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fix segment pointer truncation (#15)
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@ -3385,7 +3385,7 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
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Actor_AddToCategory(actorCtx, actor, actorInit->type);
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{
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u32 sp20 = gSegments[6];
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uintptr_t sp20 = gSegments[6];
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Actor_Init(actor, play);
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gSegments[6] = sp20;
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