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https://github.com/HarbourMasters/2ship2harkinian.git
synced 2024-11-27 16:20:34 +00:00
Recategorize current enhancements (#257)
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1b6397eca9
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@ -290,6 +290,17 @@ extern std::shared_ptr<HudEditorWindow> mHudEditorWindow;
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void DrawEnhancementsMenu() {
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if (UIWidgets::BeginMenu("Enhancements")) {
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if (UIWidgets::BeginMenu("Graphics")) {
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MotionBlur_RenderMenuOptions();
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ImGui::SeparatorText("Other");
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UIWidgets::CVarCheckbox("Authentic logo", "gEnhancements.Graphics.AuthenticLogo", {
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.tooltip = "Hide the game version and build details and display the authentic model and texture on the boot logo start screen"
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});
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UIWidgets::CVarCheckbox("24 Hours Clock", "gEnhancements.Graphics.24HoursClock");
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ImGui::EndMenu();
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}
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if (UIWidgets::BeginMenu("Cycle")) {
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UIWidgets::CVarCheckbox("Do not reset Bottle content", "gEnhancements.Cycle.DoNotResetBottleContent", {
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@ -317,16 +328,18 @@ void DrawEnhancementsMenu() {
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ImGui::EndMenu();
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}
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if (UIWidgets::BeginMenu("Restorations")) {
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UIWidgets::CVarCheckbox("Side Rolls", "gEnhancements.Restorations.SideRoll", {
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.tooltip = "Restores side rolling from OOT."
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});
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if (UIWidgets::BeginMenu("Cutscenes")) {
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UIWidgets::CVarCheckbox("Skip Entrance Cutscenes", "gEnhancements.Cutscenes.SkipEntranceCutscenes");
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UIWidgets::CVarCheckbox("Hide Title Cards", "gEnhancements.Cutscenes.HideTitleCards");
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ImGui::EndMenu();
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}
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if (UIWidgets::BeginMenu("Graphics")) {
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MotionBlur_RenderMenuOptions();
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if (UIWidgets::BeginMenu("Dialogue")) {
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UIWidgets::CVarCheckbox("Fast Text", "gEnhancements.Dialogue.FastText", {
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.tooltip = "Speeds up text rendering, and enables holding of B progress to next message"
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});
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ImGui::EndMenu();
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}
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@ -338,15 +351,13 @@ void DrawEnhancementsMenu() {
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ImGui::EndMenu();
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}
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UIWidgets::CVarCheckbox("Fast Text", "gEnhancements.TimeSavers.FastText", {
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.tooltip = "Speeds up text rendering, and enables holding of B progress to next message"
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});
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UIWidgets::CVarCheckbox("Authentic logo", "gEnhancements.General.AuthenticLogo", {
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.tooltip = "Hide the game version and build details and display the authentic model and texture on the boot logo start screen"
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});
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UIWidgets::CVarCheckbox("Skip Entrance Cutscenes", "gEnhancements.TimeSavers.SkipEntranceCutscenes");
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UIWidgets::CVarCheckbox("Hide Title Cards", "gEnhancements.TimeSavers.HideTitleCards");
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UIWidgets::CVarCheckbox("24 Hours Clock", "gEnhancements.General.24HoursClock");
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if (UIWidgets::BeginMenu("Restorations")) {
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UIWidgets::CVarCheckbox("Side Rolls", "gEnhancements.Restorations.SideRoll", {
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.tooltip = "Restores side rolling from OOT."
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});
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ImGui::EndMenu();
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}
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if (mHudEditorWindow) {
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UIWidgets::WindowButton("Hud Editor", "gWindows.HudEditor", mHudEditorWindow, {
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10
mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp
Normal file
10
mm/2s2h/Enhancements/Cutscenes/HideTitleCards.cpp
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@ -0,0 +1,10 @@
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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void RegisterHideTitleCards() {
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REGISTER_VB_SHOULD(GI_VB_SHOW_TITLE_CARD, {
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if (CVarGetInteger("gEnhancements.Cutscenes.HideTitleCards", 0)) {
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*should = false;
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}
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});
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}
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6
mm/2s2h/Enhancements/Cutscenes/HideTitleCards.h
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6
mm/2s2h/Enhancements/Cutscenes/HideTitleCards.h
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@ -0,0 +1,6 @@
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#ifndef CUTSCENES_HIDE_TITLE_CARDS_H
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#define CUTSCENES_HIDE_TITLE_CARDS_H
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void RegisterHideTitleCards();
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#endif // CUTSCENES_HIDE_TITLE_CARDS_H
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10
mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp
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10
mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.cpp
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@ -0,0 +1,10 @@
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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void RegisterSkipEntranceCutscenes() {
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REGISTER_VB_SHOULD(GI_VB_PLAY_ENTRANCE_CS, {
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if (CVarGetInteger("gEnhancements.Cutscenes.SkipEntranceCutscenes", 0)) {
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*should = false;
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}
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});
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}
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6
mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.h
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6
mm/2s2h/Enhancements/Cutscenes/SkipEntranceCutscenes.h
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@ -0,0 +1,6 @@
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#ifndef CUTSCENES_SKIP_ENTRANCE_CUTSCENES_H
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#define CUTSCENES_SKIP_ENTRANCE_CUTSCENES_H
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void RegisterSkipEntranceCutscenes();
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#endif // CUTSCENES_SKIP_ENTRANCE_CUTSCENES_H
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@ -15,6 +15,8 @@ void InitEnhancements() {
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// Restorations
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RegisterSideRoll();
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// Time Savers
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RegisterTimeSaversHooks();
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// Cutscenes
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RegisterSkipEntranceCutscenes();
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RegisterHideTitleCards();
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}
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@ -5,9 +5,10 @@
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#include "Cheats/Infinite.h"
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#include "Cycle/EndOfCycle.h"
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#include "Masks/FierceDeityAnywhere.h"
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#include "Restorations/SideRoll.h"
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#include "Masks/FastTransformation.h"
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#include "TimeSavers/TimeSavers.h"
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#include "Cutscenes/SkipEntranceCutscenes.h"
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#include "Cutscenes/HideTitleCards.h"
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#include "Restorations/SideRoll.h"
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#ifdef __cplusplus
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extern "C" {
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@ -1,15 +0,0 @@
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#include <libultraship/bridge.h>
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#include "Enhancements/GameInteractor/GameInteractor.h"
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void RegisterTimeSaversHooks() {
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REGISTER_VB_SHOULD(GI_VB_PLAY_ENTRANCE_CS, {
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if (CVarGetInteger("gEnhancements.TimeSavers.SkipEntranceCutscenes", 0)) {
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*should = false;
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}
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});
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REGISTER_VB_SHOULD(GI_VB_SHOW_TITLE_CARD, {
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if (CVarGetInteger("gEnhancements.TimeSavers.HideTitleCards", 0)) {
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*should = false;
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}
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});
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}
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@ -1,6 +0,0 @@
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#ifndef TIMESAVERS_H
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#define TIMESAVERS_H
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void RegisterTimeSaversHooks();
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#endif // TIMESAVERS_H
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@ -319,7 +319,7 @@ s32 Message_ShouldAdvance(PlayState* play) {
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}
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return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
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// 2S2H [Enhancement] When fast text is on, we want to check if B is held instead of only if it was just pressed
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(CVarGetInteger("gEnhancements.TimeSavers.FastText", 0) && CHECK_BTN_ALL(controller->cur.button, BTN_B)) ||
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(CVarGetInteger("gEnhancements.Dialogue.FastText", 0) && CHECK_BTN_ALL(controller->cur.button, BTN_B)) ||
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CHECK_BTN_ALL(controller->press.button, BTN_CUP);
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}
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}
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@ -333,7 +333,7 @@ s32 Message_ShouldAdvanceSilent(PlayState* play) {
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} else {
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return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
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// 2S2H [Enhancement] When fast text is on, we want to check if B is held instead of only if it was just pressed
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(CVarGetInteger("gEnhancements.TimeSavers.FastText", 0) && CHECK_BTN_ALL(controller->cur.button, BTN_B)) ||
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(CVarGetInteger("gEnhancements.Dialogue.FastText", 0) && CHECK_BTN_ALL(controller->cur.button, BTN_B)) ||
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CHECK_BTN_ALL(controller->press.button, BTN_CUP);
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}
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}
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@ -5638,7 +5638,7 @@ void Message_Update(PlayState* play) {
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if ((
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CHECK_BTN_ALL(input->press.button, BTN_B) ||
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// 2S2H [Enhancement] When fast text is on, we want to check if B is held instead of only if it was just pressed
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(CVarGetInteger("gEnhancements.TimeSavers.FastText", 0) && CHECK_BTN_ALL(input->cur.button, BTN_B))
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(CVarGetInteger("gEnhancements.Dialogue.FastText", 0) && CHECK_BTN_ALL(input->cur.button, BTN_B))
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) && !msgCtx->textUnskippable) {
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msgCtx->textboxSkipped = true;
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msgCtx->textDrawPos = msgCtx->decodedTextLen;
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@ -920,14 +920,14 @@ void Message_DrawTextNES(PlayState* play, Gfx** gfxP, u16 textDrawPos) {
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}
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if (msgCtx->textDelayTimer == 0) {
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msgCtx->textDrawPos = i + (CVarGetInteger("gEnhancements.TimeSavers.FastText", 0) ? 10 : 1);
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msgCtx->textDrawPos = i + (CVarGetInteger("gEnhancements.Dialogue.FastText", 0) ? 10 : 1);
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msgCtx->textDelayTimer = 0;
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if (msgCtx->msgMode == MSGMODE_9) {
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msgCtx->msgMode = MSGMODE_TEXT_DISPLAYING;
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}
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} else {
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msgCtx->textDelayTimer--;
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if (CVarGetInteger("gEnhancements.TimeSavers.FastText", 0)) {
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if (CVarGetInteger("gEnhancements.Dialogue.FastText", 0)) {
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msgCtx->textDelayTimer = 0;
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}
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}
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@ -5246,7 +5246,7 @@ void Interface_DrawClock(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, sThreeDayClockAlpha);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[24], 8, 0);
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OVERLAY_DISP = CVarGetInteger("gEnhancements.General.24HoursClock", 0) ?
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OVERLAY_DISP = CVarGetInteger("gEnhancements.Graphics.24HoursClock", 0) ?
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Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTwentyHourHoursTextures[sp1C6], 4, 16, 11, 0) :
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Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTextures[sp1C6], 4, 16, 11, 0);
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@ -5272,7 +5272,7 @@ void Interface_DrawClock(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, sThreeDayClockAlpha);
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gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[32], 8, 0);
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OVERLAY_DISP = CVarGetInteger("gEnhancements.General.24HoursClock", 0) ?
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OVERLAY_DISP = CVarGetInteger("gEnhancements.Graphics.24HoursClock", 0) ?
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Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTwentyHourHoursTextures[sp1C6], 4, 16, 11, 0) :
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Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTextures[sp1C6], 4, 16, 11, 0);
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@ -115,7 +115,7 @@ void ConsoleLogo_Draw(GameState* thisx) {
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char* logoDL = gNintendo64LogoNDL;
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char* logoText = gNintendo64LogoTextTex;
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if (!CVarGetInteger("gEnhancements.General.AuthenticLogo", 0)) {
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if (!CVarGetInteger("gEnhancements.Graphics.AuthenticLogo", 0)) {
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logoDL = gShipLogoDL;
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logoText = gLUSLogoTextTex;
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}
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@ -173,7 +173,7 @@ void ConsoleLogo_Draw(GameState* thisx) {
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1 << 10, 1 << 10);
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}
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if (!CVarGetInteger("gEnhancements.General.AuthenticLogo", 0)) {
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if (!CVarGetInteger("gEnhancements.Graphics.AuthenticLogo", 0)) {
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ConsoleLogo_PrintBuildInfo(this);
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}
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