipSaveInfo.pauseSaveEntrance = -1;
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// #endregion
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Sram_GenerateRandomSaveFields();
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}
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@ -1338,8 +1343,10 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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}
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} else {
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if (gSaveContext.save.owlSaveLocation > 9) {
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gSaveContext.save.entrance = gSaveContext.save.owlSaveLocation;
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// When a pauseSaveEntrance is available, prioritize it over the
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// owlSaveLocation, this means the players last save was a pause save.
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if (gSaveContext.save.shipSaveInfo.pauseSaveEntrance != -1) {
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gSaveContext.save.entrance = gSaveContext.save.shipSaveInfo.pauseSaveEntrance;
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} else {
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gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlSaveLocation];
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}
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@ -10968,6 +10968,12 @@ void Player_Init(Actor* thisx, PlayState* play) {
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initMode = PLAYER_INITMODE_D;
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}
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// When we have a pause save entrance, we need to override the init mode to ensure the loading is handled correctly
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if (gSaveContext.save.shipSaveInfo.pauseSaveEntrance != -1) {
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initMode = PLAYER_INITMODE_6;
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gSaveContext.save.shipSaveInfo.pauseSaveEntrance = -1;
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}
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D_8085D2CC[initMode](play, this);
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if ((this->actor.draw != NULL) && gSaveContext.save.hasTatl &&
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@ -3498,7 +3498,7 @@ void KaleidoScope_Update(PlayState* play) {
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Audio_PlaySfx(NA_SE_SY_PIECE_OF_HEART);
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if (CVarGetInteger("gEnhancements.Kaleido.PauseSave", 0)) {
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gSaveContext.save.isOwlSave = true;
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gSaveContext.save.owlSaveLocation = gSaveContext.save.entrance;
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gSaveContext.save.shipSaveInfo.pauseSaveEntrance = gSaveContext.save.entrance;
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}
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Play_SaveCycleSceneFlags(&play->state);
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gSaveContext.save.saveInfo.playerData.savedSceneId = play->sceneId;
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@ -3510,6 +3510,8 @@ void KaleidoScope_Update(PlayState* play) {
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Sram_SetFlashPagesOwlSave(sramCtx, gFlashOwlSaveStartPages[gSaveContext.fileNum * 2],
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gFlashOwlSaveNumPages[gSaveContext.fileNum * 2]);
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Sram_StartWriteToFlashOwlSave(sramCtx);
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gSaveContext.save.isOwlSave = false;
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gSaveContext.save.shipSaveInfo.pauseSaveEntrance = -1;
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} else {
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Sram_SetFlashPagesDefault(sramCtx, gFlashSaveStartPages[gSaveContext.fileNum],
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gFlashSaveNumPages[gSaveContext.fileNum]);
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